Who doesnt like the way ED is heading?

For loads of commanders here (some who backed the game and gave their hard earned money to get a new Elite game) this doesnt feel like Elite, more like Elite and a f2p games child where it shared more genes of the f2p game.

In all my Elite years playing Elite 1, Frontier, FFE to attain rank of Elite in each one and both the feds and empire in others I have never seen a Elite game that I disliked due to unannounced changes like this one. FDEV seem to be taking Elite and sucking the life out of it, Elite for lots of us nostalgic bunch means 'Freedom to do what we want when we want how we want'.

Since playing ED I have noticed the following change over the years:
1) Ships - Elite had loads, Frontier/FFE had more (fixed space you could fill with hardware you want to make the ship you desire)

2) Stations - now feel like lifeless entities, yes there are things moving around ships docking etc but still once docked its lifeless. Frontier had a BBS system where you saw the person you was talking to and interacting with. FFE had videos of them all this game the faceless posts life. The BBS system also had loads of miscellaneous stuff that didnt mean much but also game the game life like people hunting a person, missions dependent on your rank like assassinations etc.

3) Bounties/Pilots federation - these guys up until now used to grant bounties instantly on destruction of a offender, strangely enough they can grant rank progression for destroying the offender just not the bounty. They used to in Elite (Bounty:50 at top of screen), Frontier/FFE ( You have been awarded 300Cr for the destruction of ...). Bounty dockets are all brilliant but when your ship gets destroyed and your back in the game so should your dockets as they are attached to the player NOT the ship, to be honest just awarding the bounty would have made the whole process MUCH easier. Another thing that always puzzled me about it is the 'YOU HAVE BEEN AWARDED 143,343Cr FOR THE DESTRUCTION OF BERTIE ROOSTER' flashing up when you kill a wanted person, surely if they can tell that you have destroyed them they can give you the cash there and then.

4) Permits - yes I understand some areas need permits fine. Thargoid space should be changed to 'Under military interdiction, illegal to visit'. When you jump in you explode. We should also be able to run permits and jump in to the system anyway (Permit violation).

5) Criminal record - ED is to kidsy you cant violate a permit, there is LOADS of things that you cant do which in FFE would whack a fine on your head. Illegal use of weapons, Piracy and murder (yes you can do this but its nice to see it on a criminal record), smuggling, loitering (yes this also can be done). I would like a extra screen on the right panel with Criminal record on it which shows your exploits.

Stop changing the game for the worse by punishing people who have families and make the game more fun and fast to play. Instant bounties would make the game faster to play and more fun for all it wont become a trade run to cash in the dockets more of a hunt etc. Better BBS system would give life to stations. Whacking in the Elite ships would make the game more playable for all and give variety to a otherwise tedious affair of 'oh look its another eagle with a sidewinder' imagine 'oh look its a Eagle with a Krait and a Mamba'. Imagine criminal records could be linked to smuggling, assassinations and other missions on offer by the BBS system after all they wont trust a squeeky clean harmless person but a criminal with a rap sheet a mile long would be in :)

Just a few ideas
 
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Its a great game, however, I feel it is moving away from Elite and turning into some sort of rpg with the recent 1.3 update.
I hope that the next update (1.4) is NOT going to take it further by adding wizards, elves and a set of dice etc.

[EDIT] I was hoping for a modern day version of Frontier. Which is what we have got really (apart from planetary landings) but it certainly appears to be moving away from that concept. Maybe its just me - getting pessimistic in my old age.
 
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Its a great game, however, I feel it is moving away from Elite and turning into some sort of rpg with the recent 1.3 update.
I hope that the next update (1.4) is NOT going to take it further by adding wizards, elves and a set of dice etc.

If they add wizards then I think I would get me money back, even Thargoids with sparkly cloaks and fake beards would be out LOL

- - - Updated - - -

I believe the game is in good hands.

I wished I shared your optimism :)
 
The better question is who does not like the forum is heading?!?
U basicly listed 5 points what nothing to do with the current heading....
Why are u continuously cry everytime when FD puts a peace to it's place, that the game isn't complete... It takes time, get used to it.
 
