Engineers "Where do you get your information ?" An open letter to FDev...

Hello.

I'm writing this here in the meagre hope that FDev will pay any attention. I expect few onlookers will agree, but perhaps you'll not react without forethought.

I played the original game on C64, and it's other releases since.. and loved them all. ED is different in numerous ways, obviously, but notably, it exists in a very different world than did the others. It exists in a world where the internet has a huge influence over how we go about doing anything, including playing games. But think about that for a moment... has it really ?

To put things into context, I play in an "old-school" manner, and I encourage members of the group I'm involved with to do the same. For example, I'm not a fan of exploration using Advanced Discovery Scanners... I think they negate the whole point of, and therefore ruin, any challenge present in exploration. I've written about this at length elsewhere, so won't go over ground already covered. But there's one aspect to playing this game about which I'm finding it harder and harder to hide to hide my displeasure, and that's where players get their information from.

I don't play many games online any more... this, and ARMA 3 are pretty much it. More accurately, I've always leaned more towards simulators (and I consider these two titles to fit that genre). But as a gamer who has played many of the "landmark" titles since Castle Wolfenstein, I don't recall any of them requiring skills in using Google, or posting on forums, or message boards, or trolling through YouTube, Reddit, social media, or any other similar source, for information on how to actually play a game.

Is it unreasonable to expect that a game should contain everything the player needs to be able to play ? I don't think so. If a game has puzzles or requires problems to be solved (most of the better games do, IMO), then those puzzles or problems need to be able to be solved reasonably without going to external sources that have absolutely nothing to do with the game.

I'm going to use one example, hopefully best to illustrate what I'm talking about. As I avoid looking at external sources of information wherever possible, I may be wrong about certain aspects of what I'm about to say. Please correct me if I am.

With the new seasonal release of Engineers, we find that we have to find certain items before some of these people will deal with us. My example is that of having to find Meta-Alloys. Now, as I understand it, there were at one point some barnacles of unknown origin found at a particular location out in the Pleiades Nebula, which attracted a lot of attention from players. I did not travel there to look at them myself, but other players that I know did (I've already been to Pleiades twice exploring). I am of the understanding that some time afterwards, there was news that these barnacles were now being found in numerous locations elsewhere (not just Pleiades), although it's this that I'm not so sure about.

Now I've also heard most recently that there is some bug, and that players who visited the barnacles in Pleiades had reported that they weren't producing any Meta-Alloys, and so FDev, in a work-around, has apparently made them available for purchase at a nearby station, at least until the bug is sorted. My issue is with how information such as this is gained by players. Ignoring the case of this work-around for now, how do players learn about where Meta-Alloys can be found within the game ? I've put a lot of time into searching for them, following as many clues as I can find. GalNet News reported a station built recently where Meta-Alloys are sought for research purposes and, wondering why they chose that system to build the station, considered that to be a clue as to where these items may be found. Additionally, the station's Commodity Market description for Meta-Alloys includes this...

They are associated with recently discovered alien entities nicknamed "Large Barnacles" by interstellar explorers. These appear to be common in certain parts of space, although no-one is certain why.

Alas, I must admit that since they were found in Merope, after many, many hours of searching elsewhere, I haven't found any... anywhere. Not one.

So my question generally is... what in-game clues are being reasonably employed to direct players to items that must be found ?

Although we are playing technically in a finite space, with 400 Billion systems, is it reasonable to only be able to find an item in one location, and one location only, when they're supposed to "common in certain parts of space" ? Would this not mean that, of all the rocks on all the planets and moons in all the systems in this galaxy, that it's reasonable to assume that they should probably be found in tens of thousands of locations ? We know that humans generally don't work well with large numbers, so even if they could be found in 100,000 locations, that means they would still be very, very hard to find... and practically impossible without appropriate clues.

So, where in-game can clues be found where players can reasonably solve such problems ? I thought I was pretty good at finding clues and solving puzzles in games, but now I'm seriously wondering if there are any pointers there to find.

I apologise for perhaps not being clearer or more succinct, but I am most disappointed and very frustrated at the lack of clues in-game. Please don't think I'm complaining about the game's complexity, or that I think the puzzles/problems are too hard... I prefer challenging games... but there has to be a reasonable chance of players figuring things out for themselves. I don't think players should be forced to look for answers outside a game. If there's a lot of people doing that, surely that's an indicator that there's something wrong with the game.

