When will full repair include ship integrity?

That would make sense...

I guess we could have a couple of repair options, modules only and all?
Maybe some way of executing repairs on the ship while out in the black? Integrity drops impressively fast...
 
It doesn't include it because it doesn't actually need repairing depending on what you're doing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.
 
Last edited:
It's not there because it doesn't always need repairing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.

Hull reduced to 70%, :eek: I'd say that was a reason to be worried. I just have to fly out the station, jump to a local system, dock and i have lost integrity.

In Open, this could be the difference tween a successful HW or a view of the rebuy screen. I would advise all Cmdrs NOT to ignore it, even if it such a small decrease, 'little things make a difference'! Just my thoughts
 
It doesn't include it because it doesn't actually need repairing depending on what you're doing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.


I'm with FNLWA on this.

If you are doing long range hauling in a Cutter (for example) being forced into repairing hull integrity can add significant costs to the mission.

I seem to recall the full charge for 0% on one of my trade cutters was 800k. On some long range Pax missions this could be incurred every rotation.
 
Leave it as it is, repair on hull integrity (micro fractures) is not the same as carrying out general maintenance/repairing damage. Look up A-D checks regarding hull maintenance in the real world. Have always thought it was a nice touch that they added a bit of realism.

There really is no need to repair it on long haul freighters and pax ships in ED, a safety net is built in, integrity can never weaken the hull more than 30%
 
Hull reduced to 70%, :eek: I'd say that was a reason to be worried. I just have to fly out the station, jump to a local system, dock and i have lost integrity.

Was nothing to be worried about before engineering, most definitely nothing to worry about now we can G5 a stock hull with zero mass penalty. You need a massive amount of time in SC to reduce it to that 70% state.
 
I may be wrong but I recall some discussion about overall repair costs and divide between different options. From what I get it looks like, at some point, there were two different options that done different things and costed differently. Later it was altered cost wise with repairs being more important. Currently we have some options taken out of "repair" button so CMDRs have to manually fix integrity, apart from regular "repair".

Interestingly, 20% repair costs few thousand credits while 2-3% integrity repair can cost tens of thousands credits.
 
This is a tricky one.

If integrity repair is included in "Repair All" then you'll constantly have 50 credit repairs every time you dock at a station and people will be wondering what's damaged their ship. And anyone other than long-range explorers will have permanent 99% integrity anyway so there's really not a lot of point.

If integrity repair is kept as it is, then it's just a "did you remember to check Advanced Maintenance any time in the last few weeks" catch for the unwary that penalises them an undocumented 30% hull strength while telling them everything is okay on the summary screens.

With indefinite exploration trips - and certainly ones lasting many months - being way too late to move away from even if Frontier wanted to, I think the easiest thing to do with integrity is just to get rid of it entirely, or at the very least make it auto-repair for free on docking at any station with Repairs service.
 
being way too late to move away from even if Frontier wanted to, I think the easiest thing to do with integrity is just to get rid of it entirely, or at the very least make it auto-repair for free on docking at any station with Repairs service.

Easiest thing is for people to just stop being OCD about it. Integrity checks are part of maintaining an aircraft/ship. It doesn't need to be done on a daily basis, same deal with ED. It is under advanced maintenance for a reason.
 
Easiest thing is for people to just stop being OCD about it. Integrity checks are part of maintaining an aircraft/ship. It doesn't need to be done on a daily basis, same deal with ED. It is under advanced maintenance for a reason.
If you have half-decent shields it doesn't need to be done *at all* in ED. I tend to sort it out when I refill limpets, since the advanced maintenance screen starts on the repair page ... which means my ships with no limpets never get it and don't care. Pressing the "repair integrity" button is pretty much entirely an immersion/RP thing for all the difference it makes.

If they're going to have an integrity mechanism in the game, it should - eventually - actually cause you serious problems if neglected. If it was like in FE2/FFE where if you didn't maintain your ship every 50-100 jumps the hyperdrive would explode and leave you stranded LY from the nearest system, then there might be a point to having it in the game. But doing that would put a limit on how long exploration trips could be, which wouldn't be popular - and the game hasn't gone in that direction in general - so it's just a pointless button on a rarely-visited screen, and taking it out would help clean up the station UI a bit.
 
If you have half-decent shields it doesn't need to be done *at all* in ED. I tend to sort it out when I refill limpets, since the advanced maintenance screen starts on the repair page ... which means my ships with no limpets never get it and don't care. Pressing the "repair integrity" button is pretty much entirely an immersion/RP thing for all the difference it makes.

If they're going to have an integrity mechanism in the game, it should - eventually - actually cause you serious problems if neglected. If it was like in FE2/FFE where if you didn't maintain your ship every 50-100 jumps the hyperdrive would explode and leave you stranded LY from the nearest system, then there might be a point to having it in the game. But doing that would put a limit on how long exploration trips could be, which wouldn't be popular - and the game hasn't gone in that direction in general - so it's just a pointless button on a rarely-visited screen, and taking it out would help clean up the station UI a bit.

My freighters and exploration ships run without shields, I'll do an integrity check about once every two weeks on freighters, never on an exploration ship (Flying around 6 hours a week on average)


Agree that integrity should have consequences, in reality micro fractures that are not repaired will eventually lead to a catastrophic failure. Thing is in ED that would pretty much screw every explorer that likes to spend months years out in the black, a compromise had to made, so we have the 70% safety net.
 
