Which headset is better for Elite? Rift or Vive?

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Deleted member 110222

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I've got a nice chunk of cash saved for a 1070 right now.

What I'm hoping to find out is, what headset is better for Elite, if this is even a thing?

Gotta' make sure I get the right headset in 2018. :)
 
Yeah I have both.
For ED it's the rift because of scale, performance and fidelity.
And it's also slightly cheaper.

It also feels somewhat more like a finished product, I doubt many would have been suprised if the current vive was a devery kit.

That said, room play is utterly magic if you have the room for it.
I honestly don't, so after a while I have barely touched the vive, but use the rift daily for Elite.

But if you aren't looking to buy u til 2018 things might have changed, but probably not enough to go the other way, might also at that time closing in on a new generation of sets too.
 
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The thread https://forums.frontier.co.uk/showthread.php/247986-HTC-Vive-resolution-and- focus _very_ is outdated. There are issues with the Elite VR implementation in general, both for the Rift and the Vive. You need to do tweaks to get good graphics on both headsets but still issues remain. Hopefully FD is doing something about it. After the tweaks are done in SteamVR or Debug Tool both perform somehow equal. Some things are better in the vive and some in the rift. If you can try both (with correct settings if you try Elite) do so. Beware, there is a lot of information (and fanboy propaganda) on the net in general and in this forum about this :)
 
I found this comparison video pretty informative as it covers everything from packaging to graphics quality to after sales service and attempts to remain unbiased in the process.

[video=youtube_share;agrc2OmAEYg]https://youtu.be/agrc2OmAEYg[/video]

Note: it does however avoid the issue of the Vive having VR controllers while the rift (at the present time) does not which is actually a fairly major difference in terms of being able to interact with non-ED VR environments.
 
Well OP it boils down too..

RIFT the GOOD: better screen sharpness/SDE (at the cost of FOV), comfort, lightness, HMD design, built in audio, better mic and better seated software support (iracing/elite) ATM.

Rift the BAD: Less FOV,Some people "see" the stereo overlap,Less bright LCD's & Red tint,smaller IPD range with no on screen info, harsh god rays, Light leakage around nose area, no motion controllers (yet), Possibly inferior tracking @room scale with camera's (time will tell), Shorter flimsy looking cable/straps, a locked down HMD & store and more of the same kind of thing if you had a DK2 like me,


VIVE the GOOD: More FOV (especially with mod below) USB/Audio connectivity in HMD,Brighter screen's better colours,mod friendly, set and forget sub mm tracking of hmd/controllers, game changing room scale VR see Onward https://youtu.be/7ZEY_LwzS4M?t=196, built-in camera, Revive hack (play most of the rift's "exclusive" content ATM), plus the weight of steam behind it and it will get you fit [haha]

VIVE the BAD: Not as sharp (slightly less pixel density but more FOV), no built in audio, less comfortable, heavier, front heavy, god rays(less by all accounts), heavy cables, "poppy" mic, blurrier lenses at edges (subjective) much better with sleep mask mod, sketchy software support at least ATM. plus 3 hours of hover junkers is knackering [woah]

Also one last thing he did say what he would be using for the foreseeable future at the end of the video in case you missed it.

Conclusion... both HMD's have their strong/weak points so pick your poison... or get both and make your own mind up!

Personal Opinion and disclaimer: The rift CV1 looks like a great bit of kit for seated VR ATM, hope to give it a proper go soon, that said I wouldn't give up room scale (end game VR imo) and tracked controllers and my current modded FOV for the added comfort etc of the rift I think I made the right choice for me.
And with Z4.Mafia's guide https://forums.frontier.co.uk/showthread.php/274325-How-to-get-Elite-in-VR-looking-CRYSTAL-CLEAR-D to setting the Vive up right I gotta say it looks great atm even with the "bugs"and i don't think I'd want to give up that extra FOV, also I see no problems with scale but maybe that's just me.

Owned a DK1 and DK2 until recently sold both, Currently own a Vive.

PS.. any Vive owners who don't wear glasses try this to increase your FOV and drastically reduce edge blur.


https://www.reddit.com/r/Vive/comments/4gezog/8_sleep_mask_mod_worked_better_than_expected_and/


I would estimate its added 10-20 degrees to mine, IMO its feels a lot like the DK1's FOV now and feels less weighty at the front too.

Also for the that integrated headphone feel.. Thread the head phones through the top of the headset like thishttps://www.reddit.com/r/Vive/commen..._wire_routing/ pretty much as good as integrated you forget about them tbh i put mine through the triangle near the front and through the side straps and they dangle just right.
 
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The new handhelds for the CV1 will ship with an additional camera for a play area, like the Vive.

But will it be as good?
Are the rumors true?
Time will tell...

We'll know this Christmas for sure.

-a rift owner. Eventually a Vive owner.
 
The new handhelds for the CV1 will ship with an additional camera for a play area, like the Vive.

