Newcomer / Intro Which ship. Beluga or Anaconda, VIP passenger missions?

Howdy the old guy again. Would like some input in regards to which ship for short, med and long haul passenger missions. That will allow me a SRV hanger. Absolutely "not" for combat (Anaconda). Will do some minor mods on FDS, Thrusters, Sensors and Power Dist. Having the longest jump range in the game is not necessary. I don't do combat. Not something I am into. I enjoy Hauling commodities and Passenger Missions. Wish ED allowed one to develop a business. That would be so cool. Anyway back to ships. Cabins will be mostly 1st class with some Business ones. Any opinions will be greatly accepted. Please do enjoy your ED life.
 
Hey Lester, I find the Anaconda a good passenger ship. You can tune this ship to jump in excess of 55Ly quite easily, even with all sorts of internals added. I don’t think you can fit VIP cabins into it though, that’s the Belugas privilege.

Couple of screen shots of internals etc...
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Flimley
 
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Howdy the old guy again. Would like some input in regards to which ship for short, med and long haul passenger missions. That will allow me a SRV hanger. Absolutely "not" for combat (Anaconda). Will do some minor mods on FDS, Thrusters, Sensors and Power Dist. Having the longest jump range in the game is not necessary. I don't do combat. Not something I am into. I enjoy Hauling commodities and Passenger Missions. Wish ED allowed one to develop a business. That would be so cool. Anyway back to ships. Cabins will be mostly 1st class with some Business ones. Any opinions will be greatly accepted. Please do enjoy your ED life.

Heyo Commander.
Since your question covers short, med, and long, it's hard to answer simply on all areas, there's just so many options.

Personally, I think you will have to decide which is your primary value, and design around that.

In terms of # of available module slots for cabins, total jump range, and raw passenger count, the Anaconda wins hands down, on paper. Properly geared for each condition, you could run small, medium, and long range in superior style. G5 FSD, stripped down (tiny shields maybe) with one passenger cabin and a fuel scoop, you could be king at the <1kly sight-seeing (multi-stop) missions. Same for the medium, same for the really long range.

All this being said, right now I'm designing my own deep explo build Beluga. Personally, I like the handling of the Beluga. When I fly an Anaconda I feel like I'm at the helm of an Imperial Star Destroyer. I think the Beluga is a novelty, and a specialty. It's challenging, and odd, and I don't think it wins on really any objective front.

That being said, I imagine a couple people have cracked the luxury cabin system and just haven't shared. But until that becomes a thing...there's no strong on-paper reason for the Beluga. =(

For fun, here are some stripped down templates you can build up on.
Anaconda https://eddp.co/u/1ifaHhuf
Beluga https://eddp.co/u/eWl8wLA6

o7
 
Has to be the Anaconda for me (assuming you want lots of capacity). I absolutely hated flying my Beluga - It's just too big and those tail fins kept getting caught in the toast-rack. Plus, it annoyed me flying it knowing that I could be carrying more people in the Annie, along with better jump range, more shields and a lot more firepower. It is one of the few ships I have sold.

If I was going to get into the passenger carrying game now I reckon I'd try out the Orca. It has lots of fans (unlike the Beluga), looks cool, will get the job done and would have thought would be a bit more nimble than the Annie.
 
What do you mean by passenger missions? If it's transport, then the Anaconda can carry more. If it's sightseeing, then the fact that the Conda can carry more means a lot less.

See, the Saud Kruger ships are exceptional ships. The Conda is too, but in an over-the-top, smash your face in sort of way. SK ships are refined. Performance is hard to beat. I don't run a Beluga, I fly the Orca. I use the Orca because it runs so cool and is exceptionally fast. I said in another thread that if the player wants to run bulk transport from station to station, it's going to be hard to beat a Conda, because it can pack the most on board. And if you need, or want, to fight your way through along the way, the Conda again scores points.

But the OP doesn't want to fight, and I think you'd be happier, and safer, in the Beluga. I've not engineered a Beluga to G5 thrusters. Can anyone say what top speed can be attained with this ship? If you don't want to fight on these missions then you need speed, unless you evade every interdiction. The Orca with G5 Clean Thermal Spread Drives cruises 445 at four pips and boosts to 565. Mine runs at 17% heat. No weapons, no utilities aside from a wake scanner (because yeah, I need to). With a single passenger cabin for sightseeing missions it jumps 42 light years. So even if it's interdicted, it can boost away and be undetectable seemingly before the other ship has deployed his hardpoints. This is why it's so safe. Talkin' PvE here of course.

