When making room in your inventory... PAY ATTENTION!

It's a shame that I'm such a moron.

Got the inventory error yesterday after clearing out a base, so needed to make room for the new haul. Went through my inventory and dumped the things I didn't need.

Or thought I didn't.

Instead of binning off 50 Micro Transformers (which is what I SHOULD have done) I dumped my entire stock - 63 of them - of Micro Hydraulics. Of which I need 70. And now have zero.

Which is right up there with last week's idiot moment where I sold all my Weapon Test Data (29 of them) to make room in my inventory, when I SHOULD have offloaded my extra Weapon INVENTORY. (Which I then did, and then realised I needed a dozen of those as well, because I forgot to update my crafting lists in Inara.)

So a cautionary tale to all you scavenging Commanders. For pity's sake, keep your missing components list on hand - and if it isnt in blue, don't flush it down the loo.
 
I agree with Steve. Just think how much more g̶r̶i̶n̶d̶ game content you've created for yourself! Genius move in disguise 😜
 
Ouch! My sympathies, OP.

I never drop stuff, except if my Goods are getting full, then I sell some stuff to the bartender. Where Assets are concerned, I use the bartender to 'trade up' into the most valuable item if the inventory is getting full, until I have a reasonable amount of space free. Then I can trade down again later, as needed.
 
I somehow got rid of 26 Financial Projections. Still haven't found any Genetic Repair meds for the previous unlock (or is it Settlement Defence Plans, I've only found 2 so far and one of those was by failing to hand it over to a mission giver) I don't consciously remember selling them, so it may have been a glitch.
 
Ouch! My sympathies, OP.

I never drop stuff, except if my Goods are getting full, then I sell some stuff to the bartender. Where Assets are concerned, I use the bartender to 'trade up' into the most valuable item if the inventory is getting full, until I have a reasonable amount of space free. Then I can trade down again later, as needed.
Yeah, that’s my usual thing as well. The amount of epoxy, memory chips, or optical lens that have turned into tungsten carbide or weapons components the last couple of weeks…

This time it was just brain parping about which Micro ______ I had too much of. And prior to that it was… “wait, which weapons stuff do I need or not need?”
 
I set up & printed off an excel sheet of all Odyssey items. This was taken as a copy/paste from Inara a couple of months ago. On one side printed in red are all the crap useless items that (currently??) aren't needed.
On the other side in blue is the list of items required for upgrades, etc, with items starred as well that can be traded with the barkeep.
This list is frequently kept updated with the number of each item I have in my inventory & by now I have an idea on the things required as to how many to keep (usually 50) anything more can be sold off to the barkeep.
When I'm approaching my 1000 item limit, I'll do one final stock check then visit the barkeep & proceed to sell off my surplus.

So far I've not had any mishaps using this method & just keep collecting until my items stuff reaches 950+, then look to sell, list in hand:)
 
OP has my sympathies.

I long ago gave up trying to craft or modify anything in Odyssey after spending a few weeks (of admittedly limited hours) running missions and raiding bases and realising I only had a fraction of the trinkets I needed for even the simplest of upgrades. The Odyssey crafting system makes Horizons' Engineering seem like a walk in the park.

Following a moment of revelation regarding my exploration account (why try to build up the ultimate Artemis suit with all exploration-related mods when you can just take several suits?) I switched from hunting materials to hunting pre-modified suits, and within a couple of weeks I had everything I needed. I even stumbled upon one G3 with increased O2 and jump assist combined, which while not exactly the holy grail for on-foot exploration (that'd be jump assist and sprint for me) was a nice bonus. Obviously this doesn't help with combat-oriented stuff, where the grind is still very real, but it means if I do return to trinket hunting on my main account I now have a fully specced explorer account to zen out with between grinds.

The whole Odyssey crafting system is a mess, full of gotchas like the one that bit the OP. Having dozens of items with similar names, some critical and some not (yet?), with details only available on third-party sites and with an unforgiving interface makes for terrible UX.

My gut feeling is that, as with the original Engineers, there will be QOL tweaks and possibly even complete overhauls to the Odyssey crafting system in time. I wouldn't be entirely surprised if FD backtrack on their one-shot-modification policy and allow modifications to be moved between suits and weapons, perhaps with a grade penalty, or to be dismantled for a subset of parts. It's one of the reasons why I've kept a shedload of pre-modified combat suits and guns that I found on my Artemis hunt.

The current system is far too onerous. It only rewards the most tenacious and time-rich of players, which would not necessarily be a bad thing if it didn't also punish -- like the OP -- those same players when they make silly mistakes with an unforgiving UI.
 
Problem with chasing Suits is you never quite get what you're after...
I too got a G3 with increased O2, but no other mod. I got a G3 suit with jump assist, no other mod. Very lucky to get a G3 Maverick with NV, but then upgraded it myself to G4 & add the extra backpack mod.
It's a bit of a tease, I always check out each Pioneer store to see if what they've got is better than my current Suits, not found any G4 or 5's......but really the only way is to get a lucky modded Suit & upgrade from that.