Kind regards,
CMDR TassieDevil
 
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I can see OPs point - I'd have to say that if you don't search around online, outside of the game itself, then you're going to struggle to get the most from it. Ideally there should be more information in-game. I can also see the other side of the argument that would say FD plainly expect the community to discuss things and create useful resources outside the game and that they expect players to make use of this.

I'm trying to strike a balance - up to now I wouldn't use any online trading tool, but I'm more than happy to keep an eye on the forums and watch a video of someone explain the best ways to mine, smuggle etc.
 
One thing you have to come to understand about the discovery of barnacles is that it was done by players who figured out the unknown artifacts. The way they were discovered was that the unknown artifacts pointed towards the Pleiades Nebula, specifically Merope. This was a huge undertaking by MANY pilots who worked together to try and uncover the mystery behind the UAs. The shared their research with one another, and with the community outside of the game as a whole. They were the ones who first discovered the barnacles without outside assistance from FDev (for the most part). Galnet merely reports their discoveries every now and again, especially when there is a community event based around the player's actions. The clues are there to solve the puzzle, most of the time other commanders have just beat you to them.

The fact is it's a community effort who build these sites with information outside of the game. It's not FDev making them. It may seem a little meta to some but to me it feels like it brings together a lot more people to enjoy such things. Breakthroughs, like with the barnacles, have come from players themselves. In my opinion this is fantastic, especially with how much has been discovered by the exploration community. The researchers. Those who take part in a story that has built itself not just inside the game but outside of it, as well. Of course when you cut yourself off from that community it would be hard to find these things, it took hundreds of players MONTHS to crack the UAs and find the barnacles, and the journey isn't even over yet. Most of these structures have been found in Pleiades by those who continue the story and are still working to try to figure out just what they are.

If you want more information on them, if you want to help crack the puzzle, work with them. I've been following the UA stories since they were first discovered and it's lead me to a much deeper appreciation of the game and those who have built it because it gives us players the ability to create such depth for this game. And I love the devs for giving us such mysteries to solve..together..even if it's not through the game itself. If you want to understand I suggest going and reading up on the Unknown Artifacts. Let yourself get involved with the community outside the game, not just your friends. I think you'd find it so much more rewarding than cutting yourself off.
 
Well, I must say, I feel like a right fool... in a way. I don't want to take my info from anywhere except in the game, and my intention personally was to not make use of the news of the sale of the items at that station, which I admit I only knew because it was mentioned elsewhere (to me, aka a spoiler). I missed that particular GalNet news article, however. Thank you, {SAS} Stalker.

But this particular example isn't isolated, and I don't think my oversight negates my general point. I did, after all, say "ignoring this workaround"...

As I look now, GalNet News only allows a player to see back through it's articles by a certain number of weeks, which means information provided in that format in-game has a very limited shelf life.

So... and I'm still assuming that this item is supposed to be able to be found at numerous locations... what other clues are there as to where they are supposed to be found ?

CMDR TassieDevil
 
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afaik the last found barnacle in the pleiades was found "by accident". differently to the canonn-guys who grouped up, scouted, and found more outside the pleiades.

so - both is possible.

same goes for the last rare which was found. many participants of the rare goods thread searched for it, but it was found "just so".

granted, after that it was shared via forums/ "internet".
 
I can see OPs point...

Thank you, Sandman.. :)

I'd have to say that if you don't search around online, outside of the game itself, then you're going to struggle to get the most from it. Ideally there should be more information in-game. I can also see the other side of the argument that would say FD plainly expect the community to discuss things and create useful resources outside the game and that they expect players to make use of this.

I guess I'm asking if this is a viable expectation from FDev. Far be it for me to criticise a bloke who's made a name in thinking outside the square, and one for whom I sing his praises often, though I feel this might be a step too far. When people fork over their cash, are they told that they can't get as much from the game unless they participate in an online community ? Are they told that things may be impossible to find and there may be, as a result, huge portions of the game that will remain out of reach until you source info from that community ? When did this become acceptable ?

