Newcomer / Intro Where to submit bounties

Hello CMDRs,

I am being told to submit bounties of a faction locally. Usually I don't care, because i see I can submit them anywhere in the bubble. All I see is reputation change, no matter where i submit them.
When i am being told i should submit the bounties locally i laugh it off, but it does make me wonder.
I tried finding some more info on it, but see weird stuff i think is related to Horizon.

Is there a certain advantage to submit bounties locally?

o7
 
Are you talking
- about bounties you need to pay because you did something bad
or
- bounty vouchers you want to cash in because you killed some bad guys?

Likewise, are you talking about
- dealing with the local administration
or
- dealing with an interstellar factor?
 
Are you talking
- about bounties you need to pay because you did something bad
or
- bounty vouchers you want to cash in because you killed some bad guys?

Likewise, are you talking about
- dealing with the local administration
or
- dealing with an interstellar factor?
I am refering to bounty vouchers.

I don't have a problem with submitting them. I want to know in particular if there would be a reason to submit them locally. Does it have BGS benefits for the faction that is will gain influence?
 
I think the issuing faction in the place where you submit them gets the BGS bonus. If you want the nitty gritty, I'd suggest you hop over to the Turning The Wheel thread and ask there - those guys are the absolute wizards at BGS handling.

Say, you collect some vouchers for faction A in system X. Faction A also has a presence in the neighbouring systems Y and Z. Now, in system X, they're native and sitting at a comfortable 60% influence. So they can't be ousted, and increasing their influence would - ultimately - only lead them into a costly expansion. On the other hand, they may be hanging by a thread in system Y and you want to preserve them there. In this case, it makes sense to hand in those vouchers in system Y, strengthening them there.

The other reason to recommend that you hand them in where you got them might be that you only get the cash from the people who orignally posted the bounty, i.e. when you kill a guy that had a bounty fom The Glorius Peasants of Raxxla, you won't get any money for this from the Alpha Centauri Trout Fishers. And the only place where you are pretty much guaranteed to find whoever issued the bounty is in the system where you killed the wanted ship. As a rule of thumb, that's good enough for everyone wo doesn't want to play the BGS.
Of couse, you also can cash in any bounty at an IF, but that'll cost you the IIRC 15% service charge. And I don't know any more who (if anyone) reaps the BGS benefits when you hand in these bounties at an IF.
 
I think the issuing faction in the place where you submit them gets the BGS bonus. If you want the nitty gritty, I'd suggest you hop over to the Turning The Wheel thread and ask there - those guys are the absolute wizards at BGS handling.

Say, you collect some vouchers for faction A in system X. Faction A also has a presence in the neighbouring systems Y and Z. Now, in system X, they're native and sitting at a comfortable 60% influence. So they can't be ousted, and increasing their influence would - ultimately - only lead them into a costly expansion. On the other hand, they may be hanging by a thread in system Y and you want to preserve them there. In this case, it makes sense to hand in those vouchers in system Y, strengthening them there.

The other reason to recommend that you hand them in where you got them might be that you only get the cash from the people who orignally posted the bounty, i.e. when you kill a guy that had a bounty fom The Glorius Peasants of Raxxla, you won't get any money for this from the Alpha Centauri Trout Fishers. And the only place where you are pretty much guaranteed to find whoever issued the bounty is in the system where you killed the wanted ship. As a rule of thumb, that's good enough for everyone wo doesn't want to play the BGS.
Of couse, you also can cash in any bounty at an IF, but that'll cost you the IIRC 15% service charge. And I don't know any more who (if anyone) reaps the BGS benefits when you hand in these bounties at an IF.
That is quite interesting. Thanks for typing that.
 
You can turn in bounties anywhere.
If you care about the result, you should hand in the bounty in a system where the faction is present. This will boost the influence of the faction in that system.
 
I am refering to bounty vouchers.

I don't have a problem with submitting them. I want to know in particular if there would be a reason to submit them locally. Does it have BGS benefits for the faction that is will gain influence?
If you want to do a lot of bounty farming, it would make sense to sign up to one of the PP powers that give the bonus on bounties (Arissa or Nakato), then you can pay them in to any of your PP contacts to get the bonus, which goes up to 100%, so you can get 2.5 times as much money when you use PP and the kill warrant scanner.