I know the Beluga runs hotter, but if it can be engineered to be faster than any NPC, like the Orca can, you'll never be in danger. The Conda on the other hand will be caught from time to time. Luckily anything fast enough to catch an engineered Conda will be blowed up pert quick. But you'd still have to fight I think, even if it's just to point at it and squeeze the trigger.

So if fighting and max jump range aren't important, I think you owe it to yourself to get the better handling, better performing, far more elegant and refined Beluga. I'd even say if you didn;t care about the SLF, and if by passenger mission you mean sightseeing, I;d say get the Orca. You'll never be shot down in a G5 drive Orca in PvE. I doubt you'll even be fired on.

So a fan yeah, unashamedly, and there will be plenty of good advice for getting a Conda. In the end it comes down to which ship feels right to you, and that usually means trying 'em both. But some ships just feel like they fit, despite crunchy numbers and forum advice.
 
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Spandexx, I have an Orca and I love it. Just want a ship with more cabins. Also want a ship that can carry the Luxury cabins. But your feelings for the BUlga, I will take into consideration. Thanks for your input.
 
sinisalo, You have stated my feelings for my Orca. Can the Orca carry Luxury cabins? After read these posts, maybe I should just better manage my cabin load out. I have it mod to a grade 3 DD. on the FSD, Thrusters also sensors. Only Mod could do with what I had. She is fast, smooth handling a kick to fly. Anyway what you said. Hope I get a few more inputs. Again Thank You very much! Please enjoy your Life in ED.
 
sinisalo, You have stated my feelings for my Orca. Can the Orca carry Luxury cabins? After read these posts, maybe I should just better manage my cabin load out. I have it mod to a grade 3 DD. on the FSD, Thrusters also sensors. Only Mod could do with what I had. She is fast, smooth handling a kick to fly. Anyway what you said. Hope I get a few more inputs. Again Thank You very much! Please enjoy your Life in ED.

You could get 20 passengers worth of luxury cabins on an Orca in something like this.
https://coriolis.io/outfit/orca?cod...18SQ==.Aw18SQ==..EweloBhBmSQUwIYHMA28QgIwV0A=
 
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sinisalo, Can the Orca carry Luxury cabins?

As aRJay said it can indeed. Personally I don't find much advantage in them. Missions are rather rare, though they are a little more lucrative. I look forward to the day when SK ships have a clear and significant advantage in the passenger market. I want the Luxury cabin exclusivity to give a marked advantage, and right now I don't feel it's the case.

From an RP perspective, have at it. That's where it becomes fun, and you're hauling royalty around the galaxy. That sort of prestige gets you noticed :)

I recently bought a Conda, and it's a fantastic ship for many reasons. For me at least, it won't be taking over my sightseeing duties. The Orca is really good at it. For my build I went with all of the low power, low heat sort of mods. G5 Clean Thermal Spreads, G3 low Emmisions PP, Enhanced Low Power-Lo Draw shields and so on. You'd think that a big ship like the Orca would make a poor smuggler, but it's all about heat signature, and with this sort of build it is really good for running wanted passengers, which is high-risk, high reward. Not advocating these missions, but if one were so inclined, the Orca is a really good ship at it.
 
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What do you mean by passenger missions? If it's transport, then the Anaconda can carry more. If it's sightseeing, then the fact that the Conda can carry more means a lot less.

See, the Saud Kruger ships are exceptional ships. The Conda is too, but in an over-the-top, smash your face in sort of way. SK ships are refined. Performance is hard to beat. I don't run a Beluga, I fly the Orca. I use the Orca because it runs so cool and is exceptionally fast. I said in another thread that if the player wants to run bulk transport from station to station, it's going to be hard to beat a Conda, because it can pack the most on board. And if you need, or want, to fight your way through along the way, the Conda again scores points.

But the OP doesn't want to fight, and I think you'd be happier, and safer, in the Beluga. I've not engineered a Beluga to G5 thrusters. Can anyone say what top speed can be attained with this ship? If you don't want to fight on these missions then you need speed, unless you evade every interdiction. The Orca with G5 Clean Thermal Spread Drives cruises 445 at four pips and boosts to 565. Mine runs at 17% heat. No weapons, no utilities aside from a wake scanner (because yeah, I need to). With a single passenger cabin for sightseeing missions it jumps 42 light years. So even if it's interdicted, it can boost away and be undetectable seemingly before the other ship has deployed his hardpoints. This is why it's so safe. Talkin' PvE here of course.

