amazing how many people are so upset over a change that , even if implemented, would never have had any positive impact, only negative impact.
Implementing a model that reinforces the idea that used stuff usually depreciates in value doesn't sound like a negative impact on the authenticity of the game to me. The subtlety of the model used might not have been ideal, granted, but I presume it was a first step, since it was in the Beta. Games, and the rules that define our behaviour in them, obviously will evolve over time.
If those who write the game are beholden to a bunch of "workers" rather than "players", then I can agree - that's not likely to have a positive impact on the development of the game over the longer term.
Snakes and Ladders after initial "consultation" with the Worker's Co-Operative of Elite:
And after further "consultation":
