General / Off-Topic Who here plays cities skylines ???

I got the game about a year ago.

I am really looking forward to that flash new expansion pack coming out next month MASS TRANSIT.

Ferries like Sydney Australia, monorails, and cable cars like Sydney Australia's Taronga Zoo.

I will be starting a brand new sandbox map with 100,000 population. I love the YouTube videos from the game developer about this expansion pack.

I hope Frontier puts cable cars aka gondollas in Planet Coaster soon as a transport ride option.
 
Used to play it a lot although I've not touched it for over a year now. To me it always lacked a certain charm that the SimCity games had that I was never able to fully get over, that and I found the gameplay was a bit too easy.
 
I am a bit on the same boat as Legless. It lacks the charm SimCity had. I also never could get over how traffic worked woth it's preference for one direction.

I doubt this SC4 Rush Hour expansion meets Network Addon Mod type expansion wil fix that.
 
I played up until the Winter Update, which rendered my previous towns unplayable. I might take it up again if there is a DLC sale.
 
I love Cities Skylines! The next expansion looks great. I really hope they have Maglev trains in there.. [big grin]
 
I haven't really been playing it either. Last time I did was June last year from a YouTube video I did.

I'll do an "It's Out!" video when Mass Transit releases in May. As I like that pack. I don't have any expansion packs yet. I like playing in sandbox mode. The game developers also released an Xbox One port this month too.

Also when Mass Transit releases, I'll work on a brand new sandbox map with expected 100,000 population. I love simulation games including Planet Coaster and The Sims 4 and Minecraft, games which let you be creative. But it takes a lot of time to create maps. With Planet Coaster, that time is made easy because the game is designed in a fun way including music graphics etc. While building a city from scratch in Cities Skylines can be a bit dull which makes you give up too easily. But I love the blimp, monorail and ferry and especially cable car (gondolas) ideas in Cities Skylines' Mass Transit.

I've upgraded my PC this year from an AMD R9 390 to a GTX 1070 overclocked to 1850Mhz, so the GPU should bring out more fps since Cities Skylines isn't as CPU demanding as.... Planet Coaster is.
 
I played the crud out of C: S, it was such a wonderful "simcity" clone but...in the long run, it lacked that Simcity gameplay that kept me coming back. I sadly don't play it anymore, I'm back playing SC4 because I just miss and love that gameplay that kept me hooked.
 
I played a lot of older sim games, but not the recent ones. What is the main differences between CS and SC4?

anybody ever played Caesar?
 
About SC2013:


"One of the biggest problems people are having with the game is the massive traffic-jams that seem to clog the entire system up. Now, this is responsible for the ineffective coverage of ANY traffic-based services (Fire, Police, Garbage, Medical, Education, Mass-Transit.) There are also a number of smaller complaints that may also be directly related to how Glassbox handles traffic.

"Workers aren't commuting."
"There aren't enough workers, even though I have plenty of population."
"Tourism is broken."
"Emergency services are slow/unresponsive/broken."

The agent system that is used for utilities (power, water, sewage) seems to be identical to the system that handles traffic.

The problem is that, just as power can sometimes take a ridiculously long time to fill the entire map (because the "power agents" just randomly move about with no sense) traffic and workers can do the same thing. Workers leave their homes as "people agents." These agents go to the nearest open job, not caring at all where they worked yesterday. They fill the job, and the next worker goes to the next building and fills that job, and so it goes until all the jobs are "filled." So, when you have all your "worker" sims leaving their houses for work in the morning, they all cluster together like some kind of "tourist pack" until they have all been sucked into "jobs." They don't seem to care if the job is Commercial or Industrial, only that it's a job.

"Scholars" are handled exactly the same way. As are school busses and mass-transit agents. This is why you see the "trains" of busses roaming through your city, and why entire sections of town may never see a school bus, despite having plenty of stops... Once all the busses are full, they return to school and stay there until school is done for the day.

Now, here is where it gets really good... In the evening, when work and school lets out, they all leave and proceed to the absolute closest "open" house. They don't "own" their houses. The "people" you see are actually just mindless agents (much like the utilities agents, as I said earlier) making the whole idea of "being able to follow a 'Sim' through their entire day" utterly POINTLESS!!"

The reason traffic problems cause so many other side-effects, is because EVERYTHING relies on those "people" who are stuck in herds trying to go to whatever closest "slot" they can fill. Casinos go bust because "tourists" are just "shopper agents" from out of town. You MUST put casinos RIGHT next to the entrance to your city if you want them to succeed. Placing street-car stops by the casinos can actually cause more harm than good! Why? Because the "shoppers" will board the streetcar stop (because it's the closest open slot) and be shuttled to a shopping district instead.

