Too many companies today care less about what's good for games (thus good for long term profits and sustainability) than what's good for short term gains. Call of Duty is an excellent example of such mindset. It seems they never really think any further than a year or two away. Just hash out the same game over and over like a sportsgame made by EA, and dice up the total content of the finished product and release the rest of the game in "expansions" to make more money. Andif a CoD title flops with its core followers, who cares? Because, either way, the next CoD will release within two years. And if the whole franchise eventually tanks from a complete lack of originality, then who cares, right?They already made an absurd amount of money from their lazy programming and lack of loyalty to their loyal followers. I realized this long ago and gave upon CoD. I probably would have never played it at all if it weren't for my FPS loving friends. But, after Modern Warfare 2, I just refused. Just like I gave up on Halo. The first Halo was in fact an amazing game, deserving of the "combat evolved" claim on the front of the box. But, their sequels were mere regurgitated chunks of the franchise's former glory. And what is Bungie, the company that developed the game, doing today? For one, they're not making any more Halo titles (got tired of beating a dead horse). Secondly, they're constantly hyping and marketing Destiny, which plays just like a Halo sequel but with several "expansions" planned for the future, and I use the term expansions very loosely since data mining has yielded tons of evidence that the game sold on release was not the entire game. And this is the point I begin to resemble a cartoon character in real life with a red face, steam shooting out my ears, and the loud whistle of a piping hot kettle emanating from my head.
Now, let me first state that I always loved the idea of updates being available for games. This way, a dedicated development team loyal to its fans (and potential fans) can fix problems with the finished product for years to come and release actual expansions deserving of the $20, $30, $40 listed. Is that what update features are currently being used for? Of course, no. It's an easy out for lazy and/or rushed programmers and money hungry publishers. Let us not think, however, that this issue is limited to FSP games on consoles. No, no, no. Two of my all time favorite franchises have also been used as a means to milk more money out of loyal fans- those franchises being SimCity and Civilization. I've been playing both since they first released on the Super Nintendo Entertainment System (sorry PC folks, I didn't have a computer in the 1990s). SimCity and Civilization has gotten better with every release. But Civilization 5 was released with far less features than its predecessor, with those features released over two years as "expansions". For example, in Civ 4 you could found a religion. In Civ 5, its an "update" from an "expansion". In Civ 4 you could create a map and scenario that could be played in single player and multiplayer. In Civ 5, which the developer claimed to be the most mod-able Civ ever, you can only play custom maps and scenarios in single player. Why would they do this? Because now they sell maps and scenarios, and since modders could make better maps and scenarios, this couldn't be allowed as it would make selling maps and scenarios pointless. So, will I boycott Civ 6? Well, no, but I will be extremely cautious and patient, waiting two years after the game's release and buying the "complete edition" for $50 or $60 rather than buying half of the game on release for $50, then the rest for $30 a pop as they come out.
And I really have to try hard to contain myself with regards to the SimCity 2013 reboot. The game's new interface is the best yet, and the graphics are great. But, what's the most important aspect of playing a game? Being able to play it! SimCity 2013 is so bugged and flawed that after a certain point its just not playable. Students and workers begin going missing, traffic gets clogged where it should not, vehicles for vital services (such as garbage trucks and school buses) leave your city and never return, technology level of the city declines due to missing students and workers which is dangerous for a city with a nuclear power plant, updates and "expansions" rarely fix problems and even when they do they simply create other problems.... I could go on until the Earth crashes into the sun, but you get the point. Electronic Arts killed this franchise because I will not even consider purchasing the new SimCity title (whenever it releases). Maxis and EA have undone the decades of hard work and expensive marketing (millions of dollars) it took to build up the large following they had for the franchise, all because EA wanted to make more money right now. I mean, this type of behavior might work for EA's sports-game, but not for a sim game. It's a shame to have to give up SimCity, but its better than wasting money and time on something that's straight up broken on release. Let the buyer beware, right? Well, just about every game I've purchased in the past couple years has taught me that new releases aren't worth a penny. Why pay the premium price for a game on release if its not going to work right for several months or years? Just wait and buy later if the game works.
Oh, boy, I can rant to no end about this topic... but I'll make just a few more points and end this massive rant.
1. A new technology available to gamers should be available as an option if practical. Making a game that allows controllers and the Kinnect on Xbox One is a good thing. Forcing players to play only with the Kinnect is bad. Options in how to play a game is always good. When the Wii first came out, the Wiimote was a fun accessory. But, being forced to play with the Wiimote and excluding the ability to play with a traditional controller killed it for me. Imagine trying to play an entire Zelda game with the Wiimote.... I didn't get far before losing interest.
2. Updates and expansions should be just that- they should not be pieces taken from the finished product, repackaged and sold later as "expansions". Also, the game should work well for the most part, needing updates only here and there where necessary. So, actual expansions and updates are good features all games should have. Constantly changing the rules of the game (Civilization V) and releasing a broken game because it can be updated in a hurried rush (SimCity 2013 reboot) is not good.
3. Having the choice to play online at any time is good. Being forced to play online only is not, with MMORPGs being an exception (sort of). Here, I am impressed by Elite: Dangerous in allowing single player games, private games among friends, and massive online gaming. Having options is a must and can be a major selling point for a game (Civilization IV). I don't think a game ever failed from having too many options. But, not having enough or any options is a game killer, especially with sim games.
Anyways, I'm tired so I'll end it here. Feels good to get that off my chest, though. Thanks for reading and take care, folks! Happy Holidays!