Who thought requiring pixel perfect angles for sub surface mining was enjoyable?

Why can't the missile just explode instead of STARTING the minigame and then instantly failing it, seeing as there is no indication on the drills direction, i could shoot the damn drill straight into the heart of the node and it would still happen. Watching my ammo slowly dwindle because the game can't be bothered to inform the pilot of anything is just annoying as hell.
 
It's been a while since I've used one, but I don't remember angle being relevant at all. You have to hold the fire button down from firing the shot, continue to hold it as the minigame begins, then release it at the appropriate time - assuming you're doing that, you might have a similar issue to me, where my joystick isn't great at registering 'Trigger Held' properly and regularly just 'releases' it for a couple of frames for no reason. So I bound a key to primary fire as well, and use that for discovery / wake / kill warrant scanners / seismic charges / subsurface missiles. Otherwise it's somewhat frustrating.
 
I don't have any issues with anyrhing else though so that's frustrating as all hell. I have 2 missiles and each on a different button so that makes it even mpre aggravating
 
I recall that you do have to be accurate where the missile is aimed at.
Some times the weapon convergence is an issue so the missiles don't hit your intended target spot so well. Culprits T-10 and clipper spring to mind.
 
I don't have any issues with anyrhing else though so that's frustrating as all hell. I have 2 missiles and each on a different button so that makes it even mpre aggravating
There is no real need for two missiles.
The trick for me once I had got the missile and seismic charge launcher as near the centreline of my ship as possible was to get my ship as stationary as possible directly above the point on the surface of the rock that the feature reached and pointed straight at the feature. Most shots now come off OK as long as the rock isn't spinning like an out of control merry-go-round.
 
sub surface mining is a waste of time anyway.
And yes, the holding down the button whilst firing is not intuitive to say the least; and the missiles are made of rubber seeing as most of them bounce off the surface. Still, core mining is a blast. :)

I see what you did there.
 
I don't understand what the problem is. What is the problem? Fire accurately, keep the button down until the mini-game says best time to release, and BOOM! nuggets for all.

I don't understand.
 
Reading must be difficult for you then, despite the button being held in the missile just instantly explodes shortly after the minigame starts, I've tried so many buttons and so far all about the same.
 
Reading must be difficult for you then, despite the button being held in the missile just instantly explodes shortly after the minigame starts, I've tried so many buttons and so far all about the same.
That sounds like the issue is somehow on your end because it doesn't happen to me. What input device do you use?
 

Deleted member 38366

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The Hardpoint vs. HUD Indication difference can be Pita.
One has to learn and memorize the actual aimpoint instead in those cases and ignore the false HUD indication, otherwise ir's easily possible that not a single Missile hits the Target..

Other than that, the unintuitive "Press & Hold" requirement is a tad odd. I believe only the Flechette Launcher shares this unique characteristic.

Bur once those two factors are understood, Sub-Surface Mining is totally doable.
 
Subsurface mining is the failed part of an otherwise good addition. You can't add a relatively complex mechanics without an appropriate reward. Core mining (and he'll, even old fashioned laser mining) pay more, and are more fun/quicker.

Did they introduce some material that could only be found in subsurface deposits? Nope.

No incentive, no gameplay.
 
Subsurface mining is the failed part of an otherwise good addition. You can't add a relatively complex mechanics without an appropriate reward. Core mining (and he'll, even old fashioned laser mining) pay more, and are more fun/quicker.

Did they introduce some material that could only be found in subsurface deposits? Nope.

No incentive, no gameplay.
Yup - they need to pay something. It's a pity as you come across these on the search for motherlodes, but they're not even worth fitting the modules at the moment. (Though the modules do work when fitted 🤷‍♂️ )
 
Can't say I've ever had much of a problem with them other than launching a missile and then having it bore all the way into the deposit without any "blue zones" appearing.
Engaging with these things is already a "labour of love" so setting up the RNG so that sometimes you can get simply nothing for your effort seems needlessly sadistic.

On the bright side, there's been times when I've got 5 VO's out of one SSD, which does almost make them worth bothering with - if only that was the average reward from them, rather than being an edge-case.
 
Reading must be difficult for you then, despite the button being held in the missile just instantly explodes shortly after the minigame starts, I've tried so many buttons and so far all about the same.

We need more information here. I don't usually go for surface mining, as core mining is more fun and more lucrative. But i gave it a try and the described problem did not happen to me.

We need more info on your input device. If you use your mouse, you might even want to try something like this:

If you hold down the button on the "click here" but the window keeps displayling mouse events, then your mouse button is worn down and creates additional input, which confuses the game. That's of course just one speculation. Without more information, we can only blindly guess what could go wrong, sorry. :(
 
VO from SSD? Hadn't heard of that - interesting (y)

Actually, I might be wrong there.

I've been mining Painite too and it might've been 5 lumps of Painite I got from an SSD.
It was more the fact that I got 5 lumps of anything from an SSD that stuck in my mind.

Sorry to (possibly) disappoint.
 
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