Whats your ships real max speed?

So after slapping some better thrusters on my cobra thowing power to engines and slamming my boost as much as I could I noticed my speeds reaching 430's (stock being 400 while boosting). I had a buch of cargo and while my thrusters are 4B, i'm wondering if the 4A would raise that higher. So what I'm curious is what kind of top speeds have others reached in various ships. I assume cobra, viper, and clipper are prob the top 3 contenders not really sure what order or what kind of speeds they could actually reach. Anyone messed around post up some numbers.
 
come now, I know someone has an Imperial Clipper that they put some big bad thrusters on....so give up the goods how fast can you get?
*bought 4A thrusters boost speed up to 456 (in stripped down cobra)
 
Last edited:
The Clipper can scrape 440 with lightweight equipment. 439 with standard weight. Its speed retention is weaker than the cobra.
The Viper seems to top out at 405 even with max equipment and a weight conscious setup. I can't recall precisely how good speed retention was, but it was between the Cobra and Clipper.
 
This is a great place to start (E.D.Shipyard site) but the numbers aren't quite up to date/accurate I can't make a load out that gets a cobra's boost speed over 400 however i'm currently boosting at 456 while empty, that said I haven't tested other ships.
 
Last edited:
All ships in ED are ridiculously slow. Even at the full-on no-holds-barred 500 m/s, a 200km hop over to a station's gonna take you 7 minutes, not including docking time. This is why we drop out of SC within a few hundred meters of them. In Frontier a 200km hop from a standing start would take around 90 secs to come to a full stop again, without time acceleration. At 200km from the station you can be docked in under three minutes. With time acceleration, the whole thing's done in under 5 seconds.

This should be re-named "The Snail Racing Thread". You shouldn't even be thinking in terms of "how fast" your ships are, but simply how comparitively un-lame they are - notwithstanding that they're all completely lame.

They're absurdly slow.

This thread is Pythonesque.

"My paint dries faster than yours!".

"Ah but my paint has super exclusive go-faster stripes, that i'm not allowed to see".

"Ooh that IS fast. I wish mine had stripes".

Besides, optimum drying temprature is around 15-20° C in low to moderate humidity at atmospheric pressure. In the vacuum of space the volatiles would boil off near-instantly, offering drying times comparable to FE2 and FFE. Plus your thrusters would only be firing when you're accelerating.

FE2 / FFE had simulation with arcade pacing. ED does not. All discussion about speed in ED are thus moot. There isn't speed. Speed has been engineered out of the game. They couldn't work out how to make a spaceflight game with speed, but decided to release one anyway. Who needs speed when we have supercruise, everyone's favourite mechanic? Feel the need? You can cover that measly 200km to the station in under 30 seconds.. provided you don't mind the charge-up, countdown, then the station disappearing before magically re-appearing 200 meters in front of you. Wahey. "Speed".

It's "speed", Captain, but not as we know it.
 
All ships in ED are ridiculously slow. Even at the full-on no-holds-barred 500 m/s, a 200km hop over to a station's gonna take you 7 minutes, not including docking time. This is why we drop out of SC within a few hundred meters of them. In Frontier a 200km hop from a standing start would take around 90 secs to come to a full stop again, without time acceleration. At 200km from the station you can be docked in under three minutes. With time acceleration, the whole thing's done in under 5 seconds.

This should be re-named "The Snail Racing Thread". You shouldn't even be thinking in terms of "how fast" your ships are, but simply how comparitively un-lame they are - notwithstanding that they're all completely lame.

They're absurdly slow.

This thread is Pythonesque.

"My paint dries faster than yours!".

"Ah but my paint has super exclusive go-faster stripes, that i'm not allowed to see".

"Ooh that IS fast. I wish mine had stripes".

Besides, optimum drying temprature is around 15-20° C in low to moderate humidity at atmospheric pressure. In the vacuum of space the volatiles would boil off near-instantly, offering drying times comparable to FE2 and FFE. Plus your thrusters would only be firing when you're accelerating.

FE2 / FFE had simulation with arcade pacing. ED does not. All discussion about speed in ED are thus moot. There isn't speed. Speed has been engineered out of the game. They couldn't work out how to make a spaceflight game with speed, but decided to release one anyway. Who needs speed when we have supercruise, everyone's favourite mechanic? Feel the need? You can cover that measly 200km to the station in under 30 seconds.. provided you don't mind the charge-up, countdown, then the station disappearing before magically re-appearing 200 meters in front of you. Wahey. "Speed".

It's "speed", Captain, but not as we know it.