If you have half-decent shields it doesn't need to be done *at all* in ED. I tend to sort it out when I refill limpets, since the advanced maintenance screen starts on the repair page ... which means my ships with no limpets never get it and don't care. Pressing the "repair integrity" button is pretty much entirely an immersion/RP thing for all the difference it makes.

If they're going to have an integrity mechanism in the game, it should - eventually - actually cause you serious problems if neglected. If it was like in FE2/FFE where if you didn't maintain your ship every 50-100 jumps the hyperdrive would explode and leave you stranded LY from the nearest system, then there might be a point to having it in the game. But doing that would put a limit on how long exploration trips could be, which wouldn't be popular - and the game hasn't gone in that direction in general - so it's just a pointless button on a rarely-visited screen, and taking it out would help clean up the station UI a bit.

I suspect that it's a hangover from something that was dropped before launch. I remember Michael Brookes saying something along the lines of FSDs needing maintenance after around 1000 ly. Amongst the exploration community it was felt that there would have to be massive co-operation to explore deep space with setting up of staging posts and such. Of course when we finally got to launch, none of that was there and within days we had the first visitor to Sag A.
 
Probably never op, I think it's more reasonable to expect the "repair all" button to be renamed "repair all but one thing because peoples immurshun"
I wonder how many people use the advanced repair screen for anything but hull integrity lol
 
I wonder how many people use the advanced repair screen for anything but hull integrity lol

As Ian said, it's mainly the opposite - repairing integrity only when futzing limpets. Makes me wonder if the only reason for integrity still being in place is because if it were removed the limpet mechanism would be even more glaringly out-of-place ;)
 
Would disagree but I don't actually see a game purpose for integrity in the first place.

Probably never op, I think it's more reasonable to expect the "repair all" button to be renamed "repair all but one thing because peoples immurshun"
I wonder how many people use the advanced repair screen for anything but hull integrity lol

Not true.

I need to go to advanced maintenance to buy limpets, too.
 
I'm not a fan of the current "Repair All" button or the "Advanced Maintenance" UI. "Repair All" feels too quick and easy, and it dilutes the consequence of having our ships come in with battle damage (especially after a major battle). In some ways it almost feels arcade-like, especially considering that repairs are INSTANT. On the other hand, "Advanced Maintenance" UI feels like a throwback to the very early days when players had to choose what to fix because they were so poor. I'm not opposed to the idea of of advanced maintenance, just the presentation / UI. Speaking of, I didn't know "ship integrity" was even a thing back when I was a new player...

I'd personally prefer that repairs be very similar to outfitting, where our ship is moved into the hangar, and we are shown our ship just like the outfitting screen. This one screen would give us a breakdown of what is damaged (including current integrity and cost-to-fix), with checkboxes by each item to be repaired. If we have the credits, then these boxes could be checked by default, otherwise they would be unchecked (hence giving us the functionality of advanced maintenance). This one screen would also present hull integrity with the option to "repair" it as well. In this screen we would have our "Repair Ship" button. This outfitting repair screen also could have a nice background animation with mechanics welding our ship, you know, for immersion.

In other words, I want to feel like I'm bringing my ship in to a mechanic to have it repaired, rather than drinking a magic "restore health" potion that the current "repair all" button basically is. My idea doesn't drastically change the current system, it just repackages its presentation.


ps - paint 'health' belongs in the Livery IMO.
 
It doesn't include it because it doesn't actually need repairing depending on what you're doing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.

repair ALL, is ALL, and that shoudl include anything. and not exclude anythign else, I am pretty sure the minority of players is not doing integrity repairs, so the default should cater to the mass not the special snowflakes.

In the end, i don't knwo why the game has no general "auto repair at station" option. As long as repairign is just a click and not consumign any time there is no reason not to make it an automate thing by just placing a hook into a checkbox.
 
I'm not a fan of the current "Repair All" button or the "Advanced Maintenance" UI. "Repair All" feels too quick and easy, and it dilutes the consequence of having our ships come in with battle damage (especially after a major battle). In some ways it almost feels arcade-like, especially considering that repairs are INSTANT. On the other hand, "Advanced Maintenance" UI feels like a throwback to the very early days when players had to choose what to fix because they were so poor. I'm not opposed to the idea of of advanced maintenance, just the presentation / UI. Speaking of, I didn't know "ship integrity" was even a thing back when I was a new player...

I'd personally prefer that repairs be very similar to outfitting, where our ship is moved into the hangar, and we are shown our ship just like the outfitting screen. This one screen would give us a breakdown of what is damaged (including current integrity and cost-to-fix), with checkboxes by each item to be repaired. If we have the credits, then these boxes could be checked by default, otherwise they would be unchecked (hence giving us the functionality of advanced maintenance). This one screen would also present hull integrity with the option to "repair" it as well. In this screen we would have our "Repair Ship" button. This outfitting repair screen also could have a nice background animation with mechanics welding our ship, you know, for immersion.

In other words, I want to feel like I'm bringing my ship in to a mechanic to have it repaired, rather than drinking a magic "restore health" potion that the current "repair all" button basically is. My idea doesn't drastically change the current system, it just repackages its presentation.


ps - paint 'health' belongs in the Livery IMO.
Nice one, centurion. Like it. Like it.

Insta-repair hurts my immurshun.
 
Back
Top Bottom