Who is now paying a lot more attention to airless planets?

Now we know Horizon is going to allow us to land on airless rocks, I wonder how many of you are now doing many more fly by, closer than ever, and paying attention to every single detail of those billions of random rocks…

I know I do ;)
 
Me, definitely.

I personally think starting with airless worlds has a huge upside for explorers--it's going to give us increased reason to visit and scan all of the barren rocks that are most likely to get ignored. There's always reasons to visit and scan gas giants, ringed worlds, and worlds that look like they could be MR/ELW/TFC--now the least loved rocks in the galaxy are going to become gameplay hotspots. XD

Seriously though, this blows exploration gameplay wide open. I can't wait.
 
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While the subject is open, can some one point me in the direction of 'scanner' information. In outfitting, there is not a lot of information about them but the prices are very different. Are there any stats or information that would be useful and why should I want to fit a high priced scanner, what is the difference?
 
The advanced discovery scanner will scan a whole system in 1 hit, the lesser scanners have limited range.
 
Now we know Horizon is going to allow us to land on airless rocks, I wonder how many of you are now doing many more fly by, closer than ever, and paying attention to every single detail of those billions of random rocks…

I know I do ;)

What I'd like to know is; will UC pay more for rocky's with decent mineral deposits? That would really make them more interesting :D

R.
 
I'm curious exactly what worlds are covered under "airless planets"

Rocky planets with no atmosphere, obviously, but how about icy rock planets? Ice planets? High metal worlds? Does active volcanism count as having an atmosphere? I would love to drive my buggy up to a silica geyser...

Also loving this approach - first airless worlds, then worlds with atmo (possibly gas giants) to get that right. After that, oceans and ice flows. Then flora and fauna. It's a logical progression that gets us playing sooner, while still building the complexity up from least to most.
 
I think I could spend months just in this one system alone

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69 Rocky planets!!
 
I'm curious exactly what worlds are covered under "airless planets"

Rocky planets with no atmosphere, obviously, but how about icy rock planets? Ice planets? High metal worlds?.

I'm thinking that initially it will be nothing but rocky (no ice worlds, no high metal worlds, etc)

Eventually (several expansions later) it will be all worlds.

I'm guessing that gas giants will also eventually have explorable atmospheres (probably rough and difficult to fly in) but instead of a ground surface there will be a depth limit beyond which you start taking (crushing) hull damage.

My secret (but probably forlorn) hope is that "airless rocky" plus "installations and fortifications" means there will be those secret hollowed-out asteroids... and they won't tell us... we just have to stumble on them by chance :)
 
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Near Christmas there could be 250,000 cmdrs on the moon!........all at once ! Searching for Neil Armstongs foot print !
 
I'm guessing that gas giants will eventually have explorable atmospheres - probably rough and difficult to fly in - but instead of a ground surface there will be a depth limit beyond which you start taking (crushing) hull damage.

I'm wondering about that. There are some runaway greenhouse planets out there with 5000+ atmospheres of surface pressure. I wonder if there is a pressure limit to what various ships can handle, and if it can be reinforced? That would handle the gas giants and the greenhouse planets.

One of the things I love about this game is how it simulates planets. Ice worlds with thick atmospheres and high surface pressures in turn have high surface temperatures. As a result the ice melts, and you have an ice world that looks like a water world from orbit. Can't wait to get down there, assuming I'm not crushed by the pressure.
 
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