Which headset for Elite?

I'm still struggling to decide between Vive and Rift (got july preorder on Rift). I would like to get as good experience with games like Elite as possible. Which one should I rather lean to comparing image (text) sharpness/amount of glare?

I don't think that roomscale is an option to consider for me as I only have 1.4x1.6m room space for gaming. Do I lose any immersion in Elite Dangerous by going with either of them?

Hope it wasn't already asked elsewhere, I'm kinda new here and didn't manage to find such comparisons yet.

Thank you very much for your opinions.
 
Hard to tell, both the Vive and CV1 have reported issues.

Vive = stuttering and washed out low level colours and glare.
CV1 = Smearing and glare.

I am sure these will be software fixed, but at the moment, it is hard to tell if any is a winner.
 
cv1 does not have smearing so I doubt the vive drawbacks this guy listed are legit

Try reading the threads on this very forum.

Let me clarify. The CV1 has been reported with black smearing by "some" ED players and it is definite in the DK2 (I can see it obviously where it was not in 0.5 therefore is software related).
The Vive issues are now being reported as people have actually got their units, again on this very forum.

Again it is likely to be fixed with software changes from ED or Oculus Vive but I personally would be worried about the Vive Lighthouse disconnects and stuttering reported by a few reviewers and members of the ED forum.
 
Last edited:
Hard to tell, both the Vive and CV1 have reported issues.

Vive = stuttering and washed out low level colours and glare.
CV1 = Smearing and glare.

I am sure these will be software fixed, but at the moment, it is hard to tell if any is a winner.
VR is new tech and the companies are investing millions to fix the issues. I have a Vive on order and nothing I've read so far is stopping me from wanting it. I plan on using the Vive in my chair only, to start.
 
VR is new tech and the companies are investing millions to fix the issues. I have a Vive on order and nothing I've read so far is stopping me from wanting it. I plan on using the Vive in my chair only, to start.

Me too, but with the CV1 to replace my DK2

It is all new and there will be teething issues. As to which is the best, they all have their advantages and reading all the reviews and threads on this forum, I would be happy with either.
 
Last edited:
Yeah, "best" is subjective and we'll see the same arguments for VR as we did for Pepsi/Coke, Beta/VHS, PC/MAC, etc. As long as you are happy with what you have...
 
I've had the opportunity to demo the Vive on three separate occasions.
Like most other potential buyers, read a great deal of articles, on the Rift & the Vive, too decide which I should buy.
My primary reason for wanting VR, is ED...........but having used the Vive, I see there is a few other games, using the room scale feature, that are on my buy list now.
There is a review on the Digital Trends website, by BRAD BOURQUE, on the Vive.
If you are undecided on which VR to go for, it's well worth a read.
On the strength of what I've experienced first hand, & read on this forum, & elsewhere on the net, I have pre ordered my Vive today.
 
Don't forget - ED is a game you play for HOURS... consider the ergonomics! Try both on and take note of weight and comfort, etc, if you can. This is the "killer" feature for me in many ways when the headsets are a gnat's hair from each other in so many other areas with pros and cons to both.
 
Last edited:
Don't forget - ED is a game you play for HOURS... consider the ergonomics! Try both on and take note of weight and comfort, etc, if you can. This is the "killer" feature for me in many ways when the headsets are a gnat's hair from each other in so many other areas with pros and cons to both.

Yup it depends on what you want it for. In my eyes

iRacing / ED = Rift. Cheaper, lighter, apparently slightly better visuals and designed for seated.
Want to experience the whole VR = Vive for the room space and controllers

I am sure it will all change in 12 months though.

Good luck OP in choosing.
 
My understanding is that the Vive does not support Async Time warp. Based on that I would have to say that the Rift would be my HMD of choice as it will provide much smoother game play even if your system is unable to keep 90FPS at all times, which is required.
 
I did really want the Vive for the roomscale, thought I've read all the negative stuff about its colour reproduction and artifacts.

I think it would be actually wiser to stick with Rift and just buy the Touch later. For now you can get all that you can from seated stuff and when you get bored of it you can actually get some more immersion when Touch launches.

