Hello,
Since i like sience and space, and all the good stuff around it, it was nice to see how accurate Elite is at times.
But one thing striked me when flying in supercruise: wouldnt the vision go crazy when traveling faster than light?
Im no expert in science by any means, this is just me thinking about it a bit. just be warned, a lot of science:
So when flying with supercruise you could implement wierd effects in vision that grow more intense with higher speed.
For example a fisheye effect, trails for bright objects, noisy vision (like when taking pictures with high iso settings) and shifting the frequencies of light.
I know, the games proirity is to be playable and fun. The effects would have to be quite subtle in order to have supercruise still enjoyable.
for example the glowing dots that represent other ships could change in colour, depending on their movement relative to you.
Or have one, or multiple, effects i previously listed implemented but only a little so vision in not obstructed.
The main idea i had was to have something that makes the player think about how incredible it is to travel faster than light, because of the wierd and unknown effects that would occur when moving so fast.
I hope i got my point across well enough to get you interessted. Let me know what you think.
Greetings,
KDT. Kneid
Since i like sience and space, and all the good stuff around it, it was nice to see how accurate Elite is at times.
But one thing striked me when flying in supercruise: wouldnt the vision go crazy when traveling faster than light?
Im no expert in science by any means, this is just me thinking about it a bit. just be warned, a lot of science:
when traveling close to the speed of light, the frequencies of light would be compressed or stretched out.
imagine it like the doppler effect, when you hear an ambulance passing by: driving in your direction, the soundwave gets pushed together or pitched up. for light it would aproach blue in the spectrum, because of the higher frequency.
When the ambulance drives away the sound gets pitched down aka. the soundwave streached out. in case of light i would aproach, you guessed it, red in the frequeny spectrum of visible light.
Another interesting effect would be, that the photons wouldnt have to fly in your direction in order to reach into your eye. since youre so fast you could also overtake photons flying in the same direction as you, or even have them hit your eyes.
imagine it like the doppler effect, when you hear an ambulance passing by: driving in your direction, the soundwave gets pushed together or pitched up. for light it would aproach blue in the spectrum, because of the higher frequency.
When the ambulance drives away the sound gets pitched down aka. the soundwave streached out. in case of light i would aproach, you guessed it, red in the frequeny spectrum of visible light.

Another interesting effect would be, that the photons wouldnt have to fly in your direction in order to reach into your eye. since youre so fast you could also overtake photons flying in the same direction as you, or even have them hit your eyes.
So when flying with supercruise you could implement wierd effects in vision that grow more intense with higher speed.
For example a fisheye effect, trails for bright objects, noisy vision (like when taking pictures with high iso settings) and shifting the frequencies of light.
I know, the games proirity is to be playable and fun. The effects would have to be quite subtle in order to have supercruise still enjoyable.
for example the glowing dots that represent other ships could change in colour, depending on their movement relative to you.
Or have one, or multiple, effects i previously listed implemented but only a little so vision in not obstructed.
The main idea i had was to have something that makes the player think about how incredible it is to travel faster than light, because of the wierd and unknown effects that would occur when moving so fast.
I hope i got my point across well enough to get you interessted. Let me know what you think.
Greetings,
KDT. Kneid
Last edited: