so I have the following ship that I'm using to practice sticking to the tail of large ships like the Anaconda, Corvette and Cutter: https://s.orbis.zone/2g0u
ignoring the fact that the above ship is not using the recommended fixed hardpoints for PvP, what I'm really trying to work on is getting myself stuck in behind a large, engineered ship.
things to note:
The main problem I have is, when I'm not behind the target ship, and I want to be, I seem to struggle with my boost timing. For example:
so, looking for some advice in how to go from face-to-face with the target or face-to-top / bottom with the target to face-to-back of target in PvP vs Commanders who know what they're doing and have fully engineered PvP Cutters, Corvettes and Anacondas.
ignoring the fact that the above ship is not using the recommended fixed hardpoints for PvP, what I'm really trying to work on is getting myself stuck in behind a large, engineered ship.
things to note:
- the above ship has no problems sticking to an Elite engineered NPC Anaconda in a Pirate Activity Detected - Threat 5 signal source (takes 40+ minutes to destroy them, but still can be done)
- I'm aware the above Viper Mk III is not as maneuverable or fast as some other ships, but it's what I've picked because it allows me a build that can sufficiently annoy wanted commanders in large ships so that they stick around to destroy me instead of jumping back out to supercruise after I interdict them.
- I'm using a HOTAS (and not a great one at that) so my FA off aim isn't great, but I do have things setup so I can pitch, roll, yaw, and thrust forward / backward plus one other direction (up / down / left / right) simultaneously
The main problem I have is, when I'm not behind the target ship, and I want to be, I seem to struggle with my boost timing. For example:
- when face to face with the target ship, I need to get out of that position as quickly as possible, so I deploy chaff (if not already deployed), boost towards the target, and just before passing them I bleed off any remaining boost while trying to flip around and use vertical thrusters to fly in their direction
- when above / below / beside the target ship I try to boost directly behind them and bleed off the boost speed with vertical thrusters as I near, but even Cutters still manage to flip around to face me before I can get in position
- even with liberal PIP management, I'm finding that my current timing of boosts results in the Eng distro running dry right when I need it most (basically 3 boosts would get me in position, but I'm only managing 2 before I need a wait 5-10 seconds and during that time the other ship has flipped around or gone 1.5-2 Km away meaning I'm in danger)
so, looking for some advice in how to go from face-to-face with the target or face-to-top / bottom with the target to face-to-back of target in PvP vs Commanders who know what they're doing and have fully engineered PvP Cutters, Corvettes and Anacondas.