Correct me if I'm wrong but I thought Ealso got funding trough FD and not just the kickstarter and pledges? While SC is purely crowdfunded. So the budget might still be similar.
Maybe not as large, but good point anyway.
Correct me if I'm wrong but I thought Ealso got funding trough FD and not just the kickstarter and pledges? While SC is purely crowdfunded. So the budget might still be similar.
Maybe not as large, but good point anyway.
SC got a huge chunk of money from private investors. If you look at their KS page it shows "only" $2 million (Elite at $1.5 million). He used this to show his investors there would be a lot of interest in a game like that. The rest is through later pledges, purchases and investors. Not sure if Chris also put a chunk of his own money into the project, but it's possible.Correct me if I'm wrong but I thought Ealso got funding trough FD and not just the kickstarter and pledges? While SC is purely crowdfunded. So the budget might still be similar.
SC got a huge chunk of money from private investors. If you look at their KS page "only" $2 million actually came through kickstarter. He used this to show his investors there would be a lot of interest in a game like that. The rest is through later pledges, purchases and investors. Not sure if Chris also put a chunk of his own money into the project, but it's possible.
The huge number on the SC website was always the total amount of funds raised for the game - from all sources.
Really? OK, I just hadn't heard they dropped the investors' funding then.SC is "crowdfunding only" for long time already. There were private investors, but they changed that around 20M USD.
I remember when I never saw ads for games at all, but merely went to the games store and browsed until I found something that looked cool (usually an RPG) and bought itRemember those days when you waited for a game, and there was no bits of information out there? And then three months before release sea of screenshots was released, with tons of ads everywhere? That's marketing plan they aim for.
No reason why games can't co-exist together. People can own and play both, and enjoy them for whatever they bring to the genre.
I'm a backer of SC and ED and at the moment I'm more excited about ED purely because they are so close to delivering on many of their promises. I'm not even confident that SC will bring out their Dogfighting Module on Thursday.
Correct me if I'm wrong but I thought Ealso got funding trough FD and not just the kickstarter and pledges? While SC is purely crowdfunded. So the budget might still be similar.
Actually SC going for the 29th is a huge compliment to ED. For FD I think its a case of getting the core game working, get the networking sorted, introduce all the game elements (missions/mining) so you have a stable offering which demonstrates the game properly. I think this was why gamma was added. Just before that point we should have reached marketability and they can launch at 35 quid and not have the problem of the price question. I would not want to be marketing this when the price of getting it is over 50 quid. No matter how you perceive the value, to the average punter that's hugely expensive.
I believe 2 space sims can co-exist but the publishers and the buyers will automatically compare. Large budget automatically gives credibility especially in comparison to something with a low budget. Allied with hype and being in massive market (USA) SC has a huge advantage. However at some point what you deliver becomes a factor and ED will be at market earlier.
Interesting times but I hope both are a success.