Engineers When Will this Stop ! So close to destination then ... Wha ????

Hi,

What I am about to tell you has been happening forever and I finally had enough of it. Please FD... would you address this ASAP.

I have 2 screen shots that tell the whole story. One second I am this Far away from my destination:



https://gyazo.com/72831c6787338b9503b7fbc639072401

Then very next second I am this far away from the same destination... [Immersion Breaker ][mad]



https://gyazo.com/0984c7e9f414cfd6e1732dec19566856

This happens all the time. So often that I was prepared to take these two screen shots just for your enjoyment. Ugggh.

So frustrating...
 
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Yep. I also love that most of the time, the interdictor is 100s of LS away (had one 400+ls away), and still traps you when you're about half a second from getting to your destination.

I have a screenshot, but I'm apparently too inept to figure out how to put it in a post "This is not a valid file type", being a 137kb jpg.
 
Yes, that's frustrating. But it works as designed. The FSD interdictor specs contain two important figures: distance in secs, and angle. That means that a valid FSDI attack is determined by the distance to target in supercruise time at the current speed. Absolute distance does not matter.
The only way to avoid an interdiction is by looping around to get the attacker off your back.
BTW: it looks as if you had a bounty on you - that comms was from a bounty hunter.
Pay off those bounties, and you'll have less issues.
 
Some interdictions are weird. I had an interdicter sitting beside my target planet and when I submitted I was pulled about 50 LS away from the planet and he was behind me even though I was still pointed at the target planet.
I know the attacker pulls you back, but how come he magically got behind me?
 
Yes, that's frustrating. But it works as designed. The FSD interdictor specs contain two important figures: distance in secs, and angle. That means that a valid FSDI attack is determined by the distance to target in supercruise time at the current speed. Absolute distance does not matter.
The only way to avoid an interdiction is by looping around to get the attacker off your back.
BTW: it looks as if you had a bounty on you - that comms was from a bounty hunter.
Pay off those bounties, and you'll have less issues.

Can you pay off bounties? AFAIK the only option he has is suicide.

EDIT: Conversely, hate the overeager Bounty Hunters coming after you relentlessly for a couple thousand payoff. It is like, even if you killed me, you will pay more on repair bills and ammo taking out my Cutter in your FDL :D
 
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he can pay off
b93192cbb9.png
 
bounties turn in fines, if i'm correct

Kind of. Fines turn into bounties if you don't pay them. Bounties expire and turn into legacy fines, which are charged to you if you have to respawn in that system where you had a legacy fine outstanding.

AFAIK there is no way to shed a bounty once you have it other than:

1. Waiting however many days it takes to drop off.
2. Self-destructing in a Sidewinder :)

Method 2 is kinda lame, but it really stops that annoying non-stop chase from bounty hunters for that 6k bounty you got from hitting a pirate before the scan was finished and that the system security killed. It gets really tedious.

I still think the aggressiveness, type of bounty hunter and recurrence of attacks should be proportional to your bounty. Getting hit by Elite FDLs every two jumps on my combat Cutter for that exact same 6k bounty was just annoying more than anything else.
 
@ OP: Well... you know you can do an Emergency drop, right?

The silly thing with emergency drops, is the pirate chasing you sometimes instantly turns up in the same instance, so if you dropped while going too fast h=you can be attacked while still spinning out of control. Also, dropping too fast has a long FSD cooldown.
 
Had a new (to me anyway) incident this afternoon, while on the subject of last minute encounters.

I dropped out of SC at a station to dock, like 1000s of times before. Then an Anaconda drops (appears out of thin "air") right in front of me (less than 1km), guns already drawn and firing.

I could have fought it, but couldn't be bothered. So I just boosted towards the station, and the locals changed his mind.

Just never seen that one before. Was in Solo mode, if that makes any difference.
 
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Well, I see that often. Hunter appears from thin air in front of me. I boost and stop at 8 km from the station. He fires, I go in no-fire zone. He become wanted, police show up, I finish him, pay fine for the fire in no-fire zone and collect bounty. Unless I am under 40% hull...
For the last second interdiction subject - full speed in SC at 5 Mm to the station.
 

Ripbudd

Banned
That moment when you are 5 000km away from station and when interdiction hits you you are now 3ls away. DUDES!?!?!
 
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