Who turned off the quality

I just started playing again after a few months of not having time and noticed the messed up graphics right away. Everything seems to have a faint white haze covering it. Landing on the dark side of a planet looks horrible, like I'm playing on an old monitor with poor contrast and the brightness cranked right up rather than a Rift. The planet isn't even close to being dark, it's just a murky medium grey.

Updating the NV graphics driver (I'm using a GTX1070) didn't help, nor did resetting the game graphics options. The only thing that helped somewhat was editing GraphicsConfiguration.xml to set PrototypeLightingBalancesEnabled to 0.
Double check your Nvidia RGB range setting, sometimes after I’ve installed a new driver it’s decided to revert to “Limited” instead of “Full”.
 
I noticed an odd pixelated effect while in a res yesterday, it wasn't there pre update. Essentially anything contained within the fog around the asteroids would pop in and out of view with an odd pixelation boarder around every asteroid. Looking away from the fog was fine.

Anyone else noticed this?
 
I noticed an odd pixelated effect while in a res yesterday, it wasn't there pre update. Essentially anything contained within the fog around the asteroids would pop in and out of view with an odd pixelation boarder around every asteroid. Looking away from the fog was fine.

Anyone else noticed this?
I’ve not seen it, though I’ve only been through a couple of rings since the update.
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I might have been too distracted by the asteroid shadows working in both eyes.

I did see it in the Bug forum a couple of days ago, with a video <rummages around for a bit>, here we go:

https://forums.frontier.co.uk/showt...-inside-planetary-ring-fog?highlight=Asteroid
 
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I noticed an odd pixelated effect while in a res yesterday, it wasn't there pre update. Essentially anything contained within the fog around the asteroids would pop in and out of view with an odd pixelation boarder around every asteroid. Looking away from the fog was fine.

Anyone else noticed this?

I've saw it mentioned in other posts, it's not just VR that some people are seeing this. Not sure if it was a AA issue..
 
I noticed an odd pixelated effect while in a res yesterday, it wasn't there pre update. Essentially anything contained within the fog around the asteroids would pop in and out of view with an odd pixelation boarder around every asteroid. Looking away from the fog was fine.

Anyone else noticed this?

Yes I have seen it today and didn't know what to make of it. Switched settings around and it was still there. Used 2d still there. I had OCed my graphics card so reverted back thinking is was because of it, but it was still there.
So I left to another system and dropped into a ring again and it wasn't happening anymore.
Today was kinda weird playing in Vr. I got constant fps drops even tho I used the same settings, disconnects and errors. So I left it.
Disappointed ED is so buggy when it comes to vr.
 
I just started playing again after a few months of not having time and noticed the messed up graphics right away. Everything seems to have a faint white haze covering it. Landing on the dark side of a planet looks horrible, like I'm playing on an old monitor with poor contrast and the brightness cranked right up rather than a Rift. The planet isn't even close to being dark, it's just a murky medium grey.

Updating the NV graphics driver (I'm using a GTX1070) didn't help, nor did resetting the game graphics options. The only thing that helped somewhat was editing GraphicsConfiguration.xml to set PrototypeLightingBalancesEnabled to 0.

This is exactly what I'm experiencing as well. Everything is too bright and washed out. I imagine that all the people saying how vastly improved the graphics are, cannot possibly be seeing the same thing I am. It's really frustrating.
 
Unfortunately I've already tried that, and also confirmed the Nvidia drivers are in 0-255 RGB mode.

As soon as I get some time I'm going to try the headset on my other PCs, because I think there may be some funky interaction between ED and the Oculus software going on. I've had a couple of strange issues running ED recently, including a faint stripe of corrupt pixels at the edge of the Rift's screens whenever ASW kicks in.
 
On a Vive-Pro running on Ultra VR settings I have also noticed that the graphics have taken a hit. For me the worse issue is the constant shimmering - never had that before. Hopefully there is a graphics setting to get rid of this.

