when will VR be activated in Odyssey?

It's time to remove that horrible gray border from the vr view in odyssey and implement vr in odyssey.
what does frontier think about all this?
could someone in charge tell us something about it and give us a closed and safe deadline for its implementation?.

Thanks
 
It will probably never happen because Frontier currently does not have any developers with knowledge to implement the VR support.
They are running a business - spending money on a feature that will be used by 1% of the player base is not worth it money-wise.

While engines like Unity and Unreal have the VR support build-in, Elite runs completely custom engine and VR support must be simply coded in manually - there is no "library" you just can import to make it magically work, there are helper SDKs, yes, but you still need to make them work with the custom engine.
 
Was that one of the elements of ED that had ‘at launch’ as a qualifier?
They were hardly going to say "definitely never", no matter how slim the chances.

And yet they kicked ED off with a charity drive through KickStarter.
Sure, they were running a much smaller business then. Their 2012 pre-Kickstarter accounts show £1.4M profit on £14M revenue, and about £1.6M cash-in-hand ; their 2023 interim accounts show - for only the first six months of the current financial year - £6.9M profit on £57M revenue, and about £42M cash-in-hand.

The Frontier of 2012 could not have made Elite Dangerous (initial development cost around £7M) without the Kickstarter - to partially fund it and more importantly to convince commercial investors that there was a market. They'd have needed to save up another five years profit to fund that from cash-in-hand. The Frontier of 2023 is a very different company.
 
VR for foot is an embarrassment. After two years, still dealing with the gray matt limit to simulate "flat screen". Oh come on! All they have to do is remove the mat and let VR folks look around and use controller for aiming and movement. That is enough. I sit in VR cockpit after landing at a ground station and look around at the guards patrolling and skimmers skimming, all in wonderful VR, because I'm in my cockpit, and it is amazing! Looks fantastic, but when I "disembark", immersion goes to hell. So ridiculous after all this time, but what is the point. I'm 1%, so ignore me. Frontier does.

PS: I don't play EDO foot missions because of it and never will. But certainly plenty more cake to keep me EDO engrossed. Fantastic game, regardless of Frontier VR foot nonsense.
 
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It is very naive to think it is just about "removing the grey border" and "enabling VR on foot". The amount of dev time and balancing that needs to go into this is huge, and also performance is nowhere near where it must be for a pleasant on foot experience, even if the die hard must-have-at-all-costs enthusiasts say "it's fine". Enable the vanity cam while on foot anywhere else but an empty, barren planet and you know what I mean. For the forseeable future, this is not going to happen. Not even close.

For those interested in how much thoughtful development has to go into a game to give a good and pleasant on foot VR experience, I recommend playing Alyx with the dev commentary on. You'll be amazed how many stuff is there to think about.
 
It is very naive to think it is just about "removing the grey border" and "enabling VR on foot". The amount of dev time and balancing that needs to go into this is huge, and also performance is nowhere near where it must be for a pleasant on foot experience, even if the die hard must-have-at-all-costs enthusiasts say "it's fine". Enable the vanity cam while on foot anywhere else but an empty, barren planet and you know what I mean. For the forseeable future, this is not going to happen. Not even close.

For those interested in how much thoughtful development has to go into a game to give a good and pleasant on foot VR experience, I recommend playing Alyx with the dev commentary on. You'll be amazed how many stuff is there to think about.
Hello

I don't know what kind of knowledge you have of how vr works in elite dangerous odyssey or in games in general.

The performance of odyssey in vr is not too bad at the moment. It's far from ideal but not bad, even with quite a bit of frame drop, and a relatively high consumption rate.

The funny thing about all this, is if you turn on the vanity camera and look at performance with a vr performance window. there really isn't much performance variation with the grey window view.

From the vanity camera in third person view you can use head tracking and everything works the same as with the grey window.

I don't think it's very complex to just turn on the vr for frontier seeing that in the vanity cam everything looks fine and the performance is very very very very very very very very very similar.
 
Hello

I don't know what kind of knowledge you have of how vr works in elite dangerous odyssey or in games in general.

The performance of odyssey in vr is not too bad at the moment. It's far from ideal but not bad, even with quite a bit of frame drop, and a relatively high consumption rate.

The funny thing about all this, is if you turn on the vanity camera and look at performance with a vr performance window. there really isn't much performance variation with the grey window view.

From the vanity camera in third person view you can use head tracking and everything works the same as with the grey window.

I don't think it's very complex to just turn on the vr for frontier seeing that in the vanity cam everything looks fine and the performance is very very very very very very very very very similar.
If it was that simple I think they would have already implemented it.
I can see no reason why they would alienate the VR playerbase if it really was that simple.

There must be some more to it.
 
If it was that simple I think they would have already implemented it.
I can see no reason why they would alienate the VR playerbase if it really was that simple.

There must be some more to it.
I don't know if there is anything else but from that view to having the camera centred over the head there is not much difference.
 

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Do that on a busy concourse. The empty carrier hangar is a low hanging fruit. I play with a Reverb G2 on a 5900X with a 3080 Ti, and I am lucky if I don't drop below 30 if I activate the free camera on a concourse. The empty carrier hangar is really not a suitable benchmark for that.
 
you think I never did that? It is terrible everywhere except empty, barren planet surfaces. As I already wrote above. And before you ask: No, I don't have a weak system. Far from it.
don't worry, I wasn't going to ask any questions.

I don't think anyone who replied is a frontier developer.

Would it be so complex if someone who does know about it and works on frontier could tell us something?

No offence but all these "opinion" exchanges between us are useless.
 
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