What's your jumps per kilolightyear (J/KLy)?

In our age of modern and engineered Frame Shift Drives, we see a lot of talking about range in terms of max jump range on an empty tank. However that almost never happens. I tend to find talking about speed and range for exploration in terms of Jumps per kilolightyear (J/KLy) instead. I find this a far more practical way of rating an exploration ship.

To measure J/KLy just target a system as close to 1000ly away as possible and see the number of jumps needed to get there.

For example, when I first set out on exploration trips, long before engineers, I was looking at 40J/Kly. Today in my exploration AspX, which sports a 3C Bi-weave shield, with three boosters, six lightweight mount small pulse lasers, and a planetaryvehiclehttps://www.google.co.uk/search?cli...ved=0ahUKEwiI0_2_l73SAhVmKsAKHSAoD1sQvwUIGSgA hanger with a single SRV, I am doing 23J/KLy.

So, what is you best J/KLy on your exploration ships?
 
Hmm ok. My Distant Stars Conda was doing 55 full and... more on empty, but I never looked at it's J/KLY. Might have been as low as 16 in that case.
 
Mathematically it's 16 jumps per 1000ly in my bare bones Conda but realistically it's usually 17 or 18 depending on star distribution.
 
Around 29 in my Clipper and Courier, around 23 in my Asp. Points of diminishing returns, y'know?

My overall averaged jump distance is a little over 25 ly, which works out around the 40 J/Kylie mark.

Continuing the theme naming: Jumps per Kylie --> Julie.
 
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Too dependant on where you are in the galaxy. Here (~10K from Sag A* and 2K above the plane) it's about 20. If I drop down to the plane it would be 18. Take away the extra fuel tanks I've currently got and it would be 16. Out on the rim it would be 25. Or using neutron boosts 5.

The actual max jump range is much more useful IMO since you can work out a standardised number of jumps from it. Current number of jumps says as much about where you are as your range.
 
Too dependant on where you are in the galaxy. Here (~10K from Sag A* and 2K above the plane) it's about 20. If I drop down to the plane it would be 18. Take away the extra fuel tanks I've currently got and it would be 16. Out on the rim it would be 25. Or using neutron boosts 5.

The actual max jump range is much more useful IMO since you can work out a standardised number of jumps from it. Current number of jumps says as much about where you are as your range.

Good points, but I am sort of thinking in 'typical' (yeah I know) star density, where there are enough stars to get close to your max jump range, on a full tank, on each jump.
 
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It's gonna depend on where you are. Given a high enough star density and no filtering it's simply 1000/x , where x= your jump range in Ly (on a full tank)

My un-engineered DBE which has been out since before engineers were a thing, normally plots 32 jumps for ~998Ly.
But according to my formula, 1000/32.65=30.62, rounded up to 31 since you can't have a partial jump. So there's an extra jump in there for the lack of perfectly space stars.

My Engineered ASPx with a full tank jump range of 50.99Ly, normally plots 20 jumps per KLy. The math says it should be 19.6 which rounds up to 20.

My brand new 'conda hasn't been out yet, but based on the 57.83Ly on a full tank it should plot ~18 jumps per KLy.

Other considerations include heat efficiency, fuel scooping speed and super-cruise handling for getting around the star and set up for the next jump before your FSD has cooled down.
A really good pilot may be able to go 1000LY, faster than someone else who has a much better jump range. Especially if he can refuel faster and possibly charge his FSD while scooping.

So an even better measure would be how long does it take you to go 1000Ly in real time?

When 2.3 hits and we can drop some weight off sensors and life support, 60-65Ly will be more common and people will be going 1000Ly in ~15 jumps.
Speed jumping means you'll be able to go 1KLy in 12-15 minutes depending on the time it takes you to scoop. Sol to Sag A* in 5.2 hours?
 
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Which part of the galaxy? 22 at best for me AspX, and about 18 or 19 for my Exploraconda in relatively dense star fields.

Z...
 
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