I am a part of a community of gamers, and we are, often, playing the game together, and in a co-operative fashion whenever possible. But I'm also trying to spread appreciation for the ethos of the original game by using outside sources as little as possible. This is not a self-inflicted, solitary approach to the galaxy, or playing the game. We have been involved in PowerPlay activities in support of our chosen power, and will continue to do so, although we'd certainly like to see the organisation of those activities done within the game. Regrettably, they currently are not.

I'm trying to strike a balance - up to now I wouldn't use any online trading tool, but I'm more than happy to keep an eye on the forums and watch a video of someone explain the best ways to mine, smuggle etc.

I won't use online trading tools. I gather my own trade data and use that. But regarding the best ways to do things... I liked to a point that, from the start, the game lacked instructions. You had to figure out certain things for yourself... but for the most part, there were solutions. It could be figured out. I'm writing here because I feel there's a growing number of examples where I think it appears practically impossible to figure out certain things for yourself in the game, and it does not sit well with me that players will miss out on various aspects as a result.

One thing you have to come to understand about the discovery of barnacles is...<snip>... I think you'd find it so much more rewarding than...

Thank you very much for your explanation, Rhassalan. I knew little, really, if anything, of what you mentioned. I am struggling to come up with a response, to be honest (in a minor way because all that info comprises a somewhat sizeable spoiler, but I'm not holding that against you!), but I find it awkward to ignore the fact that while it's pretty damn cool to have something in a game which needs a large number of people to work on it to solve a mystery, and over a lengthy period of time, it also feels unforgivable to think that other players would be prevented from doing something if they do not become involved in that manner, or avail themselves of the information these other players gather.

The issues are very complex, and I regret I am probably not doing it justice with the way I'm presenting my questions.

I guess one point I'm trying to elaborate is that good games containing puzzles or problems should provide possibilities for any player to solve them by themselves. I don't know where to find most rare items (I've found only one, I think, and I've been playing since original beta), and I know one of the 4 or 5 starting engineers requires rare items before they'll talk turkey. If it's practically impossible for a player to reasonably find where such items are without looking outside the game, I think that's a design failure.

CMDR TassieDevil
 
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I agree with the op. All information should be available within the game and should not require having to use a web-browser to access forums/reddit/youtube/etc.

Now I have my HTC Vive this point has become even more apparent. I really cannot easily use a web browser and play the game at the same time, nor should I have to.

However, just because there is not currently a way in game doesn't mean Frontier don't have plans to implement something (There is a 10 year development plan after all).

So the question to pose at the moment is:
Is there anything FD can do that can provide this functionality within the game with minimal development effort, even if it is only temporary until a more robust solution can be found?

Here is what I see as a list of use cases that could do with an in-game solution:
  • As a player I would like to be able to write notes and store them for viewing later (with the ability to delete them)
  • As a PowerPlay pilot I would like to be able coordinate my efforts with other members of the same power
    • I would like to be able to participate in a power only message board where I can post messages and read other peoples message (This would allow the goals for the cycle to be posted and discussed in-game)
    • I would like to be able to broadcast chat messages to members in the same power, regardless of system they are in (similar to the local, wing chat function) - There should also be an option to toggle this on/off (possibly by keybinding)
  • As a pilot I would like to be able to be able to communicate with other members regarding specific topics (for example, the whole UA/Barnacles/Thargoids mysteries)
    • Basically I would like a forum like UI directly available in-game (even if it only allowed text to start with it would be great)
  • As a pilot I would like to be able to post my own missions for other pilots to participate in. A couple of possible examples:
    • Pay for a fighter escort between two locations (i.e. trading/mining)
    • I need some materials/cargo/credits and I would like to pay someone else to get them for me where I pay with either credits, materials or cargo
    • I think this would really open the game up a lot and provide a lot more good player interaction


Those are just a few points (I'm sure I could come up with many more if I spend more time thinking about it.

I really think FD should look at this and provide us with some more options. I was initially thinking it would be great if FD could provide a web browser in-game UI, but after thinking a bit more I think that would actually end up taking far too long to implement.
 
(in a minor way because all that info comprises a somewhat sizeable spoiler, but I'm not holding that against you!)

