Thank you for calling The Thargoid Invasion Department. Please listen carefully as our menu options have changed.
If you'd like to have us invade your star system, please press one.
If you'd like to have us invade someone else's star system, say an opposing faction, please press two.
If you'd like to surrender to an invasion currently in progress, please press three.
Please note that pressing three will require you to admit that all your base are belong to us.
I almost wet myself
<sfx: smug, self-satisfied automatic door voice>
Glad to be of service.
</sfx>
People should know by now that the Thargoids only work one day a week, and that's on Thursdays. They should of been called Thurgoids instead of Thargoids.
I guess D-Day should be renamed "Th-Day."
All in all, I'm not sure the genre of Elite Dangerous particularly works with Freespace-like alien invasion stories. Could a different sort of story work well? Possibly. But I think the biggest problems will be linearity/railroading/one shot: how do you balance the war so that the outcome demonstrably depended on player actions, rather than being a near-unavoidable walkover for one side or another? ... because if you don't, no-one particularly has any incentive to engage with it.
I believe Freespace 1+2 were single player games. Not sure how you'd do this kind of thing with an MMO but you made a lot of excellent points with your post. Thing is, you have US already in the game. Someone coming in, say a year from now as a new player, is going to have the experience of just coming into the middle of this movie.
EDIT: Sorry, realized it could be single OR multiplayer.
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