Where is the Promised Richness of a Living, Breathing Galaxy in Elite Dangerous?

Do you want a Living, Breathing Galaxy?


  • Total voters
    69
  • Poll closed .
Status
Thread Closed: Not open for further replies.
None of the poll options are entirely accurate for me, but personally I'm finding ED to be the least immersive out of maybe all Elite games (including the original!). Immersion comes from gameplay, not bells and whistles.
 

dxm55

Banned
None of the poll options are entirely accurate for me, but personally I'm finding ED to be the least immersive out of maybe all Elite games (including the original!). Immersion comes from gameplay, not bells and whistles.

To be fair, ED is probably more immersive than FE2 already. It's just that it isn't really what it's advertised.... and that is an MMO.
Also, ED is lacking a couple of features that FE2 provided out of the box, like;
- Planetary (both airless and atmospheric) entry
- NPC multi-crew
- number of ship types (but it's getting there)

Well, planetary landings on dead worlds are already included in EDH, and it gives us a nice little GTA racer to drive around. But we have to pay extra for it... so :rolleyes:...

But it already excels everywhere else when compared to its older brethren
Graphics, Multiplayer, combat, immersion
 
Last edited:
I often feel that there aren't enough navigational hazards and/or static points of interest in the game. The derelicts hulks of previous interstellar battles from centuries past (with possible extremely rare loot in the form of experimental weapons or something!), leftover mine-fields, Pulsars bathing my ship in enough radiation to strip off my shields and overheat my ship for the entire duration of my stay, sudden gamma ray bursts or supernovae... I don't know. For a game with "Dangerous" in the title, it doesn't feel very dangerous. Warping into a binary star system and finding yourself sandwiched by the stars isn't exactly very exciting...

Trading between static routes also feels like an utter chore due to there being no automation to jumps and overshooting stations due to gravitational ery from celestial bodies forcing me to always have to take curved paths. Like, really? Twentieth and twenty-first century airplanes had and have autopilot, why don't neurally uplinked FTL-capable spacecraft have an autopilot so I can eat a cup noodle while watching the space dust roll past my screen (so that I can spill said cup noodle all over my lap when my easily predictable auto-route gets interdicted).

Heck... Speaking of automation, why do we not have the option to match speed of friendly target to make space-flying in a squadron with my wing easier?

Beyond that, as a few have said in here... There's very little player interaction, but that is rather hard to alleviate with how many systems there are. Things like the Distant Worlds expedition and its numbers do show me that people CAN band together to enliven and enrich the game, though.

There are, however, high hopes for me with much of the promised content from Horizons. I wouldn't hold my breath for them, but if they're seen through, I do think the game would be pretty close to what I'd like.
 

dxm55

Banned
You have a point. I'm surprised that there's no autopilot module (and I'm not talking auto-dock) in the game.
It should be an option for the people who just want to sit back, plot courses, and then eat some cookies.
You use up an internal slot after all, so it comes with some sort of penalty at least.
 
To be fair, ED is probably more immersive than FE2 already. It's just that it isn't really what it's advertised.... and that is an MMO.
Also, ED is lacking a couple of features that FE2 provided out of the box, like;
- Planetary (both airless and atmospheric) entry
- NPC multi-crew
- number of ship types (but it's getting there)

Well, planetary landings on dead worlds are already included in EDH, and it gives us a nice little GTA racer to drive around. But we have to pay extra for it... so :rolleyes:...

But it already excels everywhere else when compared to its older brethren
Graphics, Multiplayer, combat, immersion

It's all subjective. To me, it's probably the Elite game that pulls me in the least.

- - - - - Additional Content Posted / Auto Merge - - - - -

You have a point. I'm surprised that there's no autopilot module (and I'm not talking auto-dock) in the game.
It should be an option for the people who just want to sit back, plot courses, and then eat some cookies.
You use up an internal slot after all, so it comes with some sort of penalty at least.

The lack of an autopilot is ridiculous. Also the lack of the ability to be AFK for any time at all seriously limits the amount of time I can spend playing ED. Autopilot, pause button, multiple save slots - all needed.
 
You have a point. I'm surprised that there's no autopilot module (and I'm not talking auto-dock) in the game.
It should be an option for the people who just want to sit back, plot courses, and then eat some cookies.
You use up an internal slot after all, so it comes with some sort of penalty at least.

Amen to that.

I sorta like the idea of "trade lanes" created by autopilot routing. The biggest penalty aside from taking up an internal slot would be having a predictable route. However, that does two things: set routes would actually make it easier for wings to stay in closer proximity to each other in supercruise because it's automated, so ships guarding traders wouldn't be 20km away when they get interdicted, for example; the next thing is that it gives pirates a sorta "easy" route to watch. Maybe I've been taking all the wrong routes at the wrong times of day, but I've never once been pirated and would be very excited to be interdicted by a player.

Unrelated, but another thread was suggesting doing something about making Nav Beacons a mandatory thing within the bubble, or at least making them more... Relevant. Something should be looked into, for that.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom