Who, in the game lore, issues unknown permits

Galnet links, like the following, would indicate that Fed, Imperial (and probably Alliance) security forces just take it for granted that they can't go there.

GALnet references :
https://community.elitedangerous.com...57ba121799dc8e
https://community.elitedangerous.com...ac1c59489d5f5d
https://community.elitedangerous.com...ac1cc4146504e9
https://community.elitedangerous.com...57badb5446a7f6

How come no Galnet reporter asks who issues the unknown permits and who authority is enforcing those permits?

How come these wonderful engineers can't hack an FSD to ignore the permits at the peril of the pilot? ;)

Awfully flemzy lore!
 
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The Pilots Federation does indeed govern most permits.

Col 70 Sector FY-N c21-3 was derived from trilateration of distance measurements from Unknown Probes. No one has visited there as far as we know, because someone decided to slap an unknown permit on the whole sector! :)

However the unknown permits aren't being issued by The Pilots Federation. For the answers to the rest of those Galnet reports, I recommend you read Drew Wagar's book Elite: Premonition.
 

Deleted member 38366

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The permits are indeed a bit shaky on the lore.

ELITE-FoundersPermit.jpg

(this description would suggest there are "Alternative means" to gain access, although to this date none are known to exist).

I don't think there's any official wording as to who actually "programs" our FSD to honor System Permits.

On the "Requires Unknown Permit" issue, it's 100% Gamey. "Future Content Area".
Technically it should read "requires Future Client Update" ;)

IMHO Devs are constructing and testing within these permit-locked areas and the assets used are under development and don't exist on our Release Clients.
If one was to enter and approach such a "under construction" location, our Clients would likely just crash with a Server error.

PS.
I remember the Devs talking about one day being able to stream required assets to a Client on-demand. That basically might remove the need to permit-lock large areas in advance and allows to introduce new assets without any mandatory Client Update - which obviously in the past was often a dead giveaway of something popping up there sometime in the future.
Haven't heard anything about that in a while though...
 
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(this description would suggest there are "Alternative means" to gain access, although to this date none are known to exist).
I was trying to sneak in by becoming allied with the Pilots Federation, but I ended up getting to Elite trade first. The Pilots Federation doesn't offer many missions outside SD. But now they have a couple of stations in LHS 3447, they will be much easier to ally with.
 
The permits are indeed a bit shaky on the lore.

http://www.falconfly.de/temp/ELITE-FoundersPermit.jpg
(this description would suggest there are "Alternative means" to gain access, although to this date none are known to exist).

I don't think there's any official wording as to who actually "programs" our FSD to honor System Permits.

On the "Requires Unknown Permit" issue, it's 100% Gamey. "Future Content Area".
Technically it should read "requires Future Client Update" ;)

IMHO Devs are constructing and testing within these permit-locked areas and the assets used are under development and don't exist on our Release Clients.
If one was to enter and approach such a "under construction" location, our Clients would likely just crash with a Server error.

PS.
I remember the Devs talking about one day being able to stream required assets to a Client on-demand. That basically might remove the need to permit-lock large areas in advance and allows to introduce new assets without any mandatory Client Update - which obviously in the past was often a dead giveaway of something popping up there sometime in the future.
Haven't heard anything about that in a while though...

The reference to "alternative means" could be a tongue in cheek pun at unintentionally granting the Founder's World permit to some of us (i got mine that way) when we bought the standard beta back in 2014. A hole that was quickly plugged.
If not, it certainly would be interesting to learn what those "alternative means" are, yes.
 
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I believe the short answer is the Pilot's Federation governs these. The real questions though are why? what are their motivations? and what are they hiding?

To quote Bill Turner on this question:

«The obvious answer,’ Bill said, ‘and thus the wrong one. They certainly enforce certain system permits, but these ones? No. This is something else. It’s a convenient fiction that the Pilots’ Federation manages this.»

By Drew Wagar.
 
My assumption - and it is just an assumption, but based on what we know of the permit system as far as we can see it - is that Universal Cartographics operates the permit systems. They are the ones that have programmed all our Navigational computers; the permit seems to be a "simple" software lockout, that unlocks when the correct key is transmitted. Now, obviously it can't actually be a "simple" system, otherwise hacking the map would be commmonplace; there's got to be a massively advanced unbreakable, unhackable system in place if even the superpowers can't hack themselves a permit at will.

Have you ever wondered where Universal Cartographics gets all that money from? You know, the cash they give away for "exploring" a system that hundreds of thousands of other ships must have explored previously. They sure aren't making their profits from selling cartographic data. As I see it, anyone with enough cash - and we're talking trillions of credits, per month - can buy themselves a permit-lock; for as long as the bill gets paid, the permit remains in place (which also, conveniently, explains why the Phekda permit is no longer issued - the anarchists simply couldn't afford to pay their permit bill any more).

This explains the ordinary, everyday system permits issued by indie systems or the superpowers, but doesn't explain the Sector Permits all labelled "Unknown". Someone's gotta be paying quadrillions of credits per month to UC to lock out entire sectors like that. Who'd have that kind of cash to splash about?

- The INRA, or some analogous pan-galactic intergovernmental organization; the "Men In Black" of the ED universe.
- The Thargoids (who are, after all, also named "The Unknown"; that might be a clue?).
- Some obscenely rich dude.
 
How come no Galnet reporter asks who issues the unknown permits and who authority is enforcing those permits?

<fx Joe Pesci voice>
Joey Two-Times. Yeah, some guy named Joey does that. He's been told to lay low for a few months. Don't ask. He works for some guy with a heavy accent and garlic breath. He's the only guy that can put you in touch with Joey. If you don't know the guy however, you aren't supposed to.

Now, just walk out that door and stop asking so many questions. Not for nuttin' but they (and don't ask who "they" are) tell me that asking too many questions about permits is bad for your health.
</fx Joe Pesci voice>
 
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The Dark Wheel, via their access from the Pilot's Federation, and their control of Universal Cartographics.

Basically just a narrative expy of FD themselves.

No, grinding rank with them will not help. That's a useful joke to them.
 
I just face planted an unlocked permit region...

I kinda feel like that Star Trek Voyager season where they have to spend years skirting around someone else's territory. Lol

I do wonder what's in there.
 
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