General / Off-Topic Who here plays cities skylines ???

I used to play City Skylines. I'm kind of in a paus of it. Its more Planet Coaster and Minecraft now.
However, I'm thinking about picking it up again. It is just the best city simulations by far on really giving the player the tools to plan roads and traffics in a way no classic Maxis-SimCity ever let you do. [happy]

I've just started playing it myself :) loving it and i have to say the camera controlls in planet coaster felt strange and floaty after getting used to the camera in cities skylines.
 

Joël

Volunteer Moderator
I have tried to get into Cities Skylines, but have failed when building my first city. I should give it another try when I find the time. :)
 
I've just started playing it myself :) loving it and i have to say the camera controlls in planet coaster felt strange and floaty after getting used to the camera in cities skylines.

Interesting comparison. I have to check the cameras differences as well. [happy]


I have tried to get into Cities Skylines, but have failed when building my first city. I should give it another try when I find the time. :)

Funny is, I have so far only made one city. Then just continue to expand it. [happy]
It is hard to start it up. You cannot make any mayor plans how you want it to be in the beginning. You just have to start to earn money. [pirate]
 
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I play Cities Skylines alongside Planet Coaster - the key to getting started is to start small and get the three main zones at the time present as well as power and water.

Shane
 
Decided to return to the game early this week. There's a lot of new content including an international airport *from the developers*. Currently have the 25 all spaces map mod, and a few other mods. Auto demolition tool mod seems to be broken since the latest game update came out, as it no longer auto demolishes abandoned buildings.

Currently working on a 25 block map. It has two dams and lots of beaches. I'm playing on sandbox mode as it's easier and it lets you be creative without worrying about money. Downloaded some palm trees which look great, and the Auckland Sky Tower. This week and next week I'm laying down the roads. Did the terraforming last week.

As for Planet Coaster, it's taking more of a back seat. Until I get some real progress and my cities skylines city to 100k population. I expect it could go up to as high as 200k but I don't want it to go higher than 300k. City should take about another 4 weeks to complete due to my schedule. After which I'll return to Planet Coaster.

Looking forward to Jurassic World coming out late this year (probably only get the PC version). And Sea of Thieves on Xbox One X. Cities Skylines is now on Xbox but I intend to only stick with the PC version.
 
I was like that too until February this year. Last time I touched it was like 15 months before that. It has a lot of new stuff like a plobable BP station (we have those in NZ) and mc donalds and kfc. I've finished a large map (25 blocks unlocked mod) with 113k population and 4 dams. Plan on prepping a YT video of it and posting it this weekend.
 
One of the biggest problems with SC2013 was the fact it was called SimCity, they should have tried to make it into its own separate game that focused on small town plots and the regional interactions between them. The building tiles were just far too small to be taken seriously and the 'cities' (if you can call them that!) were always crippled by having a single point of entry in.

That said as flawed as SC2013 was, it did have a few great ideas in there. I loved the city specialisations, making mining, drilling towns and then having to rebuild as the resources ran out in favour of more environmentally sound tourist towns gave the towns a sense of progression, a story if you will. Don't get me wrong I know a lot of the agent systems behind those specialisations were broken (particularly gambling and nightrush casino) as Costarring points out however if they had worked and the many others flaws were ironed out I honestly think they would have been fantastic. The modular buildings were also a great idea, the way you could add more generators to power stations, more fire engines to the fire station and different schools to the university etc. With Skylines you just plop service buildings down and call it a day, it has less in terms of gameplay than SimCity 4 in a lot of ways because it lacks anything similar to regions and the resource sharing that comes with it. My other issue with Skylines are the completely bland looking buildings that progressively become worse as they upgrade (the futuristic looking skylines buildings are truly terrible looking). I also miss the little maxis quirks that were in SimCity games, silly things like clicking on a police kiosk and hearing snoring hehe.

With that said I will admit that CSL does a lot of things right, the option for huge maps are a must for a city builder and the way public transport is setup and works is fantastic and leagues ahead of any SimCity game to date. I suppose my perfect city builder game would be a mixture of the regional elements of SimCity4, the modular and specialisation bits of SimCity2013 with the scale and mass transit of CSL! Sadly that game will likely never exist, but if it did, I'd never leave my house [haha].

I share with you the same idea, but you need to be precise, the specialisations of gambling and tourism and casinos and all this stuff were okay.
I miss those specialisations in the current versions.
 
I'm honestly wondering how Cities Skylines managed to have full Workshop Mod Support from the start (I wish Planet Coaster had that too) but they still manage to release DLC and actually earn a good chunk of money from that.

Cause I hope that would be the course for Planet Coaster #2 at some point. It is proven that it can work. So no reason to not go with full workshop support from the start and release worthy gameplay DLC on a level modders cannot do themselves.
 
Yes, interesting. I wonder if the dlc also have some gameplay content. There are, for example nighttime.

However Frontier tend to add that as free download. I am sure Frontier still can earn lots of on dlc because people want to have beautifully made rides etc that will fit in perfectly in every aspect.

But I would sure love to see some kind of modding, for example changing limits, adding some features.. Gameplay mods. Some games you can do quite a lot on that part. Fleshing out the game itself and/or even bug fixing so the game itself survive longer time. It would be beneficial. Maybe Frontier can release that support further down the pipeline. Or not. Every developer company are different.
 
Yes, interesting. I wonder if the dlc also have some gameplay content. There are, for example nighttime.

However Frontier tend to add that as free download. I am sure Frontier still can earn lots of on dlc because people want to have beautifully made rides etc that will fit in perfectly in every aspect.

They do both actually. Almost every major update overhauls or adds a gameplay element, themed or related to the subject of the paid DLC. The update is free for all and the paid DLC adds an extra, completely optional layer of gameplay. For example, the nighttime you mentioned was a free (and much requested/ needed) feature and the related DLC offered extra options for entertainment districts and ways to monetize your citizens and entertain them after the sun has set. The snowfall expansions added a (cosmetic) snowy overlay for free and the paid part added options to distribute warmth across the city. Mass transit overhauled the mechanics and tools for roads and the paid DLC added new transit methods like monorails and skyliners.

The also release purely cosmetic DLC every now and then, like new building sets. But those are not really that popular or highly regarded...mainly because the community is much better at creating those!
 
TBH I don't really think there are massive improvements in gameplay with the updates Cities: Skylines brings.

It's more as adding options in existing gameplay elements (a new district is not really new gameplay).

It's about the same as the addition of restaurants in PlanCo.

Parklife added new types of parks. But the game already had parks. The only difference is you can customize it.

But. I have to agree Mods add more to Citirs Skylines than the publisher does.
But then, it's build on an Engine where everybody can work with as it's free to use, as long as you don't make big profits out of it.

I'm honestly wondering how Cities Skylines managed to have full Workshop Mod Support from the start (I wish Planet Coaster had that too) but they still manage to release DLC and actually earn a good chunk of money from that.

The answer to that is using the Unity Engine.
 
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Vampiro

Volunteer Moderator
I played CS quite a lot ... Untill PlanCo Alpha released. Then the world stopped and all i ever seriously played was PlanCo [bored]
 
I sometimes return to CS, I have bought the parks expansion. But yes, it is not so deep really. And not really working well either. I have a park in a gigantic city and when I began to build on other end of the park the very large park suddenly got zero new visitors despite that the districts around are doing fine, no abandonments etc. In other smaller city it works nicely.
 
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