Powerplay Where's the cycle tick?

A sub game in which the time element is pretty important. Failure to provide reliability in that is just utterly game breaking.

Effectively invalidates any integrity Powerplay has left.

It might seem minor, but it really is not.
 
Well, they owe us one hell of an explanation.

I just watched over the last hour the Alliance fortify systems to avoid getting shot into turmoil from the work done there.

If that goes through, this does not bode well as I have just about lost faith in this company to deliver something in working order, especially after all the powerplay      this week.
 
A sub game in which the time element is pretty important. Failure to provide reliability in that is just utterly game breaking.

Effectively invalidates any integrity Powerplay has left.

It might seem minor, but it really is not.

OMG we are doomed! The end cometh! :eek:
 
I just undermined a system and the fortification was at 84% when the cycle was supposed to happen. Now somehow because of the delay the undermine was cancelled because someone had extra time to fortify. This isn't right. The effort I put into undermining the system and the effect it would have had on the Power has just been wasted. I'm not happy about this.
 
You have neglected Power Play for too long! This is the wrong on so many level. How can you play an unreliable game and negate all of our actions in one sweep?
 
So pp decided to go         itself huh?
Fdev: lol sry guyz! Power play is canceled! But don't worry! We have tire tracks on planets now!
 
I undermined Leesti and it was at 84% fortification when the cycle was supposed to hit. Somehow it didn't and now it's been cancelled because the alliance had extra time to fortify.
 
Well, they owe us one hell of an explanation.

I just watched over the last hour the Alliance fortify systems to avoid getting shot into turmoil from the work done there.

No. Just to be clear, at the cycle tick Mahon was a +203 if we won all of our expansions. We realized that the tick wasn't happening, and to avoid getting T-boned by a bunch of people suddenly running out and undermining us further to push us into turmoil, we fortified a few systems to get our CC up. Better safe than sorry.

What we're hoping will happen is that 0 merits handed in after 06:59:59 today counts towards cycle 52, but this being a PowerPlay bug I'm not willing to take any chances.
 
No. Just to be clear, at the cycle tick Mahon was a +203 if we won all of our expansions. We realized that the tick wasn't happening, and to avoid getting T-boned by a bunch of people suddenly running out and undermining us further to push us into turmoil, we fortified a few systems to get our CC up. Better safe than sorry.

What we're hoping will happen is that 0 merits handed in after 06:59:59 today counts towards cycle 52, but this being a PowerPlay bug I'm not willing to take any chances.

Like I said, Leesti was undermined when the cycle should have hit. The should have put Mahon into a negative CC balance.
 
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I just undermined a system and the fortification was at 84% when the cycle was supposed to happen. Now somehow because of the delay the undermine was cancelled because someone had extra time to fortify. This isn't right. The effort I put into undermining the system and the effect it would have had on the Power has just been wasted. I'm not happy about this.

I agree. The cycle result should be that Leesti was undermined and not cancelled. It's not something that would have turmoiled us though - we'd be at about 200 CC positive if we won all three hostile expansions.
 
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