Which Cannon Is The Best On #4 Huge Hard Point?

I am finally getting around to arming my Cutter. I bought it for the cargo space to finish ranking up to Elite Trader over a year ago.

Plan on using 3C and 2D beam lasers to take down shields and use a cannon on my #4 huge hard point.

Which would be the best; cannon, fragment cannon or multi-cannon?

I want to do this before 3.0 drops so I can engineer anything that I need to before everything changes since I am L5 with all Engineers. Since I already have thrusters, shields and the FSD engineered I would only need to engineer the PD, PP and whatever weapons I decide to upgrade.
 
I am finally getting around to arming my Cutter. I bought it for the cargo space to finish ranking up to Elite Trader over a year ago.

Plan on using 3C and 2D beam lasers to take down shields and use a cannon on my #4 huge hard point.

Which would be the best; cannon, fragment cannon or multi-cannon?

I want to do this before 3.0 drops so I can engineer anything that I need to before everything changes since I am L5 with all Engineers. Since I already have thrusters, shields and the FSD engineered I would only need to engineer the PD, PP and whatever weapons I decide to upgrade.

Depends on what you want that hardpoint to do. Do you want to smash modules and Powerplants once their shields drop? Go with an Overcharged High-Yield Cannon. Want to apply the Corrosive debuff for your other weapons? Go with a Rapid Fire Multicannon.

Frag Cannons don't come in a Class 4 size, so you'd be loosing some armor piercing there. Rather than Frags, perhaps consider a huge PA?
 
No matter what cannon you install on it, it would still be Cutter.

Meaning it's the worst PVE combat ship out of the Big 3. It's even worse than T10.
 
Which Cannon Is The Best On #4 Huge Hard Point?

Sounds like the Proper Question to start a Bar Fight..!

Fly High, Drunk And Stoned CMDR's!

[alien]

-gus
 
No matter what cannon you install on it, it would still be Cutter.

Meaning it's the worst PVE combat ship out of the Big 3. It's even worse than T10.

I'm a little perplexed here - I'm currently sitting on a large pad in a fully combat spec Cutter restocking and refueling for another 2+mill Credit run in my local HazRes. Why is the Cutter "...the worst PVE combat ship out of the Big 3?"
 
No matter what cannon you install on it, it would still be Cutter.

Meaning it's the worst PVE combat ship out of the Big 3. It's even worse than T10.

The Cutter isn't the worst PvE combat ship out of the three especially if you engineer it.

Engineered or not, it's fast so it can get to the target way faster than the other 2 or 3 big ships. Even though it has a smaller distributor than the Corvette and the Anaconda, it's still not slouch. It makes an awesome gunship with five multi-cannons and two lasers and has plenty of power for them. It also works great as a missile boat when you put guided missiles on the four mediums.

I have an engineered battle wagon version of each of the big four and I like them all for different reasons. Don't listen to the trolls who want you the believe that it or one of the others are inferior.
 
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I'm a little perplexed here - I'm currently sitting on a large pad in a fully combat spec Cutter restocking and refueling for another 2+mill Credit run in my local HazRes. Why is the Cutter "...the worst PVE combat ship out of the Big 3?"

Maneuverability and power distributor.

Cutter is the least maneuverable ship out of Big 3 - it's a known fact. And you need maneuverability in PVE combat - way more than speed - if you fly with fixed or gimbaled weapons. Cutter simply cannot bring them at target as fast as Conda or Corvette.

Cutter has C7 PD - while Conda and Corvette have C8. Not a big deal if you run all-efficient build, but turns into a big problem if you want something more power-hungry.

Not sure what to say about "2+mil run". It's a good run for Vulture, but for Conda or Corvette (and even for Cutter) it's nothing.
 
The Cutter isn't the worst PvE combat ship out of the three especially if you engineer it.

Engineered or not, it's fast so it can get to the target way faster than the other 2 or 3 big ships. Even though it has a smaller distributor than the Corvette and the Anaconda, it's still not slouch. It makes an awesome gunship with five multi-cannons and two lasers and has plenty of power for them. It also works great as a missile boat when you put guided missiles on the four mediums.

