Where is the thrill

Picture this, you're in a small ship, around you, the instant flashes of beam weapons being thrown at one and other by warring juggernauts, your ears are deafened by explosions and great capital ships are sliced in half as the war unfolds. You're darting in and out, attempting to avoid missile locks or falling victim to one of the super beam weapons which these monstrous ships employ to do their bidding - this was the scene from many missions in the epic space battle FreeSpace 2.

Yet, despite Elite: Dangerous being embryonic, set in a vast and almost unimaginable space of some 400 billion suns, the best you might occasionally get involved in is a skirmish with repetitive and predictable outcomes. There is no sense of thrill, no sense of intensity. Perhaps when an NCP is matched above you and it takes all of your skill and cunning to outwit it, but even then, there is no sense of being part of a greater whole. And this is Elite's biggest problem. There's no thrill.
Kepler, the NASA planet hunter mission, found 4000 worlds in a tiny patch of the heavens, using the findings we can estimate that from the 30 billion predicted Earth-like worlds, the Milky Way will be occupied by approximately 100000 intelligent, technological races. But yet, Elite has been create in the total and abject absence of any. Some would argue that the fermi paradox says otherwise - I say, the fermi paradox is flawed by virtue of the fact that it is based on our predictions about what technology may come, and given that any prediction about what humanity would have 10-20 or 100 years ahead has been utterly wrong, it is fair to say that guessing what aliens might have is a fools task. I strongly suspect that any intelligence moves beyond radio, beyond electromagnetic transmission within a few hundred years and therefore falls silent to radio telescopes. What does all this have to do with anything?

What is really needed is an injection of intrigue, danger and wonder. LIFE! Conflict. Misunderstanding. Coming face-to-face with a vast ship of unknown origin and maybe running like hell when your shields suddenly just shut down?! How about weapons beyond projectiles and those that are actually conceptually backward when you think about what is possible. The vision is too limited. Code for some random events... there you are, happily going after a sidewinder NCP when out of nowhere a vast ship turns up, you get scanned, you worry, energy diverts to shields, next thing you hear "incoming missile" (or other exotic weapon) and boom, you're running. Or, perhaps the empty husk of an old and ancient ship, surrounded by delicious cargo, waiting to be scooped up and taken away!

How about puzzles? Entering an asteroid field and losing power to your engines, find yourself in some kind of dampening field. Perhaps you can signal for help or perhaps your being trapped by mines, which you target, destroy and suddenly your thrusters return to full power?

The weapons choice too small. People LOVE variety. Give people two bowls of sweats, one all the same colour, the other assorted, they'll always opt for the coloured sweats - as I say, people love variety. So why not have blue lasers, powerful beams, plasma weapons, ion cannons, graviton pulses or perhaps exotic matter projections, bombs or anything but primitive accelerated mass projectiles?! At least give us a few more options.

What it really needs is for there to be a constant and steady stream of traffic... how about being in super cruise when you notice a capital ship being escorted? Following it to a conflict? How about the enemy just turning up in your space and having a go? Elite: Dangerous is too staged, it isn't dynamic, it isn't intriguing, it isn't varied and it is FULL of potential.

I finally leave with some more nostalgic reflection upon an epic space sim combat series, Colony Wars for the Sony Playstation. The game was amazing, the music theatrical, it had presence. Your missions would take you between giant capital ships too busy to care about your presence, but with swarms of fighters waiting to take you out. You should have to travel half the galaxy in the small, slim, tiny, pathetic hope that you might happen upon "warning, capital class ship detected" - which, credit where credit is due, is truly epic. The sound effects, the music, the way they appear, it heightens ones senses and prepares you for that "oh heck" moment. But then, you see to ships apparently stuck in a static war where neither appears to cause much harm? How about a second, third, forth or fifth ship appearing, how about one of them going pop as it succumbs to overwhelming fire power, causing a shock-wave to ripple space and time!

Either way, whilst Elite has focused amazingly well on detail, fx and capability, it has neglected these simple things. Give ups more weapons, give us customisations, give us cockpit colour customisations, give us aliens, give us danger, give us unpredictability, once you've added some of these things in, I reckon no game will be able to come close to Elite in creating an all-consuming space sim experience. Thoughts?

Thanks :)
 
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..... stop playing Solo then.


nah in all seriousness, Elite does have it, an alien Race in the Thargoids. they just haven't made an appearance (directly) yet. and thats good, thats suspence, you know they are there, you know they are deadly, you know they will, when the time is right for them, make an appearance. And if they are there, so could others be.