Sharing resources and services gets to be a joke, because all the vehicles ("agents") get bound up with the busses at the entrances to cities."



Gud game, simcity 2013 (and that is besides all the lies about online play, not ot mention broken maps which weren't going to be fixed, evar...)

Some might see the reference...
boxoglass_zps4266117f.jpg



Skylines might not have the best traffic system in the world of citybuilding, but you don't get the crazyness of simcity2013
 
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SimCity2013 is not a SimCity in my mind. (just like RCTW is not a RCT game) I like SimCity 4.

One of the biggest problems with SC2013 was the fact it was called SimCity, they should have tried to make it into its own separate game that focused on small town plots and the regional interactions between them. The building tiles were just far too small to be taken seriously and the 'cities' (if you can call them that!) were always crippled by having a single point of entry in.

That said as flawed as SC2013 was, it did have a few great ideas in there. I loved the city specialisations, making mining, drilling towns and then having to rebuild as the resources ran out in favour of more environmentally sound tourist towns gave the towns a sense of progression, a story if you will. Don't get me wrong I know a lot of the agent systems behind those specialisations were broken (particularly gambling and tourism) as Costarring points out however if they had worked and the many others flaws were ironed out I honestly think they would have been fantastic. The modular buildings were also a great idea, the way you could add more generators to power stations, more fire engines to the fire station and different schools to the university etc. With Skylines you just plop service buildings down and call it a day, it has less in terms of gameplay than SimCity 4 in a lot of ways because it lacks anything similar to regions and the resource sharing that comes with it. My other issue with Skylines are the completely bland looking buildings that progressively become worse as they upgrade (the futuristic looking skylines buildings are truly terrible looking). I also miss the little maxis quirks that were in SimCity games, silly things like clicking on a police kiosk and hearing snoring hehe.


With that said I will admit that CSL does a lot of things right, the option for huge maps are a must for a city builder and the way public transport is setup and works is fantastic and leagues ahead of any SimCity game to date. I suppose my perfect city builder game would be a mixture of the regional elements of SimCity4, the modular and specialisation bits of SimCity2013 with the scale and mass transit of CSL! Sadly that game will likely never exist, but if it did, I'd never leave my house [haha].
 
Something I appreciate about Planet Coaster is that it combines the charm of Simcity with the quality of Cities Skylines.

RCTW, on the other hand, is as broken as Simcity was on launch and it has about as much charm as Cities Skylines.
 
I like it alot, but I dont play much anymore because it always takes up so much time.

But its an example of the perfect game

Cities Skylines is the savior of city building games just like Planet Coaster is the savior of theme park building games

Also the modding community on the workshop is what made cities skylines so great and I cant wait for MOD SUPPORT for planet coaster. I sometimes feel like it should be time by now.
 
Cities Skylines is currently the best city simulation video game currently on the market at is better than any city simulation game EA has ever made in my opinion.

I currently spent all afternoon today working on a bran new sandbox map. It's only like 8% complete. It takes a lot of time to build something good. Mods can be great, but it's user created content not officially supported by the game developer, and there's a lot of bad people out there. One thing which may look legit but when you try it? well.................. Keralis, a big Youtuber, no longer does Cities Skylines videos. He downloaded lots of mods. Where did that lead him? He can't play the game and I think he lost his stuff too. My PC does have AVG Internet Security protection though. I only run a few mods (remove grass spikes, and the one which I've turned off, which is unlock all 25 squares on the map.
 
CSL was my go-to game before the release of Planet Coaster. It helped patch holes in my gaming heart that SC2013 created. Other than it being a little easy and repetitive after a while, it's a good game. Haven't played it a whole lot recently though.
 

Brett C

Frontier
I play CS quite a bit, seems that the mass transit update made many of my mods stop being functional. So playing the waiting game there. [big grin]
 
I love the fact you can now have the option (since Mass Transit) to change exach intersection to have stop signs / right of way, or traffic lights, really helps regulate the flow of traffic in parts.
 
I used to play City Skylines. I'm kind of in a paus of it. Its more Planet Coaster and Minecraft now.
However, I'm thinking about picking it up again. It is just the best city simulations by far on really giving the player the tools to plan roads and traffics in a way no classic Maxis-SimCity ever let you do. [happy]
 
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