I have an engineered battle wagon version of each of the big four and I like them all for different reasons. Don't listen to the trolls who want you the believe that it or one of the others are inferior.

Speed is way less important than maneuverability in both CZ and RES. In the former, targets literally fly to you - no need to chase them all over instance. In the latter, pirates also tend to prioritize you over miners, and if they don't, there's always a long-range laser.
 
I like the gimballed Class 4 MC with corrosive shell on the Cutter. G5 efficient or long range. I use long range turrets on the pylons and gimballled efficient bursts on the Large mounts.

Use what you like, there's no one right answer anymore.
 
Maneuverability and power distributor.

Cutter is the least maneuverable ship out of Big 3 - it's a known fact. And you need maneuverability in PVE combat - way more than speed - if you fly with fixed or gimbaled weapons. Cutter simply cannot bring them at target as fast as Conda or Corvette.

Cutter has C7 PD - while Conda and Corvette have C8. Not a big deal if you run all-efficient build, but turns into a big problem if you want something more power-hungry.

Not sure what to say about "2+mil run". It's a good run for Vulture, but for Conda or Corvette (and even for Cutter) it's nothing.

Fair enough - the Cutter does take a few star systems to turn around. I have found that by liberally applying boost, FA-Off and taking advantage of that infamous drift, I can keep my target in my sights and in range of my guns; I end up dancing around my targets in a large circle and charging in for an occasional ram. It's difficult, but doable.

The C7 Power Distributor is something you can also get around with some clever loadout / Fire Group configurations: full Multicannon bulid, tons of Frag Cannons, split Lasers/Multicannons, Advanced Plasma Accelerators / Cannons, 7 Imperial Hammers + heatsinks (ok not really lol - but not going to lie, it IS fun :D)... experiment a bit and you'll be surprised with what the Cutter can effectively field.

The 2+ Mill figure is what I usually hit before my mostly unmodified full Multicannon build runs out of ammo - only the Huge and one turreted medium are modified (G5 Rapid Fire/Corrosive and G5 Overcharged/Emissive, respectively). Even with a suboptimal loadout, it is very possible to get good PVE performance out of a Cutter.
 
This is the only Cannon!

car_09.jpg
 
How can somebody get to the position where they own a Cutter but don't know the differences between a cannon, an FC and an MC? [sad]

my guess is truckers and bus drivers. before they nerfed money these people could get rich quickly without ever firing a gun.

Maneuverability and power distributor.

Cutter is the least maneuverable ship out of Big 3 - it's a known fact. And you need maneuverability in PVE combat - way more than speed - if you fly with fixed or gimbaled weapons. Cutter simply cannot bring them at target as fast as Conda or Corvette.

Cutter has C7 PD - while Conda and Corvette have C8. Not a big deal if you run all-efficient build, but turns into a big problem if you want something more power-hungry.

Not sure what to say about "2+mil run". It's a good run for Vulture, but for Conda or Corvette (and even for Cutter) it's nothing.

isn't that the reason for putting the reverse gear on so you always have the target inf ront of you for enjoyable stareshootuts?
tongue.gif


but the PD thing is a real sisue if you take engineers into accoutn which increase on % widening the gap between 7 and 8 even more. better would ahve been if engineers give a raw increase on extra juice instead of %.
 
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The Cutter is one of the best PvE ships. Rather confused at all the negativity around it.

I mainly use my Cutter for PvP, but in PvE, it uses a similar loadout.

I usually use a gimballed huge corrosive multicannon. It is often paired with Railguns or focused pulse turrets. I use 2 large fixed beams or 2 adv pa's.

I use the Cutter and Corvette as my main ships, and with 0 pips to ENG, the turn speed is not a big deal one bit in either ship.

I find the hardpoint placement superior on the Cutter; and with its speed and giant sensors, it is able to find any ship in the area quickly.

PvE is incredibly easy in either ship. The C7 PD for the Cutter is a non issue.
 
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