OK, in Beta 2.05 we got an Asp Explorer to play with. In newsletter 44 there is an Imperial ship coming. What is the deal? Are these "eye candy" to keep us players involved?
In the coding world of gaming ships are easy to do. Take a Sidewinder coding, duplicate it 30 times and then add in the different parameters for all the ships. In years past I could do this in an hour in C++ .
The only difference is the flags pointing to the hi-rez graphics of a particular ship. Is FD still working on the graphics?
If I was employed by FD I and several other talented artists in a dedicated group in our own Department would be working on amazing ship graphics with a new design every few days. Given the current 3D apps and the follow up diagnostics apps to check for "loose polygons" there should not be an issue here.
In the coding world of gaming ships are easy to do. Take a Sidewinder coding, duplicate it 30 times and then add in the different parameters for all the ships. In years past I could do this in an hour in C++ .
The only difference is the flags pointing to the hi-rez graphics of a particular ship. Is FD still working on the graphics?
If I was employed by FD I and several other talented artists in a dedicated group in our own Department would be working on amazing ship graphics with a new design every few days. Given the current 3D apps and the follow up diagnostics apps to check for "loose polygons" there should not be an issue here.