But will it be as good?
Are the rumors true?
Time will tell...

We'll know this Christmas for sure.

-a rift owner. Eventually a Vive owner.

Well, the rift uses cameras to track IR LEDS like TrackIR.
Further you get away from a sensor, lower the resolution get for tracking.

The vive shoots lasers, or focused IR light patterns, at the headset and there is no doubt this will have better tracking over distances.

Will it matter in my room or most rooms, no. Not at all.

But the oculus aren't even doing room scale at any level this generation.
It's all going to be 180°, face front either sitting or standing.

Yeah the vive wins hands down at room play and the room games can be absolutely magical.
But I only have a 2*2m area and that's by cheating over some furniture etc.

And I'm a 35 year old, 183cm tall, 110kg Norwegian, my ceiling maxes out at 220cm..
I honestly can't stand in the middle of my area, extend my arms and not bang into a wall, or the ceiling.

I know this is a, me, issue but so far the vive hasn't been getting much use lately :(
So little in fact I really probably should consider selling it off.

If the vive could get a better or the same fps as the rift, I would prefer that for ED any day for the lack of banding and better contrast (the local star in the vive can be surprisingly bright)

But as it is, combat flying in a res or CZ with the vive is a blurry mess, since I'm not getting more than 45fps.

If I was to brute force I doubt a 1080ti would do that for vive and current ED.
Problem really isn't with the vive either, it's an ED-SteamVR problem.

Also something to consider.

The vive uses one singular usb 2 connection.
The rift with touch controllers demands a usb 3 connection for the hmd, and each camera.
Not just a port, but the bandwidth requirements on all these need full bandwidth, no hubs or daisy chaining.

Sure you can try but your milage will vary.

In truth the reality of virtual reality is that neither is really what it need to be.
Unless you are really chomping at the bits to get at vr right now, caveats and all.
You are better off waiting for next gen, that possibly/probably should be somewhere around 2019-2020.

But once you go vr in ED, there is no going back.
 
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I have both a Rift and Vive. I use the Vive way more because of room scale les than the Rift.

However for ED I use the Rift because ED is a seated experience and it looks slightly better on the Rift- not by much in my opinion. But as a glasses wearer, I have to put up with the Rift not really accommodating them in its design (I've had to buy a pair of VR Lens Lab's prescription lenses) so a lot is down to personal preferences and room layout really.

What I don't like is the walled garden approach of Oculus and their exclusive titles and support for only their HMD, which for me puts them in the same pen as Ubisoft's uPlay and EA's Origin of another layer of software DRM. Steam is already here, so I'd rather buy titles through that service which aren't exclusive to one headset, and where all my other games already are.

If I had to choose to give up one or the other headset, I'd bin the Rift and keep the Vive.
 
Chiming in as someone who has both. For Elite only, Rift. A bit thing for me is comfort. I can play with the Rift on for hours as the strap goes over my ears. With the Vive, to put it on without squeezing my head too much, I wear it like the Rift, with the back cradling the back of my skull. That results in my ears getting squished, which isn't particularly comfortable. It's not too big an issue, as I don't have play sessions as long, as the Vive games I play are more cardio.

The other thing besides comfort, the Asynchronous Time Warp really smooths things out on the Rift.
 
It really comes down to space: if you do not have the minimum 1.5m x 2m * floor space (with accompanying ceiling height, and no nearby windows for fragile objects) then the Vive loses out on a lot of appeal. The 'room scale' demos have a wow-that's-neat appeal, but for anything else I find myself reaching for the Rift instead: it's physically more comfortable to wear (no glasses) and dramatically easier to set up and use. You put it on. The Vive requires futzing with launching SteamVR (about a 75% success rate to convince it to work properly), coupled with the wait for the basestations to spin up (while you unwind the flat cord).
 
But the oculus aren't even doing room scale at any level this generation.
It's all going to be 180°, face front either sitting or standing.

Incorrect, at least with the CV1. I got mine a few days ago and can turn completely 360 around while standing up. Obviously not a concern for E:D but other games it's critical for immersion. Additionally, while certainly not room scale, you do have a few feet to move around in before the sensor loses resolution and gets jittery. I've found I can move about 3-5 feet in any direction from center. Mostly just useful in certain games to peek around corners, etc.
 
I have both and the Rift is hands down the better headset for Elite. Higher frame rate for given settings, less aliasing issues, and arguably more comfortable for long periods. In fact, all seated games I play (P Cars in particular) perform better in the Rift. There is no comparison. Sure you get God rays, but you won't care when you're playing.

I love the Vive for room scale and there are tons for games out there, but they are mostly short play experiences (and tiring!) and my Rift gets 90% usage flying and driving. Done right, the Vive is actually better I think, but it feels half finished, has gone wrong twice (and you DONT want to have to deal with HTC for returns!), and doesn't have a compelling game it's better at yet.
 
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