Another issue are the planets. Went to land on Colonia Hub and one can now see texture missmatches. A bit like looking at Google Earth where one part of the map was taken on a different day. The result is a horrible line running down the planetary surface with two differently lit set of textures on either side. Yuck!

The penultimate big issue are the shadows. They suck. Big Time. In the old days they were smooth and animated smoothly. On my approach to an orbital outpost I could see very blocky shadows that animated very poorly. It's like it used to be volumetric then got replaced with shadow maps :/

Then there is the detail pop-in. Much more intrusive now.

If I didn't know any better, I'd say that Elite Dangerous is currently suffering from acute consolitis....
 
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On a Vive-Pro running on Ultra VR settings I have also noticed that the graphics have taken a hit. For me the worse issue is the constant shimmering - never had that before. Hopefully there is a graphics setting to get rid of this.

Another issue are the planets. Went to land on Colonia Hub and one can now see texture missmatches. A bit like looking at Google Earth where one part of the map was taken on a different day. The result is a horrible line running down the planetary surface with two differently lit set of textures on either side. Yuck!

The penultimate big issue are the shadows. They suck. Big Time. In the old days they were smooth and animated smoothly. On my approach to an orbital outpost I could see very blocky shadows that animated very poorly. It's like it used to be volumetric then got replaced with shadow maps :/

Then there is the detail pop-in. Much more intrusive now.

If I didn't know any better, I'd say that Elite Dangerous is currently suffering from acute consolitis....

Alas, me thinks you may be right Cmdr. Graphics need to be client side controlled as much as possible if the dev's want to mix and match platforms. ATM the "one size fits all" is not working all that well. I'm running ultra on Rift with 8k textures and yet seeing much the same things you are.
 
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On a Vive-Pro running on Ultra VR settings I have also noticed that the graphics have taken a hit. For me the worse issue is the constant shimmering - never had that before. Hopefully there is a graphics setting to get rid of this.

Another issue are the planets. Went to land on Colonia Hub and one can now see texture missmatches. A bit like looking at Google Earth where one part of the map was taken on a different day. The result is a horrible line running down the planetary surface with two differently lit set of textures on either side. Yuck!

The penultimate big issue are the shadows. They suck. Big Time. In the old days they were smooth and animated smoothly. On my approach to an orbital outpost I could see very blocky shadows that animated very poorly. It's like it used to be volumetric then got replaced with shadow maps :/

Then there is the detail pop-in. Much more intrusive now.

If I didn't know any better, I'd say that Elite Dangerous is currently suffering from acute consolitis....

One thing that did improve things was turning off Steam VR's relatively new AWS Motion Smoothing - on my system at least, it made a fair bit of difference - especially with regard to the shimmering....

RobP
 
For me the worse issue is the constant shimmering - never had that before. Hopefully there is a graphics setting to get rid of this.

I got a wmr headset just before Christmas and I am finding the shimmering to be very bad. All 'edges' shimmer and it makes Stations in particular look like disco glitter balls.

My rig is probably the minimum to run VR so I have been running with no supersampling and assumed that was the reason.
 
I got a wmr headset just before Christmas and I am finding the shimmering to be very bad. All 'edges' shimmer and it makes Stations in particular look like disco glitter balls.

My rig is probably the minimum to run VR so I have been running with no supersampling and assumed that was the reason.

To bad you didn't have your VR rig before update, VR in Elite Dangerous was Amazing, it was the best game for VR and showed why VR should be taken seriously.
I am getting FPS of 45 everywhere, lots of ghosting, blurring, and shuddering, some images are so bright its hard to look at in VR .

I hope Fdev can fix the mess they have made with the new graphics but I am losing faith with Frontier being able to do the right thing.

I think that Beyond is becoming Beyond Repair

Frontier Please prove me wrong I want to put another 1500 Hours into this fantastic Game
 
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