Whoever designed HD 63154 (Guardian Ruins) is a sadist

So after reading Stigbob repeatedly saying the FSD upgrade wasn't a grind, and enjoying the new exploration stuff (still finding stuff that's been in the game for ages), I put a point defense on my Cobra (I like small ships) and heat sink (just in case), but thanks to reading comprehension issues I didn't ensure it was on the top of the ship (D'oh!) and set off.

Arrived in darkness, hadn't read a how to do it, I managed to park damn close and started exploring, get the lay of the land (didn't really have an issue with navigating the SRV so can finally say to others, 'Git Gud!' - but I'm still crap at space combat). Logged off. Next morning, still in darkness (is it non rotational? gorram!), plus an update in 30 minutes, logged off.

So, last night, jumped in, hazy daylight and so atmospheric, seriously damned beautiful... Started shooting and scanning and defending... gods damn if I'm not having fun, no help from my ship with regards the sentinel missiles but I synthesized the best grade repairs and weapons, re-learnt how to drive and shoot using the mouse and throttle and got my first blueprint.

Was going to fly straight back to Home base Sirius but am now going to check out the other sites in the neighborhood, not necessarily for more Guardian upgrades (tho I will obviously), but because I enjoyed the experience.

I think the six months break I took away from the game pre 3.3 really helped the enjoyment factor and finding HGE's was a first for me (I know it sounds like they've gone in the latest patch but I'm assuming that's just a bug, easily resolved ;) ).

So yea, cheers Fdev but that place is a masochists delight!!!
 
So after reading Stigbob repeatedly saying the FSD upgrade wasn't a grind, and enjoying the new exploration stuff (still finding stuff that's been in the game for ages), I put a point defense on my Cobra (I like small ships) and heat sink (just in case), but thanks to reading comprehension issues I didn't ensure it was on the top of the ship (D'oh!) and set off.

Arrived in darkness, hadn't read a how to do it, I managed to park damn close and started exploring, get the lay of the land (didn't really have an issue with navigating the SRV so can finally say to others, 'Git Gud!' - but I'm still crap at space combat). Logged off. Next morning, still in darkness (is it non rotational? gorram!), plus an update in 30 minutes, logged off.

So, last night, jumped in, hazy daylight and so atmospheric, seriously damned beautiful... Started shooting and scanning and defending... gods damn if I'm not having fun, no help from my ship with regards the sentinel missiles but I synthesized the best grade repairs and weapons, re-learnt how to drive and shoot using the mouse and throttle and got my first blueprint.

Was going to fly straight back to Home base Sirius but am now going to check out the other sites in the neighborhood, not necessarily for more Guardian upgrades (tho I will obviously), but because I enjoyed the experience.

I think the six months break I took away from the game pre 3.3 really helped the enjoyment factor and finding HGE's was a first for me (I know it sounds like they've gone in the latest patch but I'm assuming that's just a bug, easily resolved ;) ).

So yea, cheers Fdev but that place is a masochists delight!!!

Oh yes, tryring to get the blueprint for the FSD-booster was a pain in the a** !

I hated it to 'drive' through the ruins why the SRV, getting attacked by these damn probes :(
 
Last edited:
This is next on my to do list.
Any tips gratefully received.

https://www.youtube.com/watch?v=J9C9a00-rkQ
But seriously have a go on your own first, point defense module on the top of your ship :) and if you can drive and shoot at the same time defo better. I managed with one SRV but those missiles can totally upend the SRV so Don't Panic! plus, the sentinels also get caught in the scenery. I also activated (drive near so they rise up),all six power pylons without shooting to power them up first to take care of the sentinels without the timer running down.
 
This is next on my to do list.

Any tips gratefully received.

Here you go :

Prep : Find the location of a guardian site that provides the right blueprint (cannons website has them all), check Inara for the requirements and make sure you have all the human mats except cargo already. Take a small ship with some utilities on the upper surface and stick a couple of point defenses in them (diamond backs are perfect), add a fuel scoop. It needs a cargobay (small is fine). Take an SRV you may need enough mats to synthesize some new SRV ammo.