Who knows, maybe it could even be cheaper overally than getting the Vive now due to reduced shipping costs.
 
Last edited:
At the end of the day, and especially for Elite which supports both natively, both are very high quality headsets and either will perform great.

If you want something just for Elite and nothing else, I'd give the edge to Rift thanks to the ergonomics and price (that's what I have on order for the same reasons).

If you want to do room-scale stuff sooner rather than later, or want the larger game library thanks to SteamVR emulation, then you should have no second thoughts about the Vive.
 
Can anyone post some Vive CV1 inside-cams of those issues? (color/glare stuff)
There are some of those for Rift already, would like to compare the scale of the issues.
 
Last edited:
My Kickstarter free CV Rift showed up today.

Had a fair run on ED and I'm perfectly happy with it. I only ever experienced my DK1 before this so it's quite an upgrade never having had a chance to play with the DK2.

I played through the VR training mission and then flew over an ice planet in my clipper. Even with my GTX 970 card I had a solid experience on VR-high settings and didn't feel odd. I think I'll probably try the lower setting for the planets tomorrow though. This "God-ray" issue seems fairly exaggerated on the forums, in reality you only notice it when the screen is showing something very basic like a bright white logo or subtitles against a black background. Had I not read about it I doubt I'd have even been aware it was a thing after playing today. I've not experienced any "smearing" so far. I didn't pay for my Rift (beyond my original DK1 pledge) so have no particular reason to defend my purchase by glossing over any issues.

Everything just looked pretty stonking, I was just hovering around the outpost buildings staring inside, those towers you can see inside just look astonishing in VR. I was treated to a lovely sun-rise, again I didn't notice any extra glare of note.

My biggest complaint would be that the resolution is still just a little too low to keep me away from my nice monitor for good. I'm able to read all of the cockpit GUI and menus just fine now (with the DK1 I had to just guess) but if you are the kind of commander that likes to fly around the planetary landscapes trying to get eyeballs on something that doesn't appear on the scanner it's not quite there yet.

Possible advantages of the rift over the Vive: it's (apparently) a little bit less front heavy than the Vive, has less plugs and leads (two USB 3 and one HDMI is enough for me personally to have to bother with) and the built in headphones are actually pretty good quality.

Tested have done a nice review of the Vive. Sounds like the display is really comparable with the rift so IMHO it comes down to whether you want to pay a little bit more for all of the extra room scale features and motion controls. I really doubt anyone that's wanting to get immersed in ED VR will be disappointed with either head-set:

https://www.youtube.com/watch?v=GiDBp6OnsKY
 
Last edited:
I've settled on the CV1 Rift - personally I think the Vive looks like a 1st gen product - the Rift looks like v1.5.

Ergonomics:
Obviously better industrial and ergonomic design on the Rift CV1 (strap design, weight, integrated headphones which apparently do sound quite good). The Rift is lighter. The Vive has its little forward facing camera for when you want to see the outside world, however the Rift is reputedly easy to take on/off without having to adjust all the straps each time.
The Rift strapping looks more supportive and comfortable to me, while the Vive looks like something out of my camping/tent bag. YMMV.

Glasses:
I'm not sure if I'd have to wear glasses in either HMD (I'm a bit long sighted after cataract surgery, and cannot focus/accommodate either), and the Rift internally looks like it will keep glasses from rubbing on the lenses - the Vive looks like glasses would rub almost straight away unless you have your glasses jammed on tight and the Vive on fairly loose... looks like it needs a spacer to ensure there's no contact.

Roomscale Capability:
I can't recall anywhere Oculus saying the Rift doesn't do room scale - if you could add a second sensor (which I guess will be available with the Touch controllers), and add the Touch controllers you've got a competitor to the Vive right there. Rift users have already walked around their ED cockpits in similar spaces to the Vive (limited a little by the single sensor. Add the second Rift sensor in future, and I don't think there'll be anything in it for roomscale hardware-wise.
Not entirely sure why the common perception that ONLY the Vive will doo room-scale, as its almost certainly possible with the Rift.

I dunno, I have neither HMD yet. So I'm just an armchair expert. :D
 
Back
Top Bottom