White text in galaxy map WTH?

So first time I've used the galaxy map in a while and now the text for the systems is white instead of green. White = harder to read in rift by a LOT. Green = easy to read.

Is there any graphics setting remedy for this?
 
So am I the only one with white text for the galaxy map this build or am I the only one complaining? :rolleyes:

I think you have to change your scheme again. Update appears to have come out. Hope that helps.

For the HUD yea, and I did that already.
 
Try this...
.
http://arkku.com/elite/hud_editor/
.
Simply copy the settings into your C:_Users_your name_AppData_Local_Frontier Developments_Elite Products_FORC-FDEV-D-1002
File... GraphicsConfiguration
.
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.5, 0 </MatrixRed>
<MatrixGreen> 0, 0, 1 </MatrixGreen>
<MatrixBlue> 0.1, 0.1, 0 </MatrixBlue>
.
or... As this way is long winded, try this... it's all getting easy :cool:
.
https://forums.frontier.co.uk/showthread.php?t=65258&highlight=edds
 
So first time I've used the galaxy map in a while and now the text for the systems is white instead of green. White = harder to read in rift by a LOT. Green = easy to read.

Is there any graphics setting remedy for this?

Yeah same thing here, even with the green color matrix settings. In ship the text is the proper green, but the galaxy map text has changed to white. It's a bummer :(
 
All you can do is tell everyone not to buy the upcoming paid extensions.

They moved the development staff who was doing VR into DLC production.
No one is testing or developing for VR since mid beta.

We are lucky if VR still works basically, sooner or later it will break from a new feature being added.
 
All you can do is tell everyone not to buy the upcoming paid extensions.

They moved the development staff who was doing VR into DLC production.
No one is testing or developing for VR since mid beta.

We are lucky if VR still works basically, sooner or later it will break from a new feature being added.

If that is a correct statement then you are right only a matter of time. Are the Rift users severly outnumbered? I would like to know whether there is any plan to support this device going forward. It is great that they did so up to this point but what is their plan.
 
They moved the development staff who was doing VR into DLC production.
No one is testing or developing for VR since mid beta.

What's your source for this?

Given how they seem to always set up their demo booths with DK2's, I would be really surprised if in house QA doesn't do basic testing with Oculus.

Anyway, let's ticket it.
 
Back
Top Bottom