When the ground falls from beneath your feet!!

I encountered a similar issue on my laptop running a 670MX GPU but had no problems on my systems with either an 850M GPU or 1080 GPU. I've submitted a bug report for the issue here: https://forums.frontier.co.uk/showthread.php/470990-Severe-Terrain-Glitches-on-Planetary-Surfaces

I would suggest you submit a bug report as well so that FD will start working on a fix. Rolling back drivers by 3 months might help keep a 600 or 700 series card working for now but eventually you will need to update your drivers and the more bug reports FD receives the more likely they are to prioritize a fix on their end. They were probably waiting to see if one of the NVIDIA driver updates fixed the issue but we have had several updates since the last working drivers in Oct. and the problem still persists so it is unlikely a fix is going to happen from NVIDIA.
 
Rolling back my nvidia fixed this for me

Yup, if you're on nVidia, particularly using a 6 or 7XX series card, roll back to 388.71.

Fixed everything for me.

How, he fell trough the floor, collision detection of the game engine bugged out. How would a graphic cards driver have anything to do with that?

To OP. It just happens sometimes, mostly when deploying the SRV. Relogging normally puts you back on the surface of the planet close to your ship.
 
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How, he fell trough the floor, collision detection of the game engine bugged out. How would a graphic cards driver have anything to do with that?

The graphics driver problem is causing the terrain to be rendered incorrectly on certain cards, primarily the 600 series NVIDIA GPUs. This means that the terrain height is inconsistent and you can drive under the terrain as there are abrupt transitions between different terrain areas. Once your ship or SRV passes under the terrain you are essentially in "freefall" where you fall towards the centre of the planet. Presumably this is because the planet still has a gravitational effect modelled but there is no solid terrain to support the ship or SRV. The root cause of the issue, however, is definitely the incorrect terrain rendering originating from the GPU driver issues.

To OP. It just happens sometimes, mostly when deploying the SRV. Relogging normally puts you back on the surface of the planet close to your ship.

There are occasionally other bugs that can cause terrain problems but what we are discussing here is a very consistent and severe glitch that is readily reproducible with 600 series cards following driver updates that occurred in Oct. When I use my laptop with the 670MX GPU I have severe terrain rendering glitches and these are absent when I use my laptops with the 850M GPU or 1080 GPU. These GPUs are all using the same drivers (417.35 released 12/12/18). Several others have also reported similar issues with the 670 GPUs that resolve when rolling back the drivers. It's a well documented bug that needs a fix either by NVIDIA or FD.
 
Thanks guys I'll have a look at what I'm running . It's a HP Omen with a Nvidia 1060 card.
Apart from that though.....freaky! o7
 
The graphics driver problem is causing the terrain to be rendered incorrectly on certain cards, primarily the 600 series NVIDIA GPUs. This means that the terrain height is inconsistent and you can drive under the terrain as there are abrupt transitions between different terrain areas. Once your ship or SRV passes under the terrain you are essentially in "freefall" where you fall towards the centre of the planet. Presumably this is because the planet still has a gravitational effect modelled but there is no solid terrain to support the ship or SRV. The root cause of the issue, however, is definitely the incorrect terrain rendering originating from the GPU driver issues.



There are occasionally other bugs that can cause terrain problems but what we are discussing here is a very consistent and severe glitch that is readily reproducible with 600 series cards following driver updates that occurred in Oct. When I use my laptop with the 670MX GPU I have severe terrain rendering glitches and these are absent when I use my laptops with the 850M GPU or 1080 GPU. These GPUs are all using the same drivers (417.35 released 12/12/18). Several others have also reported similar issues with the 670 GPUs that resolve when rolling back the drivers. It's a well documented bug that needs a fix either by NVIDIA or FD.

I experienced this on Wyrd yesterday running a 1070GTX.
 
How, he fell trough the floor, collision detection of the game engine bugged out. How would a graphic cards driver have anything to do with that?

To OP. It just happens sometimes, mostly when deploying the SRV. Relogging normally puts you back on the surface of the planet close to your ship.

*Shrugs*

My GTX 770 with 4XX.XX drivers always does that when I land.
388.71 drivers. No problems at all. I even get a modest performance improvement.
 
I experienced this on Wyrd yesterday running a 1070GTX.

It can certainly happen on other graphics cards occasionally but based on the responses on the forums it is predominantly affecting the 600 and 700 series GPUs running the newer drivers. Since the driver update my laptop with the 670MX GPU has the problem consistently and is incapable of rendering terrain correctly. My laptops with the 850M GPU and 1080 GPU are fine. It is most likely an issue common to the Kepler cards running the newer drivers.
 
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