Hi,
I've got an i5-4590k with 12Gb RAM and a GTX 960 with 2Gb RAM. The game runs and has always superbly well right up to Ultra with frame rates usually 50fps on planetary surfaces, 60fps in stations and 90fps in space (lowest values for all, often they are higher).
However over the last 12 months I've had an annoying issue where on a fresh load everything is OK until I fly about for a while visit a planet before docking in a station, then textures often (but annoyingly not always) fail to load properly. It's always the same ones, that is the front panels of the buildings next to the landing pads appear in low res (or flick annoyingly between low and highs res). Secondly when I switch to the external cam the thrusters of my ship (along with any ship decals) appear in low res and lastly if I go into Hole-Me the textures on the face/uniform do the same thing. If I log out and back in, no issues. All other textures, expecially the ones I dont care much about a long way away are fine!
Now I know this could be cured with a better card with more VRAM (im waiting for a price drop on a GTX1060 6gb - damned bitcoin miners!), but it's a bit annoying as it never used to be an issue. As a result I've got to lower my settings to medium to ensure it doesn't happen.
I was just wondering if anyone else with a similar spec has had the same issues and if anyone has any suggestions as what settings to use to get the 'best bang for my buck'? Is it worth reporting to FDev (is it an issue with it not flushing textures out of memory it doesn't need?) or do I just suck it up?
Cheers in advance for any help!
I've got an i5-4590k with 12Gb RAM and a GTX 960 with 2Gb RAM. The game runs and has always superbly well right up to Ultra with frame rates usually 50fps on planetary surfaces, 60fps in stations and 90fps in space (lowest values for all, often they are higher).
However over the last 12 months I've had an annoying issue where on a fresh load everything is OK until I fly about for a while visit a planet before docking in a station, then textures often (but annoyingly not always) fail to load properly. It's always the same ones, that is the front panels of the buildings next to the landing pads appear in low res (or flick annoyingly between low and highs res). Secondly when I switch to the external cam the thrusters of my ship (along with any ship decals) appear in low res and lastly if I go into Hole-Me the textures on the face/uniform do the same thing. If I log out and back in, no issues. All other textures, expecially the ones I dont care much about a long way away are fine!
Now I know this could be cured with a better card with more VRAM (im waiting for a price drop on a GTX1060 6gb - damned bitcoin miners!), but it's a bit annoying as it never used to be an issue. As a result I've got to lower my settings to medium to ensure it doesn't happen.
I was just wondering if anyone else with a similar spec has had the same issues and if anyone has any suggestions as what settings to use to get the 'best bang for my buck'? Is it worth reporting to FDev (is it an issue with it not flushing textures out of memory it doesn't need?) or do I just suck it up?
Cheers in advance for any help!
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