Who wants to be a billionaire?

I was thinking about various aspects of Elite D and some of the conversations regarding P2W, selling credits, and related topics and the thoughts started coming to me:

How much money will you want before you no longer care about making more?

What will be the most expensive thing in the game?

If you have a billion credits, will you go for 2 billion? More? :eek:

Finally: P2W implies that at some point someone will have won, and P2W seems to be most often associated with credits. If this is so, at what level of wealth will you consider the game won?
 
Pay to win is just anything where someone can pay to have something instead of having to earn it ingame.

Once you have bought everything and you can comfortably cover running costs you can probably retire from working almost altogether and concentrate on hobbies like sight seeing, exploring, and maybe exploding people.
 
The answers to most of those questions are impossible to predict. Nobody here can have the slightest idea what the most expensive thing will cost, or what 2 billion credits will get you. It's fair to assume that traders will always want to have more credits than whatever the wealthiest trader has, but aside from that we can't know.
 
There will be a natural limit per run that you can make - for example a Lakon-9 maybe able to make 200,000 credits per run (no idea, making numbers up to make a point) - once you have 10x - 100x that in wealth you will no longer care about credits as each run will make you less than 10% extra.

It's at that point that FD needs to come up with a damn good reason for me to give up wealth (gold sink) for me to care.

Barring injected wealth items (fund this station and receive X in return; etc) the most expensive items will be ships; second most expensive item will be hangar rental fees (exponentially increasing I imagine so the more you own the more it costs to store; etc)
 
Once you have saved up and bought everything then you can actually start playing the game.

Kind of like that South Park episode when they grind levels on WOW just to kill some big dude so they can enjoy the game in peace.

Buying stuff is the side quest for the true objective. Becoming the best darn star ship pilot that the 34th century has ever seen.

To become Elite in everything. To be the highest rank possible in every possible category. To be the best military rank for every faction possible, to have completed every mission, to have seen everything to have done everything.

Then its time to buy elite 5 cos its 30 years later.
 
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If the game allows player-to-player credit transfers, then an explorer who finds something incredibly valuable might hold an auction for the location of that item. Or the item itself, if it fits in a cargo hold.

That could be more expensive than the most expensive ship in the game, depending on what it is. Like a solid gold moon for mining, a warp gate, or maybe a unique alien weapon. Or maybe a "Slaver stasis box," a treasure chest from a dead civilization millions of years old, where you wouldn't know what was inside until the field was collapsed and you opened it up. Any of these could raise huge prices on an open auction.

It would be a tremendous incentive to go out exploring, as long as it was seeded at random, very rare, and designed so it didn't affect the overall economy or combat balance too much.
 
Pay to win is just anything where someone can pay to have something instead of having to earn it ingame.

Pay to win is where there is no option but to pay to progress. Buying credits is not pay to win if there are other ways to earn them. Pay to win is where you cant upgrade to a cobra until you have purchases a "special" cobra pilots license, regardless of how many credits you have.
 
If the game allows player-to-player credit transfers, then an explorer who finds something incredibly valuable might hold an auction for the location of that item. Or the item itself, if it fits in a cargo hold.

That could be more expensive than the most expensive ship in the game, depending on what it is. Like a solid gold moon for mining, a warp gate, or maybe a unique alien weapon. Or maybe a "Slaver stasis box," a treasure chest from a dead civilization millions of years old, where you wouldn't know what was inside until the field was collapsed and you opened it up. Any of these could raise huge prices on an open auction.

It would be a tremendous incentive to go out exploring, as long as it was seeded at random, very rare, and designed so it didn't affect the overall economy or combat balance too much.

Great ideas Zen.
 
Pay to win is where there is no option but to pay to progress. Buying credits is not pay to win if there are other ways to earn them.

Almost exactly my thoughts. As long as they aren't selling something I cannot obtain by in games means, I'm not concerned. 'Bling" is different, as long as it does not bestow tangible advantages.
 
Pay to win is where there is no option but to pay to progress.

Thats not pay to win. I dont even know if theres such a thing as what your describing. DLC maybe.

Pay to win is exactly when there is a way to do it without paying.

Buying credits is pay to win.
Short cut kits are pay to win.
You are paying to not have to put in the effort to do it yourself. You are paying to not have to do parts of the game. You are paying to win.
 
Almost exactly my thoughts. As long as they aren't selling something I cannot obtain by in games means, I'm not concerned. 'Bling" is different, as long as it does not bestow tangible advantages.

It does provide an advantage in that it's faster... so when there is a fresh start and everyone is in sidewinders, someone who pays could get that cobra or anaconda or whatever right away and then ruin the game for everyone else by blowing them to pieces. In this game it isn't so bad right now because p2p is so limited. But for the highly competitive racers it's game breaking.
 
If you can get money without having to earn it by which ever way you do it it breaks a game like this.
 
Not me. Making money is only a means to an end for me. And as I prefer smaller ships, I don't need much of it at all. Not even a million.
 
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