Apologies - a further thought - I would advise not doing away with the cargo hold entirely unless you are certain that you want to just explore, or just fight. The reason being, the gofer missions, take 4 tons of scrap here, or 3 tons of waste there (not the 'can you source x or y and bring it here) are an excellent way to pick up early crédits. Not a great deal of money of course, but its basically free cash. A couple of grand for a 5 minute job, plus you will get to know a few nearby systems: do they have Resource Extraction sites? conflict zones? do the stations have good outfitting or blackmarkets? This info is useful as you progress to other things. <br>
Moreover, remember that you can basically free-test-drive. As mentioned above, sell your modules back, then trade in your ship. Take the new one for a short spin and see how you like the handling/cockpit (note the Adder is not a central cockpit seat and takes some getting used to). You can always go swap it back and rebuy your old modules.
Moreover, remember that you can basically free-test-drive. As mentioned above, sell your modules back, then trade in your ship. Take the new one for a short spin and see how you like the handling/cockpit (note the Adder is not a central cockpit seat and takes some getting used to). You can always go swap it back and rebuy your old modules.