Thats just another one of those annyoing things adding extra clicks.
Thats just another one of those annyoing things adding extra clicks.
It's not there because it doesn't always need repairing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.
It doesn't include it because it doesn't actually need repairing depending on what you're doing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.
Hull reduced to 70%,I'd say that was a reason to be worried. I just have to fly out the station, jump to a local system, dock and i have lost integrity.
being way too late to move away from even if Frontier wanted to, I think the easiest thing to do with integrity is just to get rid of it entirely, or at the very least make it auto-repair for free on docking at any station with Repairs service.
If you have half-decent shields it doesn't need to be done *at all* in ED. I tend to sort it out when I refill limpets, since the advanced maintenance screen starts on the repair page ... which means my ships with no limpets never get it and don't care. Pressing the "repair integrity" button is pretty much entirely an immersion/RP thing for all the difference it makes.Easiest thing is for people to just stop being OCD about it. Integrity checks are part of maintaining an aircraft/ship. It doesn't need to be done on a daily basis, same deal with ED. It is under advanced maintenance for a reason.
If you have half-decent shields it doesn't need to be done *at all* in ED. I tend to sort it out when I refill limpets, since the advanced maintenance screen starts on the repair page ... which means my ships with no limpets never get it and don't care. Pressing the "repair integrity" button is pretty much entirely an immersion/RP thing for all the difference it makes.
If they're going to have an integrity mechanism in the game, it should - eventually - actually cause you serious problems if neglected. If it was like in FE2/FFE where if you didn't maintain your ship every 50-100 jumps the hyperdrive would explode and leave you stranded LY from the nearest system, then there might be a point to having it in the game. But doing that would put a limit on how long exploration trips could be, which wouldn't be popular - and the game hasn't gone in that direction in general - so it's just a pointless button on a rarely-visited screen, and taking it out would help clean up the station UI a bit.
If you have half-decent shields it doesn't need to be done *at all* in ED. I tend to sort it out when I refill limpets, since the advanced maintenance screen starts on the repair page ... which means my ships with no limpets never get it and don't care. Pressing the "repair integrity" button is pretty much entirely an immersion/RP thing for all the difference it makes.
If they're going to have an integrity mechanism in the game, it should - eventually - actually cause you serious problems if neglected. If it was like in FE2/FFE where if you didn't maintain your ship every 50-100 jumps the hyperdrive would explode and leave you stranded LY from the nearest system, then there might be a point to having it in the game. But doing that would put a limit on how long exploration trips could be, which wouldn't be popular - and the game hasn't gone in that direction in general - so it's just a pointless button on a rarely-visited screen, and taking it out would help clean up the station UI a bit.
I wonder how many people use the advanced repair screen for anything but hull integrity lol
Probably never op, I think it's more reasonable to expect the "repair all" button to be renamed "repair all but one thing because peoples immurshun"
I wonder how many people use the advanced repair screen for anything but hull integrity lol
It doesn't include it because it doesn't actually need repairing depending on what you're doing. As far as I know it used to be included in the "repair all" option just like the paint job. It was then separated to give people the option to ignore it. It's not really a problem if it reaches 0%, the only consequence is that your hull strength is reduced to 70% of what it normally is. So no, leave it as it is please.
Nice one, centurion. Like it. Like it.I'm not a fan of the current "Repair All" button or the "Advanced Maintenance" UI. "Repair All" feels too quick and easy, and it dilutes the consequence of having our ships come in with battle damage (especially after a major battle). In some ways it almost feels arcade-like, especially considering that repairs are INSTANT. On the other hand, "Advanced Maintenance" UI feels like a throwback to the very early days when players had to choose what to fix because they were so poor. I'm not opposed to the idea of of advanced maintenance, just the presentation / UI. Speaking of, I didn't know "ship integrity" was even a thing back when I was a new player...
I'd personally prefer that repairs be very similar to outfitting, where our ship is moved into the hangar, and we are shown our ship just like the outfitting screen. This one screen would give us a breakdown of what is damaged (including current integrity and cost-to-fix), with checkboxes by each item to be repaired. If we have the credits, then these boxes could be checked by default, otherwise they would be unchecked (hence giving us the functionality of advanced maintenance). This one screen would also present hull integrity with the option to "repair" it as well. In this screen we would have our "Repair Ship" button. Thisoutfittingrepair screen also could have a nice background animation with mechanics welding our ship, you know, for immersion.
In other words, I want to feel like I'm bringing my ship in to a mechanic to have it repaired, rather than drinking a magic "restore health" potion that the current "repair all" button basically is. My idea doesn't drastically change the current system, it just repackages its presentation.
ps - paint 'health' belongs in the Livery IMO.