Where's that thread asking for pure bug fixes in 2.5/3.0? Check this out

theirs more story and Emerson in Stellaris then there ever will be in elite ,working economy, vared crime and punishment system over arching story line , with bonus bug fixes and capable devs + a big modding scene ...even established exploring mechanics when i come to think about it
 
theirs more story and Emerson in Stellaris then there ever will be in elite ,working economy, vared crime and punishment system over arching story line , with bonus bug fixes and capable devs + a big modding scene ...even established exploring mechanics when i come to think about it

Not actually heard of this game. Weird.

That on the page OP linked one of the earlier suggestions is "stronger combat development" suggests that they've gone in different directions rather than one being outright superior, and it's easy for everyone here to forget ED was never sold to you as a completed work. But...worth a look I dare say.

EDIT: Ah it's a third person strategy game. Yet again, people are making ridiculous comparisons between games of an entirely different nature simply because they're set in space. Did you hear that, "make ED more like EVE" crowd? What next...Make CoD more like World of Tanks because they're both about war?
 
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Not actually heard of this game. Weird.

That on the page OP linked one of the earlier suggestions is "stronger combat development" suggests that they've gone in different directions rather than one being outright superior, and it's easy for everyone here to forget ED was never sold to you as a completed work. But...worth a look I dare say.

EDIT: Ah it's a third person strategy game. Yet again, people are making ridiculous comparisons between games of an entirely different nature simply because they're set in space. Did you hear that, "make ED more like EVE" crowd? What next...Make CoD more like World of Tanks because they're both about war?

...I said nothing about making the games more similar, simply that Paradox were doing a free bugfixing patch after their first wave of content patches, something ED needs badly, but I'm not so sure FD will do.

Their attitude seems to be: 'bare bones only, make em pay for it, and if they don't like the skeleton of an implementation we put out, we stop developing it entirely. After all, we aren't going to get paid to FIX something, only for shiny new stuff! (that nobody wants half finished)
 
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I'm sure many people at Frontier want to just sit down for a few months and repair things. Software development is a constant process of learning, and when you look back at older work, you (almost) always want to hit yourself in the face for being stupid; I'd go so far as to say that if you don't, you aren't doing it right. There's the odd piece of shining brilliance that you keep being proud of, but by and large, yesterday's code is always bad by today's standards. But for now, you and everybody using what you wrought have to live with the bad decisions made by your slightly younger, slightly dumber self. The problem becomes one of time and money. If you just repair things, you aren't creating anything new that people are willing to pay for, and you also run the risk of breaking things in other places, so it's a cascade of spent time all over the place that has to be paid for.

My hope at this point is that Frontier aim slightly lower with the next paid add-on (let's call it "Season 3" even though nobody knows anything about the nature of that beast yet) and allow for smaller, slower steps.
 
Wow, a game where the Devs actually said to the gamers

"We know the game needs QOL updates, so that's what we're going to do"

Unbelievable!

Can tell that's not from FDs website.
 
Isn't that similar to what we saw with 2.2.03? We even had a beta.

And 2.3.01 (and other intermediate updates) are primarily bugfix patches.
 
Their games usually cost around 250€ if you want all DLC... I also think it's nothing special that they release a patch that tries to fix bugs. Isn't that what patches are supposed to do? Anyway, I absolutely enjoy EU and I'll buy Stellaris when they finished development and the game doesn't cost 250€.
 
Their games usually cost around 250€ if you want all DLC... I also think it's nothing special that they release a patch that tries to fix bugs. Isn't that what patches are supposed to do? Anyway, I absolutely enjoy EU and I'll buy Stellaris when they finished development and the game doesn't cost 250€.

I think you forgot to add EDs store DLCs. So Stellaris aint so expensive =)
 
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While I do like the Utopia expansion for Stellaris very much, it was released too early, and is in need of plenty of bugfixes and rebalancing. That's what the next upcoming update will be about.
So, a more apt comparison would be: imagine if Frontier released 2.3 beta 3 as 2.3 live, and then announced that 2.4 is going to be fixes and balancing only.
 
Bit of a follow-up on this. So the Utopia expansion's state was bugged enough that the next major patch, 1.6 "Adams", was focused almost entirely on bugfixing. The "bugfixes" part of the changelog is quite impressive. However, despite all this, the update launched with rather serious new bugs, so... Two steps forward, two steps back?
 
Thats about all it would take to get me to start playing again. I can ignore the engineers if i do pve, but bugged combat missions preventing me from giving my full support to my local player faction was the last straw.
The problem with this is that bug fixes dont sell downloads, flashy new features do.

In the long run bugfixes DO sell downloads, as they show the developer cares about their game.
 
In a large team having everyone working on bugs is not necessarily an efficient use of everyone's time. FD actually do push out a large number of fixes with each update if you read the patch notes. I think they are doing OK at that. Trying to fix every bug before moving on to new stuff may be appropriate for NASA but I don't think it is for a game that's under ongoing development
 
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