Hardware & Technical Which Elite Settings....?

Hi,

I've got an i5-4590k with 12Gb RAM and a GTX 960 with 2Gb RAM. The game runs and has always superbly well right up to Ultra with frame rates usually 50fps on planetary surfaces, 60fps in stations and 90fps in space (lowest values for all, often they are higher).

However over the last 12 months I've had an annoying issue where on a fresh load everything is OK until I fly about for a while visit a planet before docking in a station, then textures often (but annoyingly not always) fail to load properly. It's always the same ones, that is the front panels of the buildings next to the landing pads appear in low res (or flick annoyingly between low and highs res). Secondly when I switch to the external cam the thrusters of my ship (along with any ship decals) appear in low res and lastly if I go into Hole-Me the textures on the face/uniform do the same thing. If I log out and back in, no issues. All other textures, expecially the ones I dont care much about a long way away are fine!

Now I know this could be cured with a better card with more VRAM (im waiting for a price drop on a GTX1060 6gb - damned bitcoin miners!), but it's a bit annoying as it never used to be an issue. As a result I've got to lower my settings to medium to ensure it doesn't happen.

I was just wondering if anyone else with a similar spec has had the same issues and if anyone has any suggestions as what settings to use to get the 'best bang for my buck'? Is it worth reporting to FDev (is it an issue with it not flushing textures out of memory it doesn't need?) or do I just suck it up? :)

Cheers in advance for any help! :)
 
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If anything, the game evicts textures too aggressively, and at higher settings similar issues can be experienced with copious amounts of free VRAM, because the game decided to evict the same textures.

The only real way around it is to limit texture and shadow map resolution to something manageable given the games quirks and your hardware. Dumping AO, using medium shadows, then turning down textures as a last resort. If there are specific areas you are willing to sacrifice to improve others, there are probably some more customization that can be done in the config files.

As for a GPU upgrade, you may need to wait for mid-range volta parts or pick up a used Maxwell part.
 
Yup, it's all to do with the lack of VRAM (there will be someone along here that says differently with a 1080ti I'm sure). With a few tests using RivaTuner on Ultra at 720p (not even 1080p) nearly the full 2Gb memory, I think it tops out around 1988mb. If EDH is using up that much at 720p then you are going to have to reduce settings at 1080p, Ultra is nothing but a pipe dream for 2gb cards.

Options are pretty much as morbad says. Shadows and supersampling are usually the biggest culprit. But for me, turning everything down a notch (from ultra to high, in some cases medium) seems to work fine.

It's something that used to be horrible when I had a 1gb GTX 750 and improved massively when I upgraded to the GTX 960 with 2gb.
 
I have an overclocked GTX960 4gb with OP i7 7700k with matching 16gb ram and a good(ish) motherboard - as this setup suggests, I'll be in the market for a new GPU.

I don't experience such texture issues probably because having more memory, on the other hand when a planet is lit on surface, FPS drops sharply, though fortunately never below 30fps.
 
I have an overclocked GTX960 4gb with OP i7 7700k with matching 16gb ram and a good(ish) motherboard - as this setup suggests, I'll be in the market for a new GPU.

I don't experience such texture issues probably because having more memory, on the other hand when a planet is lit on surface, FPS drops sharply, though fortunately never below 30fps.

I've seen mine drop to 25 on particularly detailed planets - but my CPU is probably doing that for me...
 
I have most settings on ultra, where I'm getting lost are the rest like supersampling, anti-aliasing and whatnot. I'm still relatively new to PC gaming (3 years or so), so I have still a lot to learn.
 
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