whats your loadout for bounty hunting/conflict zone fighting?

Used to be that when you were in a CZ, at some point, every enemy ship would suddenly target your ship and open fire.

I had/have outfitted my Corvette as a shield and hull tank, this allowed me to stay in and fight, losing shields, then letting the hull absorb the beating, killing as many of the bastids I could target. I would boost out of the melee if things got too hot and try to get shields back up. Usually, a couple of the same bastids would follow me out.

That's the time I would turn and fight the chasers and blast them.

This is what a Corvette is for. Wish they would bring back that "swarm" behavior.
 
Last edited:
Corvette usually with wing to speed things up if we're at war competing with a player faction. If not and it's local I use a short range quad railer with a cooling huge beam on my fdl. Plasma ammo ensures I don't run out. Extra size 4 tank means less armour but that's a price you pay for alot of ammo 300 rounds or so.
I've also got an anaconda with 4 imperial hammers on plasma ammo and the rest cooling beams.
Both ships are a hoot!@
 
It's very common for Cmdrs to go from small to medium to large, thinking that large is better.
In an engineered ship, be it small or large, you only see a rebuy screen if you want to see a rebuy screen....with a correctly specced ship that is. So it makes no diff that the rebuy for a vette is much more than a Vulture.

Depends, what your goals are... for players who care about efficiency, bigger is better, because a Vette can simply destroy more ships per time than a Vulture, thus racking up more bounties/bonds in any given amount of playtime.

Personally I prefer medium ships, which offer a good compromise between fun and combat efficiency. In fact some medium ships, like the Krait Mk2 come very close to large ships in terms of fire power. Although I like flying the Vulture, with just 2 hardpoints and a C5 power distributor, taking down large ships just takes too long for me.
 
Last edited:
Depends, what your goals are... for players who care about efficiency, bigger is better, because a Vette can simply destroy more ships per time than a Vulture, thus racking up more bounties/bonds in any given amount of playtime.
Last year we did a timed run on soloing a high CZ. Corvette, 7m 30s. Vulture 7m 38s. Cmdr flying the Corvette was very good.
Where the Vulture does fall down is trying to counter large spamming of SCB on engineered targets...that slows down the kill.
 
bounty hunting
combat zones

Reasoning behind those builds:

Bounty hunting is often asymmetric, one ship vs wings of up to 3 large ships. Corvette tanks that with ease, and the fighter can at least distract and occasionally destroy one ship of a wing on it's own. The ship is relatively slow, but tickling a target with those long range beams from 6 km away makes them come to me. Huge multicannons deplete their ammo half as fast as smaller ones, so the ship can keep hunting for quite some time.

In combat zones speed is king, closing fast on the target, getting out fast if focused by multiple ships, the Mamba is great for that. A fighter would only hurt, if it dies, it counts as a kill for the opposing side, and very close micromanaging is needed to keep it from dying, not worth it. Ammo lasts relatively comfortably through one high CZ, after that it's off to rearm.

The weapon loadout works the same for both builds. Just enough beams to comfortably take out shields, focus on the multicannons to get through those hulls and snipe modules. Rails to cancel out SCBs. Long range sensors are very useful to spot bounty targets 12 km away and to prevent losing target lock when the target goes cold. Biweaves take a lot of burden off the own SCBs, there's more time to regenerate than you would think.
 
Back
Top Bottom