I've been asking about co-op missions since this trailer came out for Wings:
[video=youtube;23GEX4pYL9w]https://www.youtube.com/watch?v=23GEX4pYL9w[/video]
Technically, some of the things in this trailer are possible. You can wing up and fight against other ships. But the key component of what they're selling here is that the players can all reap the rewards. "Let's get to the station and find out what this thing is worth." What happens then at the end of this video? The T7 Driver gets all of the rep and credits, and then buys enough gold or platinum to cover the shares of the wingmates, then they gather outside of a station somewhere while the T7 doles out cargo cannisters and the poor CMDRs in the fighters scoop them up 2-8 tons at a time because they don't fit large cargo bays.
Co-op play isn't killing the same assassination targets or teaming up for bounty hunting or mining. That's just doing the same thing in the same instance and that's pretty much the extent of it. You can work together to flip a system in the BGS by running missions, but again you don't actually fly together most of the time, you just keep each othrer company on the radio. You play together separately.
You can take the same missions if you and your friends have the same reputation and rank so they show up on the mission board, but you're still having to complete them separately. Everybody needs a similar cargo ship, or a similar combat ship, or a similar jump range if you plan to stick together to do the same thing. You have to try really hard to make this work on an ongoing basis. It introduces its own special kind of grind, but if you want to play co-op you have to do it.
Co-op play means wing missions: a single goal given to a group of players that they work together to achieve and share a reward. A true co-op mission would be accepted by a wing and be executed in such a way that a group of players would need to fill different roles to complete it. Say, a mission to deliver 300 tons of cargo 150 light years with the knowledge that pirates were going to stop them. It would be up to the wing on how to fly it. Does someone have a T9 who can take all the cargo in one lump, leaving the others free to fly FDLs and Vultures as escorts? Or do four players in Asps take 75 tons each and try to split up? Or two T7's and two Cobras? Give the players an objective where they have to work out how to complete it, then allow them to split the rewards for their efforts. Players who like to space truck get to haul cargo, players who like to fight get to play the role of protector. Exploration could be opened up with "Scan every body in System XYZ" for survey missions or search/rescue, with a wing breaking up the duties, again with the potential to have fighters acting as escorts for the scanning ships.
The new Passenger would be perfect for co-op, with escort ships for passengers or in danger or running interference for people who don't want to get scanned. I've tried this with a friend and it's a HUGE amount of fun - except when it comes to payment. Splitting a 4 million credit payout is a huge hassle, and no rep is gained. You either purchase and dump 100 tons of gold or settle for a warm fuzzy.
I've suggested multiple times in multiple forums a "Split Rewards with Wing" function. All FD needs to do is add add a button on the Mission Complete screen to split the rewards of the mission, credits and rep, evenly with wing members. Then you don't even have to worry about the mission board syncing up, instancing issues making people drop or not seeing mission objectives together. Put "must be present to win" conditions in to prevent abuse, that the wingmates must at least be winged up at the beginning and end of the mission, and been present at the mission objectives to qualify. If those flags are met, the mission taker has the option to split the take with the wing. It would allow people who want to fly together and work together to do so for in-game rewards.
But it's never happened. Maybe the potential for abuse is too high. Maybe the game engine can't support co op missions because of instancing/matchmaking. But with Multicrew as the next promised update, Frontier had better have a plan because multicrew by definition is cooperative. The players are going to want to be able to share in rewards, there needs to be gameplay to support and justify flying together, and if crew members on the same ship keep winking in and out because of connectivity issues, there's going to be a lot of unhappy CMDRs out there...