Head out to the site. Thanks to nightvision lighting conditions are not an issue, but they are spooky and fun in the dark.

Once you get to the site do an aerial survey there's a pyramid looking thing with panels on the upper surface this is where you'll get the data. Now fly around looking at the floor spot for small triangles on the floor these are where the power pylons come up. Draw a crude map to help orientate yourself mark the pyramid and the triangles on it. There are usually some near the pyramid and more scattered symmetrically around the site. Should be six in total but the number varies IIRC, you'll get a notification of pylons remaining later so no worries.

Land as close to the center of the site as you can, try to do it in line with the pyramid this helps orientate yourself, if you can't mark your landing site on your map for easy navigation. Your point defenses will take out sentinel missiles in the air this is why landing centrally is good you want maximum coverage.

Jump into your SRV, you need mats that drop from the wonky pillars which have shootable panels on them also more panels scattered around the ruins themselves. Pillars will rise from the floor with relics on top blast one down and scoop it.

Once you've got enough bits go to the first triangle (you may stumble across them whilst gathering) a power pylon will rise from the middle of the triangle with a glowing blue bar in its center. Shoot the bar, aim to one side if your shots miss the bar itself. It will visibly charge up and stay charged and give you a countdown to do the rest.

Now visit all the other triangles and charge their pylons. The countdown is generous don't worry about it.

Once you have all pylons charged the pyramid will activate. Go to the stone panels on the floor right in front of the now lit up pyramid and drop the relic you scooped onto them. This activates the big data ball thing which rises up from the pyramid, target the ball and scan it and you have the blueprint.

Sentinels will spawn when you drive into certain area's activate pylons and activate the pyramid. Don't let their numbers build kill them as they spawn (and scoop their bits) so you don't get overrun. They fire energy blasts which do damage and can knock you over, I configured my SRV to work like an FPS and use the ruins for cover pop out blaze away and pop back before they return fire. They also fire missiles which your point defenses will target, if you are too far from your ship get under the sentinel and their own missiles kill them.

Check you have all you need, visit other ruins if you need more stuff (some players relog but that's boring). Now return to the bubble go to a system where you can get any cargo needed for the unlock, transfer in a trade ship that can fight buy the required cargo and go to the right kind of tech broker (galmap filter shows this) and do the unlock.
 
The guardian ruins really are a great example of how mentality matters. I did some after reading the 'God Engine' series, and was happily into the space archeology vibe. Slowly driving around, jotting down observations, checking the 'writing' on the walls etc. Someone in a hurry to unlock everything, re-logging and grinding, would have hated it.

In any case, 3.3 made them visually even more stunning and/or eerie. :D
 
Last edited:
Great summary, awesome guide (Stigbob) haven't done it myself so far, now I have an objective for this weekend.

Thank you Sirs!
 
This is next on my to do list.

Any tips gratefully received.

....those missiles can totally upend the SRV so Don't Panic!

On that note...

Anybody who isn't completely comfortable with driving the SRV while sitting in the turret, aiming it and firing it should probably treat the Guardian unlocks as a "learning opportunity" cos if you weren't good at it before you go, you will be good at it by the time you get back. :p

But, yeah...

My top-tip (aside from PDT) would be to face any Sentinels head-on.
At first it can be kind of scary, knowing that there's half a dozen ancient robots trying to kill you but they're pretty chilled-out so if you're confronted by 2 or 3 of them it's pretty easy to pick one and then drive around until you're hidden from all the rest and you can confront one head-on.
4 pips to weps, give it a face full of bullets and it'll probably explode before it can launch missiles.
And, if it does, if you're facing it head-on then chances are that the missiles will just bounce you up and down a bit and then you can carry on shooting.

It's usually when you're side-on to the sentinels that their missiles roll you over and cause bad things to happen.
Try to keep facing whatever you're attacking and the missiles rarely cause problems.
 
This is next on my to do list.

Any tips gratefully received.

But seriously have a go on your own first

What Franc said here.

Bear in mind that following a guide on how to get the FSD Booster as quickly as possible is basically going to be a guide on how to ignore the bigger picture surrounding it.