The better question is who does not like the forum is heading?!?
U basicly listed 5 points what nothing to do with the current heading....
Why are u continuously cry everytime when FD puts a peace to it's place, that the game isn't complete... It takes time, get used to it.

For one I dont cry every time they put a piece in place, I do think its unfortunate that they feel the need to dumb down Elite because current audiences like COD or Battlefield x. I would prefer Elite to remain true to its roots and not become another 'kiddies' game that is easy to play just for the sake of kiddies flying around. The points I listed would bring life to a otherwise lifeless game there is loads that could be improved or tweaked that would make the game shine and bring more people to it.

I also know the game isnt complete and it would be beneficial for FDEV if we could see where it is heading towards so we can get a better idea of the game in general.
 
For loads of commanders here (some who backed the game and gave their hard earned money to get a new Elite game) this doesnt feel like Elite, more like Elite and a f2p games child where it shared more genes of the f2p game.

<snip>

Going to give as short answers as possible to try and avoid a wall of text:

1) You mean the 19 in the game (as of 1.3 beta) and the total of 30 planned? Sure they could add in all the old ships from the old Elite and just do a 1:1 remake with new graphics but they obviously have ambition to make new iconic ships and a new iconic game. Lets wait until they get at least 1 year into the 10 year development to judge :)

2) I agree there could be more life in stations and in the game as a whole but the mission system is overhauled in 1.3 to depend on your rank and a ton of other stuff.

3) I don't understand what you are saying here. Do you want bounty to instantly apply to your cash pockets with 0 risk of loosing that money? I think having to return to stations (more importantly decide when its too risky to carry on fighting) adds a certain element of risk vs reward. Sure you can stay in the RES for just one more anaconda but you risk loosing 2 hours play...

4) Kinda makes permits pointless if you can go anyway, see the whole discount in Founders world is a whole waste of time then, may as well put it everywhere since you can take a cheap sidewinder and keep trying till you get your discount.

5) Too kidsy yet has a lot of illegal activity you'd like to track? Fair enough on the tracking but I don't see why its a massive problem. Your highlight of loitering is to stop people hovering in stations mailslot or over pads and stopping other players playing the game.


Fast to play is a double edged sword, imagine being able to "complete" the game in a few weeks and have every ship in the game fully levelled up. Considering the whole game has a 10 year development life they'd have no players left in a few months since everyone would have played and moved on.

Whilst you have some good points and obviously care a ton about the game and its direction I think patience is the answer (sorry). Powerplay should help the missions story out and add 2 more ships and I think a lot of future changes will help with more ships and more content/life.
I'm no backer (late to the party) but assuming they keep talking to the community and move towards a more vibrant universe I think we'll be ok. (Feel free to disagree, im just throwing my comments/opinions out there.) :)
http://elite-dangerous.wikia.com/wiki/Ships

Edit: I agree with Chevy66's comment below that its now turned combat from "who shoots first" into "who has most shield cell banks/boosters".
 
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The only things I don't like is that it seems to be moving away from skill based combat towards tank based combat with all the hull and shield boosts etc. and they seem to be giving in to moaners when it come to things like rules for bounties etc.
 
I'm trying to keep an open mind, it's still early days. But we need more enticement and adventure rather than simple plus one minus one missions and rewards.

Cheers,

Drew.
 
Ships are being added with each release. - 25 planned I believe. I believe faces and people are missing because they have been left for the time when you move around and meet people at which point a character generator will be needed. Mission system is redone in 1.3 and the variety of machines should increase over time. Bounty hunting is correct - you died and your bounties didnt make it.
 
For one I dont cry every time they put a piece in place, I do think its unfortunate that they feel the need to dumb down Elite because current audiences like COD or Battlefield x. I would prefer Elite to remain true to its roots and not become another 'kiddies' game that is easy to play just for the sake of kiddies flying around. The points I listed would bring life to a otherwise lifeless game there is loads that could be improved or tweaked that would make the game shine and bring more people to it.