Apologies! I didn't mean to spoil anything here. I tried to keep it as vague as possible, really, because there is a lot to get into with the entire mystery and I was hoping to rope you in. I got a little overzealous because I honestly love the entire UA/Barnacle mystery and the stories behind the discoveries so far.

I can only imagine how hard some things are to find when you cut yourself off from outside information sources. I've been playing since launch and, honestly, I don't think I could have gotten to where I am without them. Honestly if you want to avoid them I think your best bet would be to go around in game and ask players certain things when you can't figure it out yourself (such as with the rares). This way you don't have to resort to the meta and you can make new friends, build a little nook for yourself in the community. I honestly think that's part of the reason they built the game in this manner, they wanted player interaction to build a world.

(I really do say honestly a lot)

Safe journeys o7
~CMDR Rhassalan
 
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Why spend money/effort on these things when there are plenty of people willing to do it for free, and often do a better job of it anyway? FD has intentionally leveraged the social medium as an extension of the game. This is what good developers do these days.

Personally, I would rather FD put their effort into actual gameplay elements.
 
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I agree with the op. All information should be available within the game and should not require having to use a web-browser to access forums/reddit/youtube/etc.

Thank you, Qubit. :)

However, just because there is not currently a way in game doesn't mean Frontier don't have plans to implement something (There is a 10 year development plan after all).

So the question to pose at the moment is:
Is there anything FD can do that can provide this functionality within the game with minimal development effort, even if it is only temporary until a more robust solution can be found?
Here is what I see as a list of use cases that could do with an in-game solution: <snip>

I don't think it's a good idea for FDev to put a web browser into the game, and I'm not asking for that... but the fact that other players may be, in a way, demonstrates my point. If there wasn't a lack of clues to solve problems, there probably wouldn't be a need for players to be requesting web browsers in the game. Of course, on this matter, it's hard to know how to cater for the intellectually lazy, or those that will dummy spit if they can't figure out the answer to a problem within 5 seconds. I admit I have little respect for such players, and would not want to provide anything to encourage players to not make a reasonable effort to solve problems and puzzles in-game.

I will, however, loudly and urgently add my voice to the request for a player to be able to store notes within the game (something like MS NotePad, or any other plain text editor). Surely this can't be so hard... the file(s) can be stored on the local system, and doesn't need to be protected from desktop editing by the player. Access to your notes within the galaxy map would be nice, too. As I mentioned earlier, a method for PowerPlay communications would also be appreciated.

I was excited when engineers was released as I knew that bookmarks were coming. I was soon to be disappointed, however, given the amount of information that is customisable and can be stored (essentially, only the name of the bookmark can be edited).

I like your idea of players being able to post missions/jobs for other pilots to take... but we're starting to get a little off-topic now.


Apologies! I didn't mean to spoil anything here. I tried to keep it as vague as possible, really, because there is a lot to get into with the entire mystery and I was hoping to rope you in. I got a little overzealous because I honestly love the entire UA/Barnacle mystery and the stories behind the discoveries so far.

No no... all good. You well and truly roped me in! I would love to have been involved in those escapades, but clearly I haven't been involved in that particular search effort. I have, however, searched with friends for countless hours, based on the best clues we could find (the most recent of which I have detailed earlier)... so far, to no avail. We are getting to the point where we're wondering if we're really just wasting our time.. and the information we're working with isn't a clue at all.

I have no problem accepting that players can get it wrong when it comes to clues to problems or puzzles... but I have a huge problem with spending weeks, months or years on a search that has practically no chance of success.

I can only imagine how hard some things are to find when you cut yourself off from outside information sources.

Again, this is an admission that outside information sources are needed if a player wants reasonable access to everything they paid for. I don't accept that I have "cut myself off" (although FDev have catered for that should players wish to... it's called Solo Mode), as that places the responsibility for being able to find information on the player. I'm trying to argue that it's the responsibility of the developer to provide reasonable clues to all players, regardless of their play mode, to solve problems and puzzles in-game... otherwise the game could be described as "incomplete" or bugged. For the record, I've never used Solo Mode, and I don't intend to start anytime soon. I have little respect for players who want all the benefits of Open Mode to flex their muscle or brag, but avoid risk by using Solo Mode... this is cheating, plain and simple.

