Who carries extra fuel tanks?

I wanted to ask if anybody else did silly things like carry extra fuel tanks instead of a fuel scoop?

I'm currently building up some cash firmly within inhabited space and just don't seem to need a scoop at the moment.

I quite like having to take the odd detour now and then to visit a station for fuel. It feels more like a road trip that isn't restricted to the 'motorway' / 'highway' of main sequence 'petrol' / 'gas' stations.

(I've always carried a scoop up until recently)

PS Don't worry Fuel Rats, I'm keeping my eye on that gauge (probably see you soon)
 
I mostly use fuel scoops, but if I just want to get from point A to point B within the bubble, I'll throw a tank on.
 
I occasionally fit an extra tank on my T9/Cutter. They've already got good range.
It's all about balancing distance/time/load capacity. Works for me.
 
My drive engineering really sucks up large bites of fuel in jumps... so yes, I equip one. Yes, it takes a slot but I am willing to give that up. Importantly it doesn't add any weight WHEN EMPTY.

I usually fly below "full" and enjoy the longer jump... with the ability to increase my quantity of fuel and "fill-up" if I am entering a non-scoopable area.
 
People going for novelty community accolades such as "made it to colonia without a fuel scoop".

That's possible? Nice

My drive engineering really sucks up large bites of fuel in jumps... so yes, I equip one. The take takes a slot I am willing to give up and it doesn't add any weight when empty.

I usually fly below "full" and enjoy the longer jump... with the ability to "fill-up" if I am in a non-scoopable area.

That's one well thought out ship you have there

I actually replaced the standard fuel tank on my exploration Dolpin with a smaller one so I could go further per jump.

Also a nice balance.
 
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Thanks bud!

This game does require a lot of thinking. For example, I used to run small thrusters to max my jump range UNTIL the time I ended up in a neutron star cone and didn't have the ability to line-up a jump.

BOOM.

Learned my lesson the hard way. I will take a lower jump range in exchange for more control.

I actually replaced the standard fuel tank on my exploration Dolpin with a smaller one so I could go further per jump.

I used to have a inhabited space ASP Explorer configured like this before the ship transfer days.
 
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That's possible? Nice

Someone definitely theorised it as possible, using economic jumps in a big ship basically packed out with fuel tanks.


I actually replaced the standard fuel tank on my exploration Dolpin with a smaller one so I could go further per jump.

Actually this is currently the only real use for them. Some folks will drop fuel tanks for increased jumping ability, but want a fuel capacity not available with the standard tanks. For example I've seen someone use 24T fuel capacity in a 'conda, which mean downsizing its main tank to C4 and using internals to bring a C3 tank too.

But honestly the game mechanics just make them pointless 99% of the time, and we would be much better served by being able to dump fuel and having fuel tanks in free sizes as opposed to indices of two - and even then I don't really care for the latter.
 
Thanks bud!

This game does require a lot of thinking. For example, I used to run small thrusters to max my jump range UNTIL the time I ended up in a neutron star cone and didn't have the ability to line-up a jump.

BOOM.

Learned my lesson the hard way. I will take a lower jump range in exchange for more control.



I used to have a inhabited space ASP Explorer configured like this before the ship transfer days.

Yeah like you say, thrusters are a tempting weight saving for jump range until you discover a high gravity planet or (and I didn't think about them having an effect on this before you mentioned it) trapped in an ejection cone.

It reinforces my belief that the ships really are the star of the show, I can't wait to see them develop more of a personality as the game advances
 
I actually replaced the standard fuel tank on my exploration Dolpin with a smaller one so I could go further per jump.

I've done the same, in so much as I scoop every availbale star as I pass by it on the way to my vector. I've no need for a 32t gas tank in my python. I've carry a 6a fuel scoop and an 8t tank. Cutting 24t's off my mass improves my range.
 
I've had a long range trader with extra tank instead of scoop before - that way you can make the A -> B without slowing to scoop (which would otherwise have been needed).Bit of a niche, especially as the things you might want to trade that far are rare.
 
I fit extra tanks semi-regularly, sometimes with good reason, and sometimes on a whim. Be it a mining Python for my best spot/s just beyond the Sol bubble frontier, non-combat FDL, Anaconda just because there were several internals to spare, and occasionally on mission runners ostensibly built for combat if I can't be bothered to dock to refuel or use puny scoops in ships that run hot. Smaller vessels with natively poor jump range often barely benefit because of the extra mass taken on, but it's down to simple subjective likes/dislikes re performance and/or efficiency.

I'm not sure I've fitted extra tanks during exploration trips. It'd have to be a ship with a fairly small tank that also tends to guzzle through a lot of fuel per jump (my resource gathering Chieftain is a pain in that respect).

But as for tanks instead of scoops (sometimes I fit both)? I'd much rather keep jumping and burning fuel than dealing with scooping within the bubble, especially if the ship runs hot, so I don't see what's silly about that in the slightest. I also rather resent how cheap it is to run ships in Elite, i.e. their upkeep. Repairing integrity wear on large ships can get very costly, sure (but it's relative to balance, ergo usually means nothing if you're already flying the biggest ships), but within the bubble that's not usually much of an issue so long as you regularly see to those 1%/2% repairs. So yeah, I appreciate the added cost of fuel, be it a small ship or the Beluga with its colossal tank. Helps a little with, as Yamiks would have it, the 'IMMMMM-MERRRRRRSSHIUN!'.
 
If you're looking to make a taxi ship to keep transfer costs down, a hauler full of fuel tanks will easily carry enough fuel to fly anywhere in the bubble (coriolis reckons mine will do 650LY on a tank) while only costing you around 2000 credits from anywhere in the bubble to anywhere else. So if you're looking to relocate your base of operations and you've got more than a couple expensive ships, it's a cheaper alternative than fitting a scoop. A-rating the plant and FSD and D-rating everything else will run to a total cost of 300k to build, while a 3A scoop costs triple that amount by itself.
 
Someone definitely theorised it as possible, using economic jumps in a big ship basically packed out with fuel tanks.




Actually this is currently the only real use for them. Some folks will drop fuel tanks for increased jumping ability, but want a fuel capacity not available with the standard tanks. For example I've seen someone use 24T fuel capacity in a 'conda, which mean downsizing its main tank to C4 and using internals to bring a C3 tank too.

But honestly the game mechanics just make them pointless 99% of the time, and we would be much better served by being able to dump fuel and having fuel tanks in free sizes as opposed to indices of two - and even then I don't really care for the latter.

Then again one can install a full size tank, and only scoop as much as they want and or where as the default always fills in a station, one can use the advance menu and load as much as one actually needs. Either way, it's a matter of choice.
 
I carried an extra tank on my trip to Beagle. I think my anaconda had a total of 96 tons, or so. I was doing a lot of neutron boosts in a row, and didn't want to stop to refuel as often. I could do about 12 jumps before refueling, averaging around 2400ly per tank.

Edit to add: I've messed around with plasma slug as well. I can hang out in a hazres forever with a few extra tanks on the Conda. All plasma slug PAs lol. It's enough for PvE combat for sure.

Aside from that, I don't see much of a reason to equip an extra tank.
 
Force of habit with the Anaconda from a while back...I always fit an extra 32t fuel tank as well as a 6A fuel scoop and never take them off...no idea why :)
 
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