Where are the long range transport missions out to Colonia hiding?

I'm looking to relocate some of my fleet out there and thought I might as well pick up some travelers for the trek, since I've got the room for them on my Python.

Not sure how many quintillion or whatever humans are in the bubble these days, but surely some of them want to move out to Colonia or visit for a while. Right?

Hey, are any of those refugees from those burning stations wanting to head out there? Might be fun to stop by there, on my way, as it were.
 
I'm looking to relocate some of my fleet out there and thought I might as well pick up some travelers for the trek, since I've got the room for them on my Python.

Not sure how many quintillion or whatever humans are in the bubble these days, but surely some of them want to move out to Colonia or visit for a while. Right?

Hey, are any of those refugees from those burning stations wanting to head out there? Might be fun to stop by there, on my way, as it were.

As far as I know there are no one-way missions out there. If you want the 4 week timer return trip ones, I'm sure I remember they were tweaked so that they're a higher proportion of the missions that spawn in tourism economy systems, at tourism stations.

Last time I needed to pick a few groups up for Colonia I filled up at Almagest which had nothing but long distance missions on the passenger board; however it's worth noting that this was before 2.4 and I'm allied with all factions there.

By the way if I'm wrong and there are actually one way passenger missions out there, I'd also love to know where they're appearing.
 
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As far as I know there are no one-way missions out there. ...

There goes that idea then. Thanks for the info.

Not sure when I'll get around to making it back, since I plan on heading out to Beagle Point afterword.

...

By the way if I'm wrong and there are actually one way passenger missions out there, I'd also love to know where they're appearing.

Hmm. The plot thickens. I would think there should be some somewhere, but of course I may be mistaken. I'm usually out in the black anyway, so I'm not always that up on the mission/passenger boards and the like.
 
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There goes that idea then. Thanks for the info.

Not sure when I'll get around to making it back, since I plan on heading out to Beagle Point afterword.



Hmm. The plot thickens. I would think there should be some somewhere, but of course I may be mistaken. I'm usually out in the black anyway, so I'm not always that up on the mission/passenger boards and the like.

I'm halfway to the Crab Nebula at the moment but I'll probably be back in the bubble before the end of the year, it's only planned to be a short trip. (Although worth noting that last time I went on a supposedly short trip I was out for about two months and did over 100k LY :D) I'll have a scout around when I get back unless anybody comes up with something conclusive in the meantime, I've been meaning to do it for a while anyway.
 
I don't think there are any. I say this because there are also none from Colonia to the bubble. There are data missions that require scanning a beacon and returning, from Sol to Colonia and back, and from Colonia to Sol and back.

Having transport missions might cause too many people to actually leave the bubble. Then no one would be around to club the baby seals.
 
I don't think there are any. I say this because there are also none from Colonia to the bubble. There are data missions that require scanning a beacon and returning, from Sol to Colonia and back, and from Colonia to Sol and back.

Having transport missions might cause too many people to actually leave the bubble. Then no one would be around to club the baby seals.

Do baby seals go to Colonia though? Seems like a bit of a stretch. I mean, if people are considering the trek either way, I would think they'd know where they want to fit into the PVP meta.

I may be mistaken about that as well though, since I generally like playing the game by going exploring in a fully combat loaded Vulture. What can I say? It fits me like a glove.
 
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I'm halfway to the Crab Nebula at the moment but I'll probably be back in the bubble before the end of the year, it's only planned to be a short trip. (Although worth noting that last time I went on a supposedly short trip I was out for about two months and did over 100k LY :D) I'll have a scout around when I get back unless anybody comes up with something conclusive in the meantime, I've been meaning to do it for a while anyway.

Nice. Crab nebula was a fun trip for me. https://forums.frontier.co.uk/showthread.php/271103-Navigating-the-Crab-Nebula-Labyrinth

Have fun. :)
 
I'm looking to relocate some of my fleet out there and thought I might as well pick up some travelers for the trek, since I've got the room for them on my Python.

Not sure how many quintillion or whatever humans are in the bubble these days, but surely some of them want to move out to Colonia or visit for a while. Right?

Hey, are any of those refugees from those burning stations wanting to head out there? Might be fun to stop by there, on my way, as it were.

According to numbers from earlier this year, there are around 6.6 trillion(yep, that's 6 600 000 000 000) humans, counting the bubble, colonia and remote populated systems (source and dev confirmation).
Following the latest newsletters (maybe it's also in galnet) there's a huge number of people leaving the bubble towards colonia.

Assuming this "huge" amount of fleeing citizens are 1% (which wouldn't be huge in the first place) of the total population would net in 66 000 000 000 humans heading towards colonia.
Now if we further reduce this amount to 1% once more, because not everyone can afford his own ship and has to rely on other commanders,
you'd still have 660 000 000 humans in need of transport, 0.01% of the total population.

Considering an Anaconda with 200 economy seats, this would result in 3 300 000 trips for a single ship,
or a total of 72 600 000 000ly traveled between sol to colonia, to put things into perspective.
Should be plenty to keep the entire playerbase busy for a while.

Too bad FD don't follow up on their own story telling again, otherwise there would be a plethora of one way passenger missions to colonia.
Your best bet would be to get allied with a tourist system and hope for the best.
Blaze your own trail (as long as it doesn't require story telling and mission boards to be coherent, one could always play pretend)
 
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A couple weeks a go I literally had an entire mission board full of courier missions to Colonia from Exioce.

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According to numbers from earlier this year, there are around 6.6 trillion(yep, that's 6 600 000 000 000) humans, counting the bubble, colonia and remote populated systems (source and dev confirmation).
Following the latest newsletters (maybe it's also in galnet) there's a huge number of people leaving the bubble towards colonia.