I know the Beluga runs hotter, but if it can be engineered to be faster than any NPC, like the Orca can, you'll never be in danger. The Conda on the other hand will be caught from time to time. Luckily anything fast enough to catch an engineered Conda will be blowed up pert quick. But you'd still have to fight I think, even if it's just to point at it and squeeze the trigger.

So if fighting and max jump range aren't important, I think you owe it to yourself to get the better handling, better performing, far more elegant and refined Beluga. I'd even say if you didn;t care about the SLF, and if by passenger mission you mean sightseeing, I;d say get the Orca. You'll never be shot down in a G5 drive Orca in PvE. I doubt you'll even be fired on.

So a fan yeah, unashamedly, and there will be plenty of good advice for getting a Conda. In the end it comes down to which ship feels right to you, and that usually means trying 'em both. But some ships just feel like they fit, despite crunchy numbers and forum advice.

sinisalo, You have stated my feelings for my Orca. Can the Orca carry Luxury cabins? After read these posts, maybe I should just better manage my cabin load out. I have it mod to a grade 3 DD. on the FSD, Thrusters also sensors. Only Mod could do with what I had. She is fast, smooth handling a kick to fly. Anyway what you said. Hope I get a few more inputs. Again Thank You very much! Please enjoy your Life in ED.

Sinsalo's thoughts echo mine. While I don't have direct experience with a Conda, I'm fully aware they can carry a LOT of passengers and cabins and are pretty much flying fortresses.

However there is something to be said for how you enjoy playing the game, and the roles in the game. I like having a passenger liner that looks like one, and love my SK ships (Dolphin and Orca), and I am getting a Beluga in the next few weeks (Python first for dedicated mining/trucking).

My experience with a luxury cabin in the Orca for the past week has been pretty good, but I can't quantify if the presence of that cabin is bringing higher fares or just the fact that I'm strongly allied in the systems I bus in. Going to LQ Hydrae from Rhea I'm now averaging 6-8 million credits one way, then at Wohler I just quickly grab whomever wants to go to Balandin in Rhea and burn back (rather than stopping at Ito, Carter, Foreman Holdings, or even Amun). I usually go back with 1-1.5 million so the whole thing works well for making bucks with high-class passengers and VIPS.

Too chicken to haul criminals! :) I do haul hunted scientists but they aren't illegal passengers. Like Sinsalo said I run so cool, and the Orca is great at dodging interdiction so I run with no shields or weapons, and use heat sinks just before I engage the docking computer so I don't get scanned at stations. I may try it one of these days just for fun.
 
If you are doing high dollar luxury missions and tend to see quite a few , buy one the three passenger ships. If you are looking to just haul bulk passenger, use any other ship in the game. I use the Beluga. I don't do bulk missions and enjoy the passenger missions over bulk trading. Bulk biowaste or bulk passenger, same thing. Some say bulk makes more money, mebbee yes mebbee no. It's your game.
 
Hey Lester, I find the Anaconda a good passenger ship. You can tune this ship to jump in excess of 55Ly quite easily, even with all sorts of internals added. I don’t think you can fit VIP cabins into it though, that’s the Belugas privilege.

VIP's are passengers that will simply not share a cabin with other passengers, not a cabin class.

The Anaconda cannot fit Luxury cabins, but not all VIP's require Luxury.

EDIT : "vip" is not used in the passenger lounge or mission description, so I guess the definition is up to personal preferences... I haven't played long enough to know for a fact that "vip" and named passengers are one and the same for the ED community. In the statement above, I was referring to named passengers, the ones with the little crowns on top of the suitcase icon.
 
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The Anaconda is the most versatile ship available. A stock conda vs a stock Beluga isn't really a comparison. If the Corvette and or Cutter had the same percentage based stock cores as the conda has, they would both be superior to a conda. But they don't, thus the Conda is the most versatile. One can own one and store a vast number of mods in storage to convert if and when ever they wish to any and all aspects involved in the game. Being wealthy, and finally able to understand and do some significant engineering, I'm replaceing all my ships (6) with nothing but specifically built, loaded out and engineered Conda's. Though I've now got six conda's, I've still got some engineering to finish before they all are competely loaded out for their specfic purposes.

