Newcomer / Intro Which is the best frame shift drive is it two-way or 2D which is really confusing is A1 a frame shift drive even better

Generally the higher the number the better and the lower the letter the better. However there is a bit of a transition point between them. Ie a 2A is better than a 3E
 
All internals, core and optional start with Size.
Size 1-8. Larger the size the more capable they are. 1 smallest, 8 Largest.
The Grade of each module is progressively better. E worst, A best.
Some special note on grade. A is best in class, B is heaviest. C is your middle ground. D is lightest, E is stock
 
Never fit a frame shift drive smaller than the slot number. You can break this rule when you know what you are doing.

For core modules the following applies.
A rated are the best at what they do and produce less heat but cost most.
B rated less good at what they do than A but are toughest and heaviest.
C rated less good at what they do than B but only weigh as much as A they are cheaper than B.
D rated less good at what they do than C but lightest.
E rated less good at what they do and heavier than D the only time to have these fitted is immediately after buying the ship or immediately before selling it cheapest module but not worth the money.
 
So number ascending but letter descending Very counter intuitive. Sometimes think the developers have been deliberately obtuse in running away with the fairytale that,
more difficult=better
Not even sure why they don't make the ships turn in opposite direction to the controls. Maybe in the next update

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Generally the higher the number the better and the lower the letter the better. However there is a bit of a transition point between them. Ie a 2A is better than a 3E
 
Sometimes lightest (D) is best if you want speed and long jump range.
Sometimes strongest (B) is best when you are expecting to damage your module.
Sometimes C is better than A, like when you don't have enough power for A.
 
So number ascending but letter descending Very counter intuitive.
It is better to think of the letters as a grade, like in school. getting a D on your report is bad compared to getting an A.
Ascending Numbers i guess could be counter intuitive, but other choices they had are labels, Small, Medium, Large, Extra Large, Even larger then Extra Large. when you have 8 categories of size placing labels on them or making them letters as well could be more confusing or cumbersome then just numerical values.
I suppose if they labeled them Size 2 Grade A Would make more sense in the description of the module and leave the abbreviation as 2A would have been more useful.

Sometimes lightest (D) is best if you want speed and long jump range.
@d8veh not entirely sure labeling Grade (D) best for "long jump range" is accurate.
 
So number ascending but letter descending Very counter intuitive. Sometimes think the developers have been deliberately obtuse in running away with the fairytale that,
more difficult=better
Not even sure why they don't make the ships turn in opposite direction to the controls. Maybe in the next update

If you go into the Options sub menu from the game menu and go into the controls there will be a way to do that now.

Note I don't recommend this unless you want to play a joke on someone.
 
Wouldn't suggest them using anything other than alpha numeric, just consistant and intuitive 1A - 6F ascending

It is better to think of the letters as a grade, like in school. getting a D on your report is bad compared to getting an A.
Ascending Numbers i guess could be counter intuitive, but other choices they had are labels, Small, Medium, Large, Extra Large, Even larger then Extra Large. when you have 8 categories of size placing labels on them or making them letters as well could be more confusing or cumbersome then just numerical values.
I suppose if they labeled them Size 2 Grade A Would make more sense in the description of the module and leave the abbreviation as 2A would have been more useful.


@d8veh not entirely sure labeling Grade (D) best for "long jump range" is accurate.
 
Here's my take on this:
Size - the number. A size 5 module is bigger and heavier and more powerful. Bigger sized units need more space, add more weight and therefore every ship has a maximum size for each module. You cannot mount a truck engine into a small car. And a truck with the engine of a small car won't move probably.

The grade: A-F:
E - is the cheapest build of a module, no lightweight, no special design, therefore the performance is average, the module is fairly heavy, but it is cheap. It just satisfies the minimum specifications needed for its size.
D - this design is optimized for low weight, it has a lot of lightweight components and sacrifices power to be light. It has slightly better specifications and performs better than grade E, but not by much. It is more expensive, but not by much. If you need a light ship and 'normal' performance of a certain module you will use D.
C - this design is just like E, but much better built, has more power, performs better but has the same weight as E. It is just a better quality module with better performance and specifications, and is more expensive.
B - this is the sturdy version of C, it is even more heavy, has slightly better specifications, costs more than C grade, adds more weight, but also performs better and is resistant against damage. If you do not care about weight, you will use it and have a sturdy module, which is not easily destroyed.
A - this is a design, which combines the advantages of the D grade (light weight) with the B design, and is optimized and performs best. It weighs less than B, but more than D. It is the most expensive module, and performs best.

The integrity of a module is its durability in the field, and the amount of damage it can take before it malfunctions or breaks. Usually D has the lowest integrity, it sacrifices integrity for less weight. E is a cheap build and has slightly more integrity than D, C is a better build and has more integrity that E, and much more than D. B is the integrity build, it has the biggest integrity of all, but is also the most heavy version. A sacrifices a bit of integrity for less weight and much more power, but still has more integrity than C, owing to better components, hence the high price.

The answer to the question: If you want jump range maximized, you need a light ship build. Despite this you always have a longer range with a A grade FSD. But you should exchange any E rated modules and use D rated modules for things you need just to perform to specs, and A rated if you want optimum performance.

The usual step in maximizing a Sidewinders range (starting with the base ship you receive) is first to exchange every E rated module with a D rated module, which is quite expensive in the early game, but brings a lot. Then you must know what you want, a combat ship can use a D rated FSD (low jump range) but will need a A rated shield, and so on. It is not always the best idea to a-rate everything, you should look at the results.
 
@d8veh[/USER] not entirely sure labeling Grade (D) best for "long jump range" is accurate.
I did say that D grade was "sometimes" the best. In builds where jump range isn't important, but speed is, a D grade FSD would probably be the best option, like I have in my PvP Sidewinder.

D grade modules give the longest jump range for every module except FSDs.
 
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So number ascending but letter descending Very counter intuitive. Sometimes think the developers have been deliberately obtuse in running away with the fairytale that,
more difficult=better
Not even sure why they don't make the ships turn in opposite direction to the controls. Maybe in the next update

View attachment 134898
Never had a problem with that actually.
Makes sense for size to be bigger with the numbers, and it makes sense that the highest quality is the first letter in the alphabet.
 
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