I think FD got it spot on with them not introducing them straight away... it creats a great story arc in the buildup. I heard the the devs might consider the posibility of the first human interaction with the Thargoids will dictate their relationship with us, imagine if they came in peice, because they had an enemy that was beating them and they needed to band with us, but before such a message could be transmitted we attack them because.. wel... reasons. Then you may have a war between two species, and a 3rd waiting in the wings... I hypothasis.

But the point is, he game has what you are after, you just got to go seek, or wait for what ever is out there to come to you.


Note: I never played the original elite, to my shame, so I have been doing a lot of reading and listening, so my facts maybe off, feel free to politly correct me.

Peace!
 
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I'll Post this again, read it, accept it and be patient:

This alpha has great potential. FD doesn't really realize how much really.


For now, walk into this understanding that it is not a finished game. This is an alpha, at best. If you accept that, the product can become very enjoyable.
 
I'll Post this again, read it, accept it and be patient:

This alpha has great potential. FD doesn't really realize how much really.


For now, walk into this understanding that it is not a finished game. This is an alpha, at best. If you accept that, the product can become very enjoyable.

This is a full released game, regardless of opinion on it's development stage. for that reason the OP is right to have certain expectation of the game.

please don;t confuse expantions/seasons/new content and completing an incomplete game
 
Haha - I never played solo, honest!

I find myself lost in the game - I have gone out and sort interaction and found only more repetition, only to go back to other places that at least had a little something. My friends who bought the game stopped playing after a short time. My little brother speaks of "repetitive jump sequences" and "boring repetition" with regards conflict zone engagements; both that are begging for variation - pointing out that when you've loads of jumps to make it get so... repetitive. The real universe and the uncertainty principle mean that nothing is the same, so really some variation would be a good idea to break up the monotony of it. He also said that he found the lack of mission chains frustrating. He was right, I find the chains hard to follow. Sometimes I think I have found something interesting, I go to stated location and I am confused by the dialogue as to whether I should engage, complete the mission, give up - it doesn't flow at all - I wonder... "do I need an interdiction device for this?" but before I can go and get one the mission has expired - or is it even worth changing my ship outlay for something that might lead to more nothing? Ya know?

I am not exactly suggesting quest chains, but it WOULD be nice to have people contact you, NCPs, suggesting you do missions and have them lead you down the right path so you get an idea of how it works. My sister just found the game too complex and too "empty" - saying that she couldn't make any meaningful money without ending up losing what she made or boring her self into a coma. Recently I found that it is so much harder to make money on bounty too.

Sometimes I consider taking off in any direction and exploring, but again, in a universe that should be FILLED with live, the game is a vacuum and the developers should have given more priority to creating atmosphere, variation and excitement over realism.

I knew of the Thargoids. I like the idea of a quiet introduction. But look at it from the other point of view, from the 5 friends I have that bought and played the game I am the only one still playing. The others all lost interest. If that is a small cross-section of the customer base then the devs have made a grave error. They need to create variation and intrigue, and do it quickly; people won't care that the Thargoids arrive if no one is willing to give it a 3rd shot (after the disappointment of Horizons) and the game will suffer because of the lack of money coming in.

I would also argue, games like FreeSpace had warring species from the outset. Conflict is a great way to engage peoples intrigue and excitement in a game. And so far there is too much speculation. Even the words "the Thargoids are coming" in any one of the many dev updates would have likely been enough to keep people playing and waiting for their first fateful encounter with the unknown.

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It won't have if people get so bored with the title that they don't care what is added because they go to other platforms which offer what they want. I am not disagreeing with your statement, but as I just mentioned, out of 5 people who I know, in person, that bought the game, I am the only person who hasn't gotten so bored that they've abandoned the title altogether - so whatever the devs are doing, they need to move quickly - if my friends are an example of a wider pattern then they risk having a lot less customers to play/buy the game and future expansions because they'll have given up on it - and I am not so far off from that myself! Again, as just mentioned, just one sentence from the game makers could have kept peoples attention and given them something to hold on for; "the Thargoids are coming" - that would do it, just that alone.
 
Conflict Freespace 1 and 2 were awesome, as was Freelancer - in many ways I rate Freelancer as the closest we have ever had to a good Elite successor. Is Elite: Dangerous there yet? No - not at all, way too many fundamentals are unfinished...but.......I believe in a couple of years it will be awesome. Or dead.
 
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