Added: the really bad game design here is that you can't remove a Suit mod into your inventory & then redeploy it to another Suit as you see fit.
 
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Problem solved. Worked for me. G3++ everything I could ever want. Took about 2 weeks. Funny thing is, I'm never even going to use them.
 

Problem solved. Worked for me. G3++ everything I could ever want. Took about 2 weeks. Funny thing is, I'm never even going to use them.
I've used the gear sharing thread as a starting point (and got moaned at for not contributing enough!) but one of the issues with it is that it largely relies on a bit of an honour system. The vast majority of stuff on there is gone long before I get there. But I've gotten a G3 Mav with night vision (that's now a G5 with backpack, quiet steps, and extended battery as well) plus my half dozen or so weapons that are all G3 (and slowly being upgraded). The next project is going to be D2EA's "Iron Man" build, using an Artemis and an L6 (both of which I got tipped off by the mighty @Traegon about!) but for now just tootling about doing missions here and there and looting.

I do look forward to the 1,000 item cap being upgraded though. Confusing that it's 1,000 for data, 1,000 for items, and then 1,000 for circuits, chemicals, and tech combined. And even though 1,000 sounded like a LOT when I started it, its amazing how quickly that fills up, largely with garbage because when starting you're not picky you... well, you grab EVERYTHING. And if you're going to combine the three into a pool for storage's sake, then why separate them back out when it comes time to trade? (Why shouldn't we be able to trade optical fibre for optical lenses, or micro transformers for micro hydraulics?)
 
Problem with chasing Suits is you never quite get what you're after...
I did eventually, although the quest for the last one on the list was starting to wear me down. The flurry of my posts to the Caring And Sharing thread is testament to how many systems I was checking out and how many "already gots" I was finding before I was lucky.

My original plan for the explorer account was to grind materials for a G4 or G5 Artemis suit with jump assist (for mountaineering), night vision (for edge cases where organics were only on the dark side; slightly more convenient than the flashlight) and some combination of battery capacity, reduced tool drain, sprint and/or air reserves for duration or emergencies.

The penny-drop moment was in realising that it was very unlikely that I would actually need any of these things in combination. Mountaineering in the pitch dark doesn't seem like something I would actually seek to do and, while a combination of sprint duration and battery capacity might be good for marathon running sessions, in most cases I wouldn't be operating far enough from an SRV or ship to make use of it. All I needed to do was collect pre-upgraded suits with each of the desired modifications and switch between them at a vehicle. Since I had hundreds of millions of credits built up for an aborted Fleet Carrier purchase it was by far the easier option, and within a few evenings gameplay I had all of my desired Artemis suits, all G3, including the twofer mentioned above which was a very nice discovery.

The only thing I was missing was a night vision Maverick, G2 or G3, for any edge cases where I needed to cut open a crashed vehicle or storage rack on the dark side of a planet. Nothing that can't be done with the flashlight, but since I already had everything else and didn't intend returning to civilisation for months I figured why not go for the complete set. I very nearly gave up a couple of times but was eventually rewarded with a G3, and I'm sort of glad it was a G3 because flying around the galaxy with a hold full of G3 suits and only one G2 might have annoyed me even though it makes no practical difference to exploration. I'm just wired that way sometimes.

Even though I also have a decent collection of G3 modded weapons and suits for my non-explorer account, I accept that at some point I'm going to have to bite the bullet and start grinding again for Engineering bits and bobs. But in terms of getting what I needed for exploration in the limited time available, doing the pre-modded suit hunt was far more efficient for me than trying the DIY route.

Added: the really bad game design here is that you can't remove a Suit mod into your inventory & then redeploy it to another Suit as you see fit.
As I said, I'm hoping FD will backtrack on that to some degree and allow limited swapping of modifications. If they want to get all lore-y over it then I guess some mods such as melee damage might arguably be too integrated into the suit to be removed and retrofitted, but for others such as night vision or jump duration I see no reason why they wouldn't be exchangeable to some degree. All suits have visors and jetpacks after all.
 
(both of which I got tipped off by the mighty @Traegon about!)
aww shucks, twerent nothin' - but glad to help, you're welcome!

I read all these comments about saving excel spreadsheets and stuff, and I wondered if I'm the only one here using the EDEngineer tool (https://github.com/msarilar/EDEngineer). If you add items that you want to the "shopping list", it'll keep a running list of what you're good on and what you need more of. It even verbally notifies you in the background when you'd gotten enough of something to meet the requirements. It's not perfect (hasn't been updated to account for the reduced counts of opinion polls, for example), but it's a lot more efficient than I ever was with a tablet and my note-taking. Just a note about the install: Windows doesn't recognize it as safe, so you'll need to override that to "keep" it and "run anyway".

I keep it open in a window along with my ED Market Connector (https://github.com/EDCD/EDMarketConnector/wiki) and now the only thing I even bother to write down are the codes to the locked containers.

Hope this helps someone!

o7
 
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