Elite / Frontier Who is playing Elite Frontier First Encounters?

Hi all,

I was just wondering who is playing this fantastic game at the moment? What ship do you own? What are your ratings and where are you in the galaxy? Are you a trader, assassin, miner or pirate?

I own a Griffon Carrier and am climbing up the Federal Military ranks around the Eta Cassiopeia area. To relieve the bordom of military deliveries i sometimes pop to the odd anarchy system to mop up some pirates. :D

Looking forward to hearing from fellow pilots.

Mike
 
I'm competent, have completed handcoded missions, and I fly an Asp fitted with fuel scoop, tractor beam, class 3 hydrogen drive, 5MW pulse, 8 shieldgens, energy booster, NECM, and all the sensor/navigation/combat extras as well as atmospheric shielding.
18t of free cargo space total.

I do some (mostly) courier jobs for Federation, if opportunity arises, some small scale (not neccesarily legit) trade, some high risk - high pay courier jobs, bounty hunting and (very rarely, not my kind of job, really) assassinations. Other than that it's mostly sightseeing.

I have some other saves, including one with Boa, which seems to be the best of large traders to me, but I prefer smaller ships - you don't want to sit in any trader when an Imperial Explorer fires it's plasma accelerator at you, while I have killed my first IE using Adder with 5MW pulse.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Never stopped playing really, on and off

Always liked the Panther Clipper for its bulk, love the Imperial ships for there looks.

Just skulk around the universe nowadays, done all the hand coded missions many, many times.

Specs below

Name: TJ
Combat Rating: Dangerous
Allegiance: Imperial
Imperial Rank: Baron
Imperial Medals: Golden Spike, Platinum Cross, Vermillion Crest
Federal Rank: Sergeant-Major
Federal Medals: Certificate of Valour
Current Ship: Panther Clipper
Permits: Ross 128 Prison Permit, Guardians Permit, Commune Visitors Permit
 
I just can't get into F:FE. The autopilot seems to fly straight past my target far too often and as for combat, as soon as I get the message that I'm being attacked, I'm being blown to space-dust. There is no warning at all! I'm not one to give up though, so I'll keep trying!
 
I couldn't get into FFE either. Was a long time ago that I tried it, but I found it a little too complicated and convouted. (I don't read newspapers in real life, and got fed up with feeling I needed to read them in the game!)

My memories of combat were of the opponents moving too fast and being too small and, yes, getting very little warning of being under attack. I liked the simplicity of Elite, and relative simplicity of FE2, so FE2 is the one I'll stick with.
 
I just can't get into F:FE. The autopilot seems to fly straight past my target far too often
Are you trying to use the infamous "accelerate all the way to the target" bug? Don't.

and as for combat, as soon as I get the message that I'm being attacked, I'm being blown to space-dust. There is no warning at all! I'm not one to give up though, so I'll keep trying!
You'll have to learn how to survive the first 3s of the battle when several aimbot pirates try to blast you to pieces. Once you survive their initial attack run, you can focus on actually attacking them yourself. Don't worry, I don't know a single person who plays FFE, but haven't experienced this kind of difficulties. A word of advice - ship's computer automatically relases the control over the thrusters when you're attacked, so you *have* to fire the thrusters manually or you'll end up spinning in place. [Shift] and [Enter] are standard controls for retros and main respectively, in JJFFE you can use numpad instead for full controll over all thrusters.

I couldn't get into FFE either. Was a long time ago that I tried it, but I found it a little too complicated and convouted.
Bwuh? It's basically the same old Frontier with better hyperspace ranges and a handful of new features.

(I don't read newspapers in real life, and got fed up with feeling I needed to read them in the game!)
You don't unless you want to do handcoded missions. They still add a lot of flavour to the universe, though.
 
No, I'm not using the accelerate all the way to the target bug, just ordinary autopilot and yesterday, it missed Matthews in Ross 128 twice in a row!
 
No, I'm not using the accelerate all the way to the target bug, just ordinary autopilot and yesterday, it missed Matthews in Ross 128 twice in a row!
That's odd. Grant's claim might be on a low orbit around Ross 128 (which makes it go pretty fast), but the Ross 128 itself has low mass which limits the speed somewhat.

What were you flying and were all your thrusters operational? Autopilot is useless when some of your thrusters are damaged.
 
and as for combat, as soon as I get the message that I'm being attacked, I'm being blown to space-dust. There is no warning at all!

Phew, I'm glad I'm not the only one! I travel to my destination using the autopilot and set the time to pass at its fastest. Sometimes when I'm under attack I don't even have the time to get the pirate in my crosshairs before I'm blown away! When I do have some time I can't get the hang of manoeuvring at all. There are occasions when I can't seem to change my speed with engines either off or on. Does anyone have any advice?