I've been playing since launch and, honestly, I don't think I could have gotten to where I am without them. Honestly if you want to avoid them I think your best bet would be to go around in game and ask players certain things when you can't figure it out yourself (such as with the rares). This way you don't have to resort to the meta and you can make new friends, build a little nook for yourself in the community. I honestly think that's part of the reason they built the game in this manner, they wanted player interaction to build a world.

There is one occasion where I asked a player in-game for a clue to where I could find an item. I was given a general location and, after 3-4 hours search, I found what I needed (it was a component for a ship I was after)... but this highlights again how easy it is to find clues for anything in the game. Asking another player I reserve as a last resort. I've gone to great lengths to solve certain puzzles before, and it's a real buzz to solve things for yourself. Using Google or the like to solve your in-game problems isn't playing the game... it's demonstrating your ability to use an external search engine. This does nothing to improve your in-game skills, and detracts from the enjoyment of the game, IMO.

(I really do say honestly a lot)

I didn't notice... honestly.. :D But really, the word that appears most critically in my arguments here is what is "reasonable" when it comes to players figuring out problems for themselves. Rare items should be just that... rare. I wonder... what percentage of players have encountered "rare" items ? We haven't talked about the fact that this game/simulator is essentially a sandbox, and how that style of game differs from a more traditional format where the player can "complete" the game, but I do think it's unfair that players may miss out on aspects of the game due to a lack of reasonable clues when they've likely paid the same amount as someone else who lives on external forums or media, and who gets the very fake, so-called "excitement" of being involved in every amazing development as the game progresses, even though they may have had no role whatsoever in figuring out an answer. Are the same experiences available to a player that comes along in 2 years time from now ? How will he find a required rare item, for example ? Does this mean that news about every puzzle has to be mentioned in GalNet News articles before they're rotated out of the in-game accessible articles ? If the only clue about a problem was mentioned in a GalNet News article that was posted 1 year ago, how are players meant to find information about it in-game ?


Why spend money/effort on these things when there are plenty of people willing to do it for free, and often do a better job of it anyway? FD has intentionally leveraged the social medium as an extension of the game. This is what good developers do these days.

Personally, I would rather FD put their effort into actual gameplay elements.

As someone who generally despises social media and those countless sheep who care so little about their privacy merely for the frivolous ability to become mired in the inanities of life, I don't want social media or any other such external information source to be a requirement for any game that I buy. What a developer does in-game and out-of-game are two very different things. I don't want my game world crossing into the real one.. and certainly don't want it forced upon me because reasonable clues aren't provided in-game.

In short, I want my enjoyment to come from the game that I paid for, not from Google. There has to be reasonable chances for players to solve their own problems in-game, without having to cheat by turning to external sources.

CMDR TassieDevil
 
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They never give you enough information on anything in this game... They only just fixed the weapon/internals information...
 
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Tassiedevil I also understand your point.[yesnod] I've been playing for about 8 months now and love the game. I am a 90% solo player and from my experience this game would be impossible to play if it was not for the outside community forums. Whether this was a planned move by FDev or their lack of game design in this area I do not know. I just know that since there is little info in the game itself this has generated the players to create sites to go to share info. This game has developed into a social game and to play all aspects we fortunate or not need to be involved in at least researching the outside sources to discover things you don't know. I consider this a Real World puzzle game. Its turned into a fantastic way to learn things since you can research so much more than just the location of item "x" you get shared thoughts and experiences that go along with that info.
I have email and just recently say 3 years do a little texting. I have no social accounts such as Facebook etc... its not my style. I see the advantages and disadvantages it creates. In this instance I see and need the advantages social interaction brings to the game and I do enjoy it. I have meet some really nice folks and playing with these folks is relaxing and I laugh a hell of a lot more. There is a lot of creativity in the world and to not experience it would be a shame.
I ask for you to open up and embrace it a little to see what it can bring to your worlds both in game and RL.
Yes FDev has their hands full trying to please all folks but it's your game so do what you enjoy.
By starting this thread you have gotten involved in social media contact. FDev does read a lot of posts to check the pulse of the game. So you never know you may get your wish for more info in game.

Cheers, and hope you find enjoyment in what you do!

ps: Apologies for such a long ramble.:D
 
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