When you use a kill warrant scanner, you get about 25% extra bounty money too. The PP contact will pay you for all the KWS bounties as well as the local faction ones. Without signing up to PP, you can only cash in the bounties in systems with local aligned factions, otherwise you have to go to an Interstellar Factor, who you find in low security system stations. he will pay you for them, but he takes 25% of the money.
 
Thanks Hugh,

Good explanation. I am elite II, so i have been around submitting quite a few vouchers. I just wanted to know the impact on BGS.
I am also pledged to Arissa. Nice layout bonus with the PP contact and even better in the stronghold.
The warrant scanner looks to see if there are other factions that put a bounty on the pirate that will add to the payout.

See you in space. Happy bounty hunting o7.
 
Thanks Hugh,

Good explanation. I am elite II, so i have been around submitting quite a few vouchers. I just wanted to know the impact on BGS.
I am also pledged to Arissa. Nice layout bonus with the PP contact and even better in the stronghold.
The warrant scanner looks to see if there are other factions that put a bounty on the pirate that will add to the payout.

See you in space. Happy bounty hunting o7.
OK.

Just in case you don't know, and for anybody else reading, you can put the KWS on the same trigger and group as your lasers or multi-cannons so that it scans while you're shooting. You don't have to scan first. Engineer it for quick scan if you can.
 
OK.

Just in case you don't know, and for anybody else reading, you can put the KWS on the same trigger and group as your lasers or multi-cannons so that it scans while you're shooting. You don't have to scan first. Engineer it for quick scan if you can.
Another trick if you have a ship where you can run with the weapons on one trigger.
If you bind a secondary binding to the other trigger that can be locked on, such as a rotary control or a key you can hold down with a weight you can have the KWS on this and it will scan anything you target without you shooting at it and as automatically as the basic scan.
 
Another trick if you have a ship where you can run with the weapons on one trigger.
If you bind a secondary binding to the other trigger that can be locked on, such as a rotary control or a key you can hold down with a weight you can have the KWS on this and it will scan anything you target without you shooting at it and as automatically as the basic scan.
Thanks. I think it was me that invented that back in 2014, when I first started playing, using a D-cell battery on the top right key; however, there are a few things that cause it to unlock, like changing firegroups, changing instance and something else, so you have to keep an eye on it to make sure that it's still scanning. When it stops, you just lift the weight off and put it back. Now, with an engineered fast scan KWS, it's unnecessary, so it's a long time since I've done it. It only really works with an all laser build, which is what I always recommend for pirate farming anyway.

One other thing, there used to be a problem when it showed bounties on ships, which were not "wanted" in the system you were farming in, so if you went by the left panel, you'd shoot them and get into trouble. I know they sort of fixed that a couple of years ago, when they added a new red status to some ships, like "warrant" or something. Do you know if that covers all ships KW scanned? Obviously, you don't get that problem when you only do the normal scan to see wanted or not, then do the KWS while you shoot with it bound to your main trigger.
 
Thanks. I think it was me that invented that back in 2014, when I first started playing, using a D-cell battery on the top right key; however, there are a few things that cause it to unlock, like changing firegroups, changing instance and something else, so you have to keep an eye on it to make sure that it's still scanning. When it stops, you just lift the weight off and put it back. Now, with an engineered fast scan KWS, it's unnecessary, so it's a long time since I've done it. It only really works with an all laser build, which is what I always recommend for pirate farming anyway.

One other thing, there used to be a problem when it showed bounties on ships, which were not "wanted" in the system you were farming in, so if you went by the left panel, you'd shoot them and get into trouble. I know they sort of fixed that a couple of years ago, when they added a new red status to some ships, like "warrant" or something. Do you know if that covers all ships KW scanned? Obviously, you don't get that problem when you only do the normal scan to see wanted or not, then do the KWS while you shoot with it bound to your main trigger.
My workaround for the bounties on not wanted locally ships was to have the KWS marginally slower than the standard scan so I would see the ship show clean first.

I am not fully aware of the rules about unscanned wanted ships and ships only wanted elsewhere I tend to be old fashioned and only shoot them if it says wanted.

It would have been 2017 when I saw someone’s version of the battery tip, it never worked for me due to the type and angle of my keyboard but I loved the concept. Of course after I had bound the rotary control in I had to a few sessions later unbind Fire Deploys Hardpoints so I could leave combat by jumping.
The binding I also find useful for various aspects of mining.
 
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