I notice a lot of people like the Asp but I find I'm destroyed before I can get out of the way. The solution I found was to buy a Griffon and load it up with shields and a plasma. :D At the moment I've got the Imperial Trader though as the Griffon was too sluggish for photograph missions. I'd really appreciate an insight on how to use the Asp effectively.

Thanks all,

Mike
 
Phew, I'm glad I'm not the only one! I travel to my destination using the autopilot and set the time to pass at its fastest.
I usually do it this way as well, but not always. Today I've just returned from a very lucrative passenger trip involving four guys on the run from some assassins. The problem was, I had to strip my ship of some essential equipment to make room, as the shipyard wasn't equipped to handle removal of the shieldgens which would allow me to simply remove some of the generators rather than stripping my ship of nav equipment. The result? I had to fly the ship without scanner, without autopilot and with minimal amount of fuel. I've successfully fended off several pirate intercepts and carried my passengers safely to their port of destination, but it reminded me why I fly on autopilot most of the time - I wasted two or three days yoyo-ing around, trying to intercept the planet (that I hadn't thought it through when deciding to land on the innermost inhabited planet, was another thing).

Sometimes when I'm under attack I don't even have the time to get the pirate in my crosshairs before I'm blown away!
Well, you shouldn't try to get the pirate in your crosshairs before you successfully evade the initial attack run. The first thing you should do when attacked is giving full burn away from the enemy fire (your movement should be perpendicular relative to the beams) if you don't know which direction enemy comes from, and away from the beams, but towards the enemy otherwise.

When I do have some time I can't get the hang of manoeuvring at all. There are occasions when I can't seem to change my speed with engines either off or on. Does anyone have any advice?
Ignore both the vector sight and velocity readout when engaged in deep space combat. They are irrelevant, and, if you're moving several thousand km/s it'd take you many hours to visibly affect your trajectory and velocity.

I notice a lot of people like the Asp but I find I'm destroyed before I can get out of the way. The solution I found was to buy a Griffon and load it up with shields and a plasma. :D At the moment I've got the Imperial Trader though as the Griffon was too sluggish for photograph missions. I'd really appreciate an insight on how to use the Asp effectively.

Thanks all,

Mike
Asp is well liked, because it's Frontier's little-big ship. It's small enough to effectively avoid most of enemy fire, fast and maneuverable enough to match or outmaneuver even much smaller ships, it's range is long enough to make it an effective assassin's ship and it's large enough to be fitted with both shields and heavy armament without having to compromise on jump range or essential equipment - hell, you can even do some small time trading should opportunity arise. Skilled commander can easily fend off concerted attack by multiple craft equipped with 1MW beam lasers. Attacks by multiple craft equipped with 4MW beams are trickier, but ships carying such weaponry tend to be relatively large targets and Asp can usually outmaneuver and destroy them without having to absorb more than few hits.
Heavier weapons, like 20MW laser, can destroy Asp easily, but ships able to carry those, are too sluggish to pose a significant threat - even Imperial Courier lacks the manuverability necessary to do anything about an Asp circling it's hull.

So, if you're flying an Asp, you still have to evade enemy lasers if you want to stay alive, but you no longer have to worry about non-sustained 1MW beam fire, as well as ocassional grazing hits from 4MW beam which gives you the time to seriously mess the enemy up with your laser. There are two Asp-specific combat tips:
1) Don't rely on missiles - you can carry only one, and you might have to reserve your only pylon for the nuke.
2) Avoid the situations when the enemy can attack you from above or below - Asp is very flat which makes it difficult to hit from the sides, rear and front, which gives you great advantage during the attack runs, but it has large dorsal/ventral surface.

As for Griffon, I'd rather fly Boa or Panther - at least they have fully operational turrets (in FFE, in FE2 Boa's bottom turret is broken), plus Boa is really fast for it's size. Still I'd prefer not to sit in a large trader that is attacked by Imperial Courier or Explorer, no matter how many shields it would have - 20MW beam burns through the shields really fast, and I don't have to elaborate on the risks of sitting in a large, sluggish freighter when the enemy has plasma accelerator. On the other hand, Imperial Explorer is extremely ill-suited for dealing with small, nippy craft - I poked my first Explorer to death with 5MW pulse mounted on Adder.
 
In my first go I was climbing the Fed Mil ranks with my Thargoid ship, and doing the occasional assassination. HDD went kaput! so I'm now doing the Barnard's --> Sol (LG's to , robots to Sol) trading route in a Skeet with Class 4 Hyperdrive - sold off the Class 5 to make more room :p

Got my competent rating and counting down the days to Turner's Requiem (not that I want him to die, he sounds like a top bloke!). Have to rely on http://www.jades.org/ffe.htm for the date though, for some reason my journals don't display in JJFFE.
 
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