I also know the game isnt complete and it would be beneficial for FDEV if we could see where it is heading towards so we can get a better idea of the game in general.
First of all, the game is not dumb, and as I see FD does not try to dump down the game. Your points mostly valid and good points, but still. Have u realized we gout our very first caracter in the game?!?! WHAT DO YOU THINK WHERE ARE WE HEADING RIGHT NOW?!?!? Are u blind, careless, or just a "kiddie" who dont cry just like to poke the entfarm with a stick...

ED cannot be true to their root 100%, becouse we need a lot more from a game now then back at the original elite. It's so pointless, u are just holding into a nostalgia.

They are developing the game:
-We got our very first caracters, and our own body ingame
- We got our metagame
-And they implemented the BASE of a new mission system


U know it isn't ready yet? then wait and dont poke the entfarm... IT's already chatoic
 
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Going to give as short answers as possible to try and avoid a wall of text:

1) You mean the 19 in the game (as of 1.3 beta) and the total of 30 planned? Sure they could add in all the old ships from the old Elite and just do a 1:1 remake with new graphics but they obviously have ambition to make new iconic ships and a new iconic game. Lets wait until they get at least 1 year into the 10 year development to judge :)

2) I agree there could be more life in stations and in the game as a whole but the mission system is overhauled in 1.3 to depend on your rank and a ton of other stuff.

3) I don't understand what you are saying here. Do you want bounty to instantly apply to your cash pockets with 0 risk of loosing that money? I think having to return to stations (more importantly decide when its too risky to carry on fighting) adds a certain element of risk vs reward. Sure you can stay in the RES for just one more anaconda but you risk loosing 2 hours play...

4) Kinda makes permits pointless if you can go anyway, see the whole discount in Founders world is a whole waste of time then, may as well put it everywhere since you can take a cheap sidewinder and keep trying till you get your discount.

5) Too kidsy yet has a lot of illegal activity you'd like to track? Fair enough on the tracking but I don't see why its a massive problem. Your highlight of loitering is to stop people hovering in stations mailslot or over pads and stopping other players playing the game.


Fast to play is a double edged sword, imagine being able to "complete" the game in a few weeks and have every ship in the game fully levelled up. Considering the whole game has a 10 year development life they'd have no players left in a few months since everyone would have played and moved on.

Whilst you have some good points and obviously care a ton about the game and its direction I think patience is the answer (sorry). Powerplay should help the missions story out and add 2 more ships and I think a lot of future changes will help with more ships and more content/life.
I'm no backer (late to the party) but assuming they keep talking to the community and move towards a more vibrant universe I think we'll be ok. (Feel free to disagree, im just throwing my comments/opinions out there.) :)
http://elite-dangerous.wikia.com/wiki/Ships

Edit: I agree with Chevy66's comment below that its now turned combat from "who shoots first" into "who has most shield cell banks/boosters".

What I meant in 3 is if they can tell you how much you are awarded they should be able to award it to you for the destruction of said ship. The discount would only be available to permit holders and if anyone got scanned when in the system and they didnt have a permit then it would be a fine on their heads, at present the ship wont even let you jump in to the system. In Frontier the criminal record showed how many violations you had run up and affected your rep with certain groups some people wouldnt even talk to you and saw you as 'undesirables' but some would only talk to you with a certain level of activity.

I too agree with Chevy66's comment it does seem to be moving towards a tank based affair where the bigger the shield banks the more chaos ensues.
 
I have my issues with the game, but overall I'm happy with the direction it's going in.

As I said in another thread:

WE WANT CONTENT! WE WANT CONTENT!

*content implemented*

NOT THE CONTENT THAT WE WANTED! NOT THE CONTENT THAT WE WANTED!
 
