Which planets you can land on are your most favorite for material gathering?

I was just wondering whether you have any particular planets you like to land to SRV for materials for synthesis? Any preference by color of the planet in the system view?

Are there any plant types/or at certain distance from star/gas giant where some material are more common? Or drops are absolutely random on any plant?
 
I much prefer the high gravity ones (anything over 2G) as they keep your SRV glued to surface. It means you can move much more quickly over the terrain.

That and I always try to find anywhere with a flat plain - for the same basic reason.
 
Good tips Traveller_GG. I was on the low grav world yesterday - I must say I kind of enjoy it.

It was also a surprise, that SRV gets auto repaired between sorties while in onboard of your ship.

How can you tell how many G will the planet have? Is it coming from the plant info tab in the system view?
 
Yup, just scan the world and it will give you details such the gravity at the surface. *Always* check this before attempting to land - any one of a number of people have face-planted into a planet because they didn't realise it was a high-G world
 
Like Traveller I also like the 1-2g planets best for driving around. I also prefer material hunting on HMC worlds, they just seem to yield better results IMHO. Now, if I'm purely sightseeing, then the absolute BEST looking planets are IMHO always the rocky ice worlds. I've seen a few of them with incredible color combinations and huge mountains coupled with deep ravines. Whenever I scan a rocky ice world I always fly down to check it out and explore a bit.
 
I'm starting to collect some data on which minerals appear where. So far, it seems fairly random, though icy moons of gas giants seem to be pretty good for collecting minerals in general (also, I find them most fun to drive on...) as they seem to often have reasonable numbers of mesosiderites and metallic meteorites.

I seem to be in a part of space where metal-rich worlds without atmospheres are rare, but the one I landed on was a disappointment. Very good for collecting lots of iron and nickel, not much else.
 
How can you tell how many G will the planet have?

If it's big and full of metals it'll have gravity high enough to be dangerous. It it's small and full of ices it'll have gravity low enough to be annoyingly bouncy. Anything else will be reasonable. Simples!

Alternatively you can work it out for yourself: g = GM / r**2

If you're really desperate you can scan the planet and the game will tell you the g in its details, and if you're really unlucky you'll notice it for the first time on the HUD as you drop out of orbital cruise and wonder where the boost button is. :)
 
I like very large, high G planets because they tend to be flatter and the G's keep you nailed down. This makes it easier to travel at high speeds, which can be a boon when you're just trying to get Metallic Meteorites to spawn. Or because it's fun to go recklessly fast.

I also like very low G potato planets. On these I work on hopping, trying to get good height and maximum air-time out of every bump, all while watching the scanner.

Which of those I prefer depends entirely upon my mood.

Anyhow, I'm not a big fan of the in-between stuff. If I've got to be careful of my speed but I can't get good hang time? Lame. Also: small, bumpy worlds that manage to have high G are really awful.

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and if you're really unlucky you'll notice it for the first time on the HUD as you drop out of orbital cruise and wonder where the boost button is. :)

Lucky for me, that display's lettering is too small for my eyesight, so I never have to worry about discovering the G by noticing it on the HUD!
 
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