Go back to your cave were you belong. Silly trolls. If you take the speeds in frontier while sitting at your computer and compare them to the speed you travel driving to the gas station you realize that even while going over 1000 m/s in frontier your never gonna make it to get that candy bar. Conversely if you compare the speeds of the ships ONLY to the speed of other Elite Dangerous ships it helps a sheildless, weaponless, trader who flys in pirate infested systems gauge the chances of escaping an interdiction by slamming the boost button as fast as the ship will allow.
 
Last edited:
I guess this is only Max Boost speed, not cruising max?

I also like to gauge average best speed. Because it's not only about about fast you can go, it's how long you can go fast. A proper outfitted ship can boost almost constantly. I don't know if that's common, or just my Cobra.
 
Anaconda with best thrusters (7A) :

4 pips 209ms
3 pips 180ms
2 pips 151ms
1 pip 122ms
0 pips 93ms

perma boosts with 4 pips : 277~278ms
 
mmm big slow conda, i should enjoy the speeds of my cobra now for some day I'll have money for such things. And yes the cobra does seems to be able to boost almost constantly with maxed out systems thingy. I'm not sure how the top tier of each (that gives the shortest boost cool down) will translate with larger ships that will no doubt not hold their boost speed as long as a cobra
 
thats my worry....i wonder if a pirate cobra could keep up with me as well as take me out before I jump. As a side note I submit immediately so I can get a head start on boosting/charging FSD

*edit I tryed to test this theory by hanging around leesti and lave untill i got interdicted by player cobra....not sure of his load out but he didn't stand a chance of catching me. A few stray bullets whizzed by but i went silent and tossed out a chaff as I got some distance.

He/she told me to cut my throttle and they would hold fire....I did come prepared....before I jumped I hailed them back as I dropped my cargo of 56 bio waste (i wanted to test getting away with a full cargo hold) telling them I had these barrels I'd been peeing in for the last few years that I'd be willing to let them have.....harassing pirates is fun
 
Last edited:
Go back to your cave were you belong. Silly trolls. If you take the speeds in frontier while sitting at your computer and compare them to the speed you travel driving to the gas station you realize that even while going over 1000 m/s in frontier your never gonna make it to get that candy bar. Conversely if you compare the speeds of the ships ONLY to the speed of other Elite Dangerous ships it helps a sheildless, weaponless, trader who flys in pirate infested systems gauge the chances of escaping an interdiction by slamming the boost button as fast as the ship will allow.

Cave? Don't you mean 'bridge'? Us trolls are proud of our heritage and you, sir, are ignorant.

And FWIW i'm also a shiledless weaponless trader using boost to evade combat, but i still think it's making mincemeat of the game's potential - we SHOULD be forced to fight, and relative performance should be a matter of natural acceleration deltas, not artificial speed limits.

But since you're obviously prejudiced against trolls i don't know why i'm even dignifying your bilious hatred with a response. Hmm. I pity you. Yes, that's why...
 
The Clipper can scrape 440 with lightweight equipment. 439 with standard weight. Its speed retention is weaker than the cobra.
It's probably worth mentioning that my lightened clipper with 6A thrusters can reach 436 even while hauling over 230 tons of cargo. As mentioned above module weight affects max speed even less.

And FWIW i'm also a shiledless weaponless trader using boost to evade combat, but i still think it's making mincemeat of the game's potential - we SHOULD be forced to fight, and relative performance should be a matter of natural acceleration deltas, not artificial speed limits.


I'll agree that blowing raspberries at would be pirates as I boost into the sunset does get old after a while, but come on! The kind of velocities involved in such a flight model are impossible to replicate with an acceptable degree of precision in a multiplayer environment.

There's plenty of perfectly good trolling material around here, there's no need to go demanding the impossible. ;)
 
Last edited:
In a Lakon 7 loaded with seekers and a torpedo I can kill a cobra by hitting "Z" spinning around and locking on. My success is only because they never expect this move and pretty close. Plus the lakon 7's skin was upgraded to take a little bit of punishment.
 
images.jpg uhoh, looks like somebody just found out they should have been living under a bridge this whole time.....who would have guessed cave trolls had been doing it wrong all along.

But I hope you get to see your dream of being forced to fight that's really what makes the most sense this way we can make sure none of these silly non-combat style professions ever show their unwanted faces in open mode again....worthless trash should just self destruct after being interdicted just save these poor pirates the extra power it takes to pew pew them with lasers.

- - - - - Additional Content Posted / Auto Merge - - - - -

In a Lakon 7 loaded with seekers and a torpedo I can kill a cobra by hitting "Z" spinning around and locking on. My success is only because they never expect this move and pretty close. Plus the lakon 7's skin was upgraded to take a little bit of punishment.

I've seen some video's of someone doing something along these lines with an Asp (i think they were dumb fire though). Didn't think about trying it in a lakon 7. This might be worth looking into
 
Last edited:
Back
Top Bottom