Where's the police?

Hello Commanders,

so I was hanging around a bit in a few populated systems and waited for some commanders to interdict and attack me, which didn't take too long. I wanted to see how long it takes for the police forces to arrive.

My Python was prepared for combat and I tried to extend the fights as long as possible, but I never had any police ships come to my aid, although "report crimes" is switched on, the attackers gained bounties for attacking me, and SC was full of police ships patrolling the systems.

So, whats up with them? I had them arrive after a while, when attacked by NPCs, but never when other commanders attacked me... Does the police not respond to PvP offences at all, or what are they all doing?
 
Fair point OP, There is no policing at all for PVP encounters, Ofcource it shouldn't be like Eve where Conchord (police) comes in instantly after 10 seconds, But the Police in supercruise should persistantly be notified about this, Or at least jump in like they do so for NPC interdictions.
 
There are police for PVP encounters, I've had them turn up when attacked. BUT I was allied to the local forces, so that might've had something to do with it.
 
Fair point OP, There is no policing at all for PVP encounters, Ofcource it shouldn't be like Eve where Conchord (police) comes in instantly after 10 seconds, But the Police in supercruise should persistantly be notified about this, Or at least jump in like they do so for NPC interdictions.


I see... so, is this working as intended? I can't believe this... I remember the devs talking about being able to make the police as strong as they want to prevent griefing and pointless murder... and now it makes no difference wether I fly through anarchy space, or SOL itself? Anarchy is everywhere?

I agree, police should not always arrive in an instance... pirates, assassins and even raving lunatics must have the ability to do their jobs. But it should surely depend on the securiy level of the system in question. I wouldn't mind it being suicidal trying to pirate in highly militarized systems like SOL or Achenar. Just like in realiy criminals should have to stick to less secure systems, and even there the police should arrive after a while, except of course anarchy space.
 

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Even if you're allied, the police response is slow. When I kill elite anacondas for assassination missions, they usually don't show up until the target is already dead, and it takes me around 4-5 minutes or so to kill one.
 
i think the police have the same problem other players do. they come into probably the spot where the crime occured after a [secret FD won't tell us] amount of time..

with a 10-12 (15?) detection range, you get far away from that fast. they can't find you and just fly around aimlessly. all together it results in a long response time.
 
in populated areas they should arrive instantly and make the Pirates life hell

in high security systems it should be a bit faster. in low security it could remain what it is now.

i don't want to see eve concord style 'you will be destroyed in all circumstances' type police. a well armed wing should be able to fight them off.

one thing i do like about this game is that npc's don't fly magical ships that are more powerful than ours, including the police.

it's d-d-d-dangerous out there!
 
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Have you ever called the police for something in RL? I grew up in San Bernardino, CA. and unless someone got shot, stabbed, or is otherwise about to die you have to wait a minimum of thirty minutes for any response. And they only have to travel 5 miles, not 5 light years. Another thing of note, if you cant win the fight then waiting for the cops to show up and save you will only result in death, working as intended IMO.
 
Have you ever called the police for something in RL? I grew up in San Bernardino, CA. and unless someone got shot, stabbed, or is otherwise about to die you have to wait a minimum of thirty minutes for any response. And they only have to travel 5 miles, not 5 light years. Another thing of note, if you cant win the fight then waiting for the cops to show up and save you will only result in death, working as intended IMO.
if they can spot your signature they should be capable of jumping straight in to the exact location instantly and being space police they should have more advanced tracking equipment
 
in populated areas they should arrive instantly and make the Pirates life hell
Not instantly, but I do agree that in highly organized and civilized systems, the police response should be pretty rapid. Like say within a minute or two a patrol of 2-3 lawmen come along if you get interdicted or for that matter, you interdict someone else. And should a fight ensue, backup is half a minute to a minute away.

In less organized systems, it would naturally be harder to get the law away from their donuts and coffee. A slower response time, if they bother to show up at all that is. Hmmm, come to think of it, why not have corrupt cops as well in highly dysfunctional systems? Say they come in, do the usual scan, and will fight for the highest bidder? Payment up front naturally. No credit, no questions.

As it is, whether or not the law intervenes even in high-population democracies is a throw of the dice really. I've been on assassination missions where I've tried to wait for the law to arrive and make the job a bit easier, but to no avail.
 
Police does nothing, actually, even if you are allied!?!

I have happened to roam around Meinjhalara for some time now, since there are some excellent trading routes around there. Over time I did missions and became an ally of the local powers (indepentent).

Now I decided to try mining (for a change) and flew to a Ressource Exctraction Site in the system. After some time harvesting silver, I was suddenly attacked by a Cobra. Being unprepared, he nearly ripped my Cobra, but I managed to get away and attack him.

Since I am an ally, I saw some 'green' police Vipers there and hoped, they would help me. One even came close, stood there and... did nothing?

So what tf does this mean? The Cobra could have been a bounty hunter (some parking tickets unpaid) and I am hostile with Federation, but I was attacked in an allied system...?!?

Are police neutral towards bounty hunters?

Any suggestions (Apart from a note to Frontier).
 
I cant confirm for 1.1 butI have had NPC police help with a PC bounty hunter trying to claim a bounty I had from a different Juridiction.
I was out matched so I could only say it felt like forever for them to arrive and they scanned me first before the other chap.
 
Did you, perhaps unknowingly, disable "report crimes"?

No, thx, so I guess it was a bounty hunting thing. Paid it now and there is not one ship at the RES. But still... What weights more: Being allied to a goverment or fines at another system? ^^
That's quite unbalanced, 'cause on the other hand I became hostile with Feds only due to fulfilling missions (no attacks, some smuggling) at indep systems.
I mean, the guys I am allied with do not help me, but the whole Fed turns against me, 'cause I did some business unfavorable for some small local organisations?
So I guess the law and prosecution system will develope there within the 'next' 1300 years... ;)
 
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Nah, they're trying to be realistic. When you get back to the station phone them up and a civilian will give you a crime number. That's what happened when my car was stolen. I never even got to speak to a copper. Obviously things haven't got any better in a thousand years.
 
Nah, they're trying to be realistic.

So you mean, if I am contracted by - let's say - a Swiss company (neutral) to transport Swiss-cheese from Zurich to London (in NATO), and an English cheeseproducer/-trader approaches me with an alternative deal, but I stick with my original contract - after a while whole NATO turns against me? I am not Vladimir...

That's not realistic, that's , but I agree with you about police services being handled more and more by private companies...
 
In my experience they show up just in time to not have to fight the guy who interdicted me, but still prevent me from scooping up anything he might have dropped shortly before I blew him up.
 
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