3) Polonium, Yttrium, Arsenic, Niobium, Cadmium, Vanadium
I am out on the Crab Nebula Expedition, and have been rock ratting in the systems with waypoints, spending an hour or more on most landable planets in those systems. The results of that are:
1) No Polonium or Yttrium AT ALL.
2) 2 or 3 planets with Arsenic, so I have collected perhaps half a dozen
3) Quite a lot with Cadmium and Niobium, so I must have picked up 10 - 15 of each
4) Oodles with Vanadium, so it is coming out of my ears, and I am considering throwing it away. However, since people think it is hard to find, I will probably hang on to what I have for now (I have 70 or so, 40-50 of which will have been picked up on this trip). But the time will come when I will have to seriously think about what I do throw away.
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What puts me off doing any more Engineers stuff is that I won't do any upgrades that involve me collecting materials by 'pewpew' means or anything that will increase the threat of 'psycho NPC's'
I wouldn't say that finding stuff for FSD range lvl's 4 & 5 were a grind....I had 4 ships upgraded in two weeks!
In general I would agree that it is not right to force a playstyle to get an ingredient. The only exceptions to that are where the material is needed for an upgrade that is specific to a playstyle. I would have no problem with an item that you can only get by pew pew if the use of that item only help pew pew. Forcing an explorer to pew pew to get a material to upgrade an exploration item (like jump range) would not be a good idea.