I would like to know WHY we cannot see what the effect of 'hull boost' is doing to our ships.
On a battleship, the idea of putting 'lightweight armour' doesn't exactly ring true, except that 'people' are saying that 'Hull Boost' gives the ship more HP.
WHERE is this HP displayed?
Heavy Duty displays (presumably) its effect in the form of an obvious resistance value and an Integrity value.
If the Integrity is not the HP of the ship (a la Hull Boost?) then what the hell is it? I tried swapping out for a lightweight one, and the integrity dropped so presumably Hull Boost is utterly useless, or hidden, or HP and Integrity aren't even the same thing.
The 'try it and see' attitude might be good enough for some, but not for me.
How can I make an informed decision when Heavy Reinforcement upgrades are transparent, yet Hull Boost is not resolved anywhere in any form.
Presumably, we are supposed to assume that Hull Boost is better than Reinforcement in terms of raw HP, yet where is the evidence for this?
On that note, why does the Shipyard Stored Ships panel not give us better information? I am looking for a Shield Booster I stored on one of my 32 ships. I know the one I want because it uses a specific power and provides a specific boost or whatever. The Shipyard tells me 'Shield Booster' ... and nothing else.
I DO use a spreadsheet to keep track of my best ships. but my question is, why do I have to? The statistics for a given module are stored in its class instance as variables, so why aren't these variables shown without actually getting in a ship and entering Outfitting?
The Modules panel in the ship gives us the ability to see what upgrades we have, but in terms of actual details it gives us sod all. So, for that matter do the engineer selection panels. I have four shield boosters with the same upgrade on them. I want to engineer the worst one... now... which one was the worst one again? They aren't even listed in the order they appear on the ship. This is ridiculous.
Also, can I ask if module integrity is raised, or that damage to them is mitigated as the HP of the ship (or hull reinforcement - they are different things... erm... right?) increase?
Modules are like sticky-out, brightly-coloured, soft fluffy marshmallows when compared to the rest of a battleship at present. (including the GUNS? The pivotal feature of such a ship?!) It is possible to honeycomb a large ship without killing it because the ship HP and module HP are so incongruous. Just look at the Pacifier builds, the plasma builds, the multi-cannon builds and compare the insane damage they cause to the strength of modules. Something seems off.
If I'm wrong or I am missing something then please let me know, but the HP /Integrity / Module disparity is sadly lacking description, and as the proud owner of a 100% engineered ship, meticulously-calculated to within an inch of insanity, I am rather irritated by the missing information. Speculation offered by smart individuals trying their best is (sorry) of no interest to me. I want to know facts, and I don't just want them here as sprawling guestimications or unique scenario examples, I want them in the game as windows, tooltips, popups or even plain old text.
Finally, can the percentage power usage in Modules panel be changed for an actual numerical MJ value please. Prior to Engineers, it didn't matter so much because identical modules used the same power. Now, power usage differences of less than 1% of the entire ship's power may cause different modules to be displayed as the same (which is painfully wrong)
On a battleship, the idea of putting 'lightweight armour' doesn't exactly ring true, except that 'people' are saying that 'Hull Boost' gives the ship more HP.
WHERE is this HP displayed?
Heavy Duty displays (presumably) its effect in the form of an obvious resistance value and an Integrity value.
If the Integrity is not the HP of the ship (a la Hull Boost?) then what the hell is it? I tried swapping out for a lightweight one, and the integrity dropped so presumably Hull Boost is utterly useless, or hidden, or HP and Integrity aren't even the same thing.
The 'try it and see' attitude might be good enough for some, but not for me.
How can I make an informed decision when Heavy Reinforcement upgrades are transparent, yet Hull Boost is not resolved anywhere in any form.
Presumably, we are supposed to assume that Hull Boost is better than Reinforcement in terms of raw HP, yet where is the evidence for this?
On that note, why does the Shipyard Stored Ships panel not give us better information? I am looking for a Shield Booster I stored on one of my 32 ships. I know the one I want because it uses a specific power and provides a specific boost or whatever. The Shipyard tells me 'Shield Booster' ... and nothing else.
I DO use a spreadsheet to keep track of my best ships. but my question is, why do I have to? The statistics for a given module are stored in its class instance as variables, so why aren't these variables shown without actually getting in a ship and entering Outfitting?
The Modules panel in the ship gives us the ability to see what upgrades we have, but in terms of actual details it gives us sod all. So, for that matter do the engineer selection panels. I have four shield boosters with the same upgrade on them. I want to engineer the worst one... now... which one was the worst one again? They aren't even listed in the order they appear on the ship. This is ridiculous.
Also, can I ask if module integrity is raised, or that damage to them is mitigated as the HP of the ship (or hull reinforcement - they are different things... erm... right?) increase?
Modules are like sticky-out, brightly-coloured, soft fluffy marshmallows when compared to the rest of a battleship at present. (including the GUNS? The pivotal feature of such a ship?!) It is possible to honeycomb a large ship without killing it because the ship HP and module HP are so incongruous. Just look at the Pacifier builds, the plasma builds, the multi-cannon builds and compare the insane damage they cause to the strength of modules. Something seems off.
If I'm wrong or I am missing something then please let me know, but the HP /Integrity / Module disparity is sadly lacking description, and as the proud owner of a 100% engineered ship, meticulously-calculated to within an inch of insanity, I am rather irritated by the missing information. Speculation offered by smart individuals trying their best is (sorry) of no interest to me. I want to know facts, and I don't just want them here as sprawling guestimications or unique scenario examples, I want them in the game as windows, tooltips, popups or even plain old text.
Finally, can the percentage power usage in Modules panel be changed for an actual numerical MJ value please. Prior to Engineers, it didn't matter so much because identical modules used the same power. Now, power usage differences of less than 1% of the entire ship's power may cause different modules to be displayed as the same (which is painfully wrong)
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