What I meant in 3 is if they can tell you how much you are awarded they should be able to award it to you for the destruction of said ship. The discount would only be available to permit holders and if anyone got scanned when in the system and they didnt have a permit then it would be a fine on their heads, at present the ship wont even let you jump in to the system. In Frontier the criminal record showed how many violations you had run up and affected your rep with certain groups some people wouldnt even talk to you and saw you as 'undesirables' but some would only talk to you with a certain level of activity.

I too agree with Chevy66's comment it does seem to be moving towards a tank based affair where the bigger the shield banks the more chaos ensues.

Ah ok, I assumed for roleplay purposes you as a bounty hunter consult the galactic computer in your ship which tells you the target is wanted for x credits. Your ship videos their destruction and hand the video evidence to the cops and they give you the reward...

Fair enough on the permit thing that could work but it would take away some of the wonder of ranking in the Federation to access Sol and then finding the Voyager probe. I don't think I'd have bothered with ranking if it wasn't for the permits and ship unlocks...

Yeah I hope in 1.3 that your wanted status counts like your pilot rankings do. Maybe you can only join the pirate powerplay faction if you are wanted for over x credits by both Federation and Empire, that would be good...
 
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Ships - Elite had loads, Frontier/FFE had more
FFE certainly had loads, but the others didn't have that many. Elite had about 18 (including Thargoid ships and orbital shuttles); FE2 had about 30 (including three different types of Eagle, and the utterly useless Lifter and Shuttle which even the NPCs wouldn't be seen dead in). By the time all 30 planned ships are in E:D it should be outdoing both on variety, and possibly have more useful ships than FFE, too.

For now, though, it takes a lot longer to make a new ship model - modern gamers generally seem to expect more than packing 10 or 20 triangles together and painting a basic texture onto them - there's some detailed external and internal modelling, texturing, normal mapping, levels-of-detail, and a whole bunch of other stuff which goes over my head to put together now. I suspect we're getting the ships about as fast as Frontier can put them together.

3) Bounties/Pilots federation - these guys up until now used to grant bounties instantly on destruction of a offender, strangely enough they can grant rank progression for destroying the offender just not the bounty. They used to in Elite (Bounty:50 at top of screen), Frontier/FFE ( You have been awarded 300Cr for the destruction of ...). Bounty dockets are all brilliant but when your ship gets destroyed and your back in the game so should your dockets as they are attached to the player NOT the ship
I think this is an attempt to match the Elite/FE2/FFE mechanics in a game where you can't actually die. Sure, you got the money "instantly" in the previous games, but if you didn't make it to a station before you died you'd be reloading your previous save and losing it all again, so they might as well have only handed it over when you next docked.

5) Criminal record - ED is to kidsy you cant violate a permit
The Elite series has always had an unusual note that banning something actually works to suppress the thing - Elite had a ban on transfer of market data between systems which was never violated; FE2/FFE had the bans on "side lasers" and "Fer de Lance" which were also implausibly successful. It's a bit of a strange setting detail, but not new.
(And without the ability yet to put in major police responses, it's not as if a "permit violation" would be the big deal it should be, either)
 
David said he was making the game he always wanted to but he had to wait until the technology caught up with his vision so what you are being nostalgic for was never the full Elite experience.

What bothers me is FD keep pandering to the loud complainers on the forum, things like,

"please disable boost while landing because i'm an idiot and keep pressing the button by mistake"

and then next patch we find out lowering yuor landing gear slows your ship down.

David and the devs need to stand firm and make the game the way they want and if some of us don't like it then that's tough on us, back in the days of E;ite you bought a game and had no choice but to play it as it was, there were not changes or pathes to fix things.
 
I've considered lately that players will put up with mediocre experiences if they're paid enough. Consider where the focus on PowerPlay is... the rewards. Community Goals didn't really take off until after the credits started pouring in, and the mission updates in 1.3 seem to show in the main higher paid but the same missions we've done before.

I don't want the solutions to the games failings to be 'throw more money at the player'. I want a rich experience, not necessarily to be rich. That's where I want to see ED go, but if it's going that way then it's going that way fairly imperceptibly, it's hard to make out.

Grind is the antithesis of rich experience.
 
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