I'm hoping that I'll be able to ascertain a carrier so I can simply store all my ships and have them available rather than having to wait for shipping if and when I choose to alter my playing from one aspect to another.
 
Too chicken to haul criminals! :) I do haul hunted scientists but they aren't illegal passengers. Like Sinsalo said I run so cool, and the Orca is great at dodging interdiction so I run with no shields or weapons, and use heat sinks just before I engage the docking computer so I don't get scanned at stations. I may try it one of these days just for fun.

I've been flying my Dolphin for a couple of days now. I also tend to stay away from transporting criminals, but sometimes.... sometimes it's too good to pass up.
I was about to head "home" to buy a Courier, when I checked if there were any missions I could pick up along the way. There was a mission transporting a criminal that caught my eye... 2.3 million, to a system one jump away.
I figured a 350k rebuy cost Vs possibly making 2mil was worth the risk :)


p.s. I was still sweating like a hog slaming the Dolphin through the mailbox as fast as possible.
 
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If someone has that high of a fare, that IS hard to pass up! Might try it....popping heat sinks plus auto-docking computer really seems to reduce scans significantly from my experience so far.
 
Howdy the old guy again. Would like some input in regards to which ship for short, med and long haul passenger missions. That will allow me a SRV hanger. Absolutely "not" for combat (Anaconda). Will do some minor mods on FDS, Thrusters, Sensors and Power Dist. Having the longest jump range in the game is not necessary. I don't do combat. Not something I am into. I enjoy Hauling commodities and Passenger Missions. Wish ED allowed one to develop a business. That would be so cool. Anyway back to ships. Cabins will be mostly 1st class with some Business ones. Any opinions will be greatly accepted. Please do enjoy your ED life.

Definitely the Anaconda! More passenger/cargo capacity, longer jump range, and much easier to get through the mail slot.
 
The Anaconda is a ridiculous beast; cargo, passengers, exploration and combat (by many accounts but I haven’t tried mine in that role) are all roles that it can undertake with seeming ease.

I don’t have a Beluga, in fact my only passenger ship is my Dolphin which is a joy to pilot, but looking at the stats of the Beluga it seems to outdo the Anaconda in terms of speed and boosting if you set up both for a lightweight, jump range based passenger setup and I expect it’s probably a nicer flight model. However, I still use my Anaconda, despite its fairly joyless flight experience, as a quite astonishing money maker in a passenger role. Bulk economy to local systems or first class sightseeing missions rack up the credits like you wouldn’t believe. That said, the Dolphin is there for when credits aren’t a priority and all I want is something easy and pleasant to do that lets me see some new parts of the galaxy and read up on some of the lore and background from the tourist beacons....I just have to remember not to hang around reading too long if I’m carrying secretive passengers, I’ve been caught out a few times doing that.
 
aRJay, another question, the link you gave. Very helpful, but what is Coriolis.io?? seen it posted as an example but Please explain!

It is a tool for trying out different ships and module combinations so that you can decide if you like the look of the resulting ship and can afford it, you can also use it to record how your ships are equipped. It has a link butto (the dollar symbol) that will take you to the EDDB site to locate where you can get everything needed for the build.

There is another similar tool ED shipyard but I prefer Coriolis so don't have a link available here.

I find it great fun trying to come up with the optimum build for a ship or seeing if some ridiculous idea is possible.
 
I had recently purchased my first Anaconda, just before this thread actually, engineered it moderately, and installed a series of first-class cabins to try this out.

With Class 5 shields, class 5 scoop and a class 4 cargo rack for 16t, the Anaconda can still carry 60 first-class passengers. That's pretty good. Swap the modules around and you can pack even more on board. This has opened up some very lucrative transport missions for me. Ones that none of my other ships could hope to run. I stopped by the Kokojina system and checked the board. I saw a number of very high paying transport missions. Like 18 passengers for 6 million, single hop. Well, you know what that means, a crazy-long arrival distance. And yep, it was 385,000 ls. But if I could stack 4 or 5 of these.....

So I hung around for a while and worked on faction rep so I could meet the requirements. That took a while. It also took some board flipping to get the right ones. In the end, I did this run to the Narashima system. I stacked 5 I think. The whole run took about 25 minutes, it's half the distance to Hutton Orbital for crying out loud. I made 27 million! That pays off the power distributor anyway :)

I said earlier you can't beat the Anaconda for bulk transport, and now that I've tried it, I can see it's true :)
 
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