Some genuine advice here on how to get the most out of it all - Don't focus on the FSD Booster. You're at one of a load of fairly newly discovered sites belonging to a long dead Alien civilisation. Have a look around, investigate, explore.

I went to the sites when 3.0 dropped for the latter reasons. Had a great time. (Plus had a post 3.3 trip out to Map a planet I'd found with a site on it.)

When I recently decided I fancied getting the FSD Booster, guess what I needed to do? Buy some HN Shock Mounts. That was it.

Got a lot out of it, enjoyed myself, plus got the stuff for the unlock purely as a by-product of that.

Maybe that other stuff isn't for you, in which case fair enough, but it's always worth having a view on how personal approach can play a huge role in your enjoyment and perception of things.

Best of luck however you choose to approach it!

o7
 
Last edited:
Getting the first couple blueprints is enjoyable. After that you start to realize the extreme laziness of tying every module and weapon type to the same identical process and its becomes an immersion breaking chore, especially because relogging becomes a core mechanic.
 
Getting the first couple blueprints is enjoyable. After that you start to realize the extreme laziness of tying every module and weapon type to the same identical process and its becomes an immersion breaking chore, especially because relogging becomes a core mechanic.

Visit different sites, choosing to do it the boring way is its own reward.
 
Visit different sites, choosing to do it the boring way is its own reward.

That's just delaying your gameplay to artifically inflate the content. Don't you thimk it would have been infintely preferable if each module and weapon had their own unique unlocks? Is that honestly too much to ask for at this stage of the game?

I have an alt account where I don't do rebuys and regularly reset save and don't do overpaid missions and stay in weaker ships, etc. But that's me artificially prolonging content. I do all that because the game design itself is insufficient.
 
That's just delaying your gameplay to artifically inflate the content. Don't you thimk it would have been infintely preferable if each module and weapon had their own unique unlocks? Is that honestly too much to ask for at this stage of the game?

You may have missed all the complaints threads that ppl had to visit even 2-3 sites. Unique unlocks would cause much salt.

Nice to see people enjoying the sites, shame NeilF doesn't read these threads, might change his mind (or even convince him to try them :) )
 
That's just delaying your gameplay to artifically inflate the content. Don't you thimk it would have been infintely preferable if each module and weapon had their own unique unlocks? Is that honestly too much to ask for at this stage of the game?

Nope the different sites keep it changing for me by being unique in themselves.

I have an alt account where I don't do rebuys and regularly reset save and don't do overpaid missions and stay in weaker ships, etc. But that's me artificially prolonging content. I do all that because the game design itself is insufficient.

Why are you playing a game you think is badly designed ?.
 
The blueprint is one thing, I hope you stuck around long enough to collect all the mats that are also required to unlock the FSD.
Damned sentinel's pew pew always caused me to roll over like a turtle until I learned to face them, and apply a bit of forward thrust while they shoot.
 
Last edited:
Because I can circumvent bad design in most cases by artificially stunting progression. Doing that for guardian sites is just pure masochism because you're doing the exact same thing at every site.

Man it's okay criticize a game you like. Defending guardian unlocks because you like seeing the 2 or 3 different configurations is just blind loyalty.
 
You may have missed all the complaints threads that ppl had to visit even 2-3 sites. Unique unlocks would cause much salt.

Nice to see people enjoying the sites, shame NeilF doesn't read these threads, might change his mind (or even convince him to try them :) )

I was talking about a different process altogether, preferably while getting rid of the gathering grind. Go to a site, solve a unique puzzle, get blurprint, move on to next unique site with unique puzzle. That right there is super basic gameplay we had for years in video games. FD actually devolved video games.
 
I still enjoy completing these puzzles for blueprints even after several visits. Knowing what to expect doesn't take away the fun factor and you don't have to go back to the same planet.
 
I was talking about a different process altogether, preferably while getting rid of the gathering grind. Go to a site, solve a unique puzzle, get blurprint, move on to next unique site with unique puzzle. That right there is super basic gameplay we had for years in video games. FD actually devolved video games.

It would truly be funny if we had