Hey all,
I've just returned to the game (yesterday) after an at least six month break. Cobra V wasn't a thing when I last played, and the Mandalay was still early-access only, if that dates things. That's when I last logged-in - after an update - not when I actually played properly.
Taking part in the CG, I've just been doing some regular Pirate Hunting in a HazRes - I like this activity. However, ever few minutes performance tanks to near-unplayable levels, before recovering again 5-10 seconds later. Just me around, no other players - I'm alone in a PG - and nothing crazy going on. I could be fighting no Pirates, one Pirate or half a dozen pirates, it makes no difference to when the FPS tanks. Perhaps there's combat somewhere in the instance, it just doesn't have to involve me if it is the cause.
As I'm playing "casually" in a well-shielded ship that relies on Turrets - Anaconda - this isn't putting me in danger at all, just frustrating me. When I played last night, I had the bright ideal to head over to the CG system in my DBX "Taxi" then see what I could buy locally to fight with. Though it'd be a fun challenge. Got a really crappy Viper III with C1 Pulse and C2 Cannons - it was RUBBISH - but kept me on my toes. However, when the performance glitch hit, I was actively in DANGER. Unable to fight effectively, while still vulnerable to enemy fire. That's when I called in my Anaconda. Glad I did.
Anyway, just thought I'd ask when these huge FPS drops started. Is it recent, or have people been dealing with this for a while now? Hopefully it can be sorted soon, as solid FPS is important for a Combat CG to play nicely.
Also, what's gone wrong with Shadows? I'm approaching an icy ring, no shadows. Fine. I instance in and there are shadows on the closer ice asteroids, but not the more distance ones. I get that. Performance. However, as I approach, shadows alternate between rendered and not rendered. It's a little jarring.
I've just returned to the game (yesterday) after an at least six month break. Cobra V wasn't a thing when I last played, and the Mandalay was still early-access only, if that dates things. That's when I last logged-in - after an update - not when I actually played properly.
Taking part in the CG, I've just been doing some regular Pirate Hunting in a HazRes - I like this activity. However, ever few minutes performance tanks to near-unplayable levels, before recovering again 5-10 seconds later. Just me around, no other players - I'm alone in a PG - and nothing crazy going on. I could be fighting no Pirates, one Pirate or half a dozen pirates, it makes no difference to when the FPS tanks. Perhaps there's combat somewhere in the instance, it just doesn't have to involve me if it is the cause.
As I'm playing "casually" in a well-shielded ship that relies on Turrets - Anaconda - this isn't putting me in danger at all, just frustrating me. When I played last night, I had the bright ideal to head over to the CG system in my DBX "Taxi" then see what I could buy locally to fight with. Though it'd be a fun challenge. Got a really crappy Viper III with C1 Pulse and C2 Cannons - it was RUBBISH - but kept me on my toes. However, when the performance glitch hit, I was actively in DANGER. Unable to fight effectively, while still vulnerable to enemy fire. That's when I called in my Anaconda. Glad I did.
Anyway, just thought I'd ask when these huge FPS drops started. Is it recent, or have people been dealing with this for a while now? Hopefully it can be sorted soon, as solid FPS is important for a Combat CG to play nicely.
Also, what's gone wrong with Shadows? I'm approaching an icy ring, no shadows. Fine. I instance in and there are shadows on the closer ice asteroids, but not the more distance ones. I get that. Performance. However, as I approach, shadows alternate between rendered and not rendered. It's a little jarring.