Assuming this "huge" amount of fleeing citizens are 1% (which wouldn't be huge in the first place) of the total population would net in 66 000 000 000 humans heading towards colonia.
Now if we further reduce this amount to 1% once more, because not everyone can afford his own ship and has to rely on other commanders,
you'd still have 660 000 000 humans in need of transport, 0.01% of the total population.

Considering an Anaconda with 200 economy seats, this would result in 3 300 000 trips for a single ship,
or a total of 72 600 000 000ly traveled between sol to colonia, to put things into perspective.
Should be plenty to keep the entire playerbase busy for a while.

Too bad FD don't follow up on their own story telling again, otherwise there would be a plethora of one way passenger missions to colonia.
Your best bet would be to get allied with a tourist system and hope for the best.
Blaze your own trail (as long as it doesn't require story telling and mission boards to be coherent, one could always play pretend)

Thanks for the head count and math. It does seem like there should be some transport missions out to Colonia out there somewhere. I understand there is a limited pool of mission types and locations and that Frontier want to help insure things are as balanced as they reasonable can be, but this does seem to be a bit of an oversight, at least when put in those terms, regarding a purported exodus to Colonia, or the like.

It's news to me either way and I didn't start this thread to make a point, just to pose an honest question.

Cheers.
 
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According to numbers from earlier this year, there are around 6.6 trillion(yep, that's 6 600 000 000 000) humans, counting the bubble, colonia and remote populated systems (source and dev confirmation).
Following the latest newsletters (maybe it's also in galnet) there's a huge number of people leaving the bubble towards colonia.
Population of the Colonia region is 7.6 million, so if the "huge" amount was even 0.01% of the bubble population, that would be about a 100x increase in population.

0.0001% (6.6 million) would be a huge exodus from the point of view of Colonia.
 
No player factions - as in individual factions - have a presence in both Colonia and in Sol. There are a small number of player groups who have factions in both bubbles - and Order of Mobius / Mobius Colonial Republic Navy is one such pair - but I don't think there's any in-game linking between those factions, and it would get much more complicated to do so when you consider groups such as Galcop Colonial Defence Commission (Colonia) which corresponds to the large Galcop alliance of multiple player factions in the Sol bubble.

The last I heard, Frontier had restricted the missions to being generated at Tourism economies only (such as Exioce) to stop them showing up absolutely everywhere in ridiculous numbers.
 
After reading the recent Galnet newsletter, I outfitted my explorer Anaconda for passenger missions to Colonia. Went to a tourism system where I was allied with most minor factions - but NOT EVEN A SINGLE passenger mission to Colonia!

I scoured a few allied systems for missions to Colonia, but found none at all. I was quite dissapointed since the newsletter made it seem like millions of people were looking to migrate. Eventually went to Sothis and got 2 missions near to thecentre of Galaxy. Passenger missions at Sothis are all long range, although still not seeing any to Colonia :mad:.

Is it not implemented yet or what??
 
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I have seen a few pop up from time to time in the regular mission section at Stross Installation in HIP 5623 which I am using as my HQ at the moment (Near Cubeo), but these are always those low paying data delivery missions. You know... The ones that pay like 15k?

I'm like... "Yeah right! I'm going to make a 20+k Ly trip to deliver your data for 15k?" [haha]

Based on the ridiculousness of that... I think there may be some kind of BUG involving Colonia based mission across the board.
 
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So according to Galnet yesterday, there's been "huge numbers of citizens fleeing to Colonia". I didn't even see a single mission to Colonia in tourist systems which I am allied with.

Here's the post:

Galactic News: Further Migration to Colonia

29 DEC 3303

Although the Thargoid attacks have so far been confined to the Pleiades Nebula, many apparently fear that the aliens’ next target will be the core systems. This is evidenced by the huge numbers of citizens fleeing to Colonia.

The Colonia Council, the region’s governing body, has confirmed that the number of refugees has skyrocketed in recent weeks, and that the recent attacks against starports have only accelerated the rate of immigration.

Magen Wolfe, a spokesperson for the Council, said:

“All who seek sanctuary in Colonia will be welcomed, but the truth is that the core systems are no more likely to be targeted by the Thargoids than Colonia. We want to offer our support, but there is a limit to how many people the region can support."

A campaign to build additional outposts in Colonia took place earlier this month, but the pace of immigration means that further construction initiatives may be necessary to support the region’s rapidly expanding population
 
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So according to Galnet yesterday, there's been "huge numbers of citizens fleeing to Colonia". I didn't even see a single mission to Colonia in tourist systems which I am allied with.

Here's the post:

Galactic News: Further Migration to Colonia

29 DEC 3303

Although the Thargoid attacks have so far been confined to the Pleiades Nebula, many apparently fear that the aliens’ next target will be the core systems. This is evidenced by the huge numbers of citizens fleeing to Colonia.

The Colonia Council, the region’s governing body, has confirmed that the number of refugees has skyrocketed in recent weeks, and that the recent attacks against starports have only accelerated the rate of immigration.

Magen Wolfe, a spokesperson for the Council, said:

“All who seek sanctuary in Colonia will be welcomed, but the truth is that the core systems are no more likely to be targeted by the Thargoids than Colonia. We want to offer our support, but there is a limit to how many people the region can support."

A campaign to build additional outposts in Colonia took place earlier this month, but the pace of immigration means that further construction initiatives may be necessary to support the region’s rapidly expanding population

Interesting... We always figured that Colonia was going to play a role in the story eventually.

I would wager that something isn't working as intended with the current mission system, which is preventing a parity of the actual game mechanics with stuff like this GalNet article.

We will have to wait till next week when the staff return from their holiday time off to see if anything changes.
 
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