Where are the humans?

God, no. Newtonian physics doesn't even consider spacetime as a thing. Also, gravity is generated by mass, and the centripetal force "creates" it by forcing the object towards it's center. So we're talking almost about the same thing.
Yeah, almost. One should rather call it "gravity equivalent" if it's induced by inertia rather than actual gravity.

But that's a problem when physics meets the general populace - the finer details and distinctions usually get lost in translation.

I for myself am currently teaching my pupils to distinguish between speed and velocity. In my definition, velocity is a vector and speed is merely the magnitude of said vector. While I'm well aware that even most physicists don't make this distinction, it makes life soo much easier when talking about movements it's not even funny.
 
I think we will get humans with one of the major updates, for example when we are able to walk around ships/hangars.

They could add a bad looking placeholder and change it later, but that would still require work and time for something that gets changed anyway.
For adding humans there is a whole lot of work included, like animations, models, textures AI and so on. In my opinion a static model would be as worse as the situation we have now, so better give them time to do it right.

So hopefully we will get a major update bringing the galaxy to life, with NPCs, Pilots and Galnet faces.
 
I think we will get humans with one of the major updates, for example when we are able to walk around ships/hangars..
Hopefully... in the mean time I just have to imagine people unloading the cargo and looking after the towers in the stations...

humans there is a whole lot of work included, like animations, models, textures AI and so on.
They already have some animations, models and textures... basic AI shouldn't be too hard and would add so much.
 
They already have some animations, models and textures... basic AI shouldn't be too hard and would add so much.

Where do they have those? Also, it is hard to add. Espacially since they are using their own engine. It would already be hard in a major engine like cryengine or unreal where you have the proper tools and editors, but still need a whole team and months of work. I don't think that the cobra engine is as accessible as those.

BTW have you been around the starter systems yesterday evening? Think I have seen you there...
 
Where do they have those?

In the Elite Dangerous Launch Trailer...

[video=youtube;I6peGu2yG6o]https://www.youtube.com/watch?v=I6peGu2yG6o[/video]

Also, it is hard to add.

I'm a software developer by trade and it isn't that hard, they already have complex AI for all the NPCs...

BTW have you been around the starter systems yesterday evening? Think I have seen you there...
Unfortunately not, I haven't had any free time to play in a week - long weekend this weekend so hopefully then :)
 
You don't have to actually make a full universe of humans to make it feel like one. Make station lights flick on and off pseudorandomly to simulate habitation, throw simple silhouette textures behind the window meshes until you can put something better in, that sort of thing. There's no excuse for a lack of trying.
 
I hope we get some humanity in an update :) It was there in Frontier and FFE (oh you glorious FMV people!) but maybe in the future of Elite most of human kind has been destroyed by a virus or evolved to the state where people have simply uploaded themselves to some matrix type simulation so have no need of physical bodies anymore?

But i'd really love to see at some point:

Patch Update 1.6: Humans everywhere! - In hangers as background detail (even if very, very small), in the comms channel during all interactions (even if just a speechless face), in other ships.

That would add to the illusion of reality the game is trying to create.
 
In the Elite Dangerous Launch Trailer...

https://www.youtube.com/watch?v=I6peGu2yG6o



I'm a software developer by trade and it isn't that hard, they already have complex AI for all the NPCs...

Software development has nothing to do with animations and textures. Thats like saying I am an artist, so I know how game development works. Also as a developer you should know the difference between rendering/cgi and actual graphic engines, making the trailer pretty much useless ;)


Unfortunately not, I haven't had any free time to play in a week - long weekend this weekend so hopefully then :)

Must have seen you somewhere else, I remembered your name since I realy like the producer/musician.
 
Centrifugally induced gravity does not work the same way as planetary gravity.
Imagine you are inside a rotating cylinder (like Rama for all you SF fans) The end caps of the cylinder have a ladder from the centre to the circumference of the cylinder. If you were doing down the ladder you would start of with zero gravity. Every step you took would increase the gravity until it reached max at the inside ’floor’ of the cylinder. Now imagine floating down next to the ladder but not actually touching it. You wouldn’t feel any gravity until you actually hit the floor.

In a vacuum yes...but if there's air that'd be sweeping your around too although with far less effect. Hitting the floor wouldn't be much fun, all those docking ports would be rushing by beneath you. It's a good thing flight assist takes care of this for us or possibly the gas inside the station is incredible thick.(No can't be that, you can breath when your canopy is popped)

The cars that are driving around in the opposite direction to the spin would experience a drop in apparent G as they are reducing their spinward velocity. When their speed equals the spin speed their apparent G would be 0, if they started to exceed the spin speed their G would start to rise again.
 
All this talk of spin gravity and no air. Just give any background characters gravity/mag boots and air breathers. Simple done sorted woo...
 
Sorry, but they dont. Its not ingame graphic
Yeah, I know that the trailer was no ingame graphics, but they do have the models and textures...

its not using the cobra engine and therefore the animations/models are useless.
Have you actually seen the other games using the Cobra engine!?


But anyway... I really think adding human models to the game would add so much to the great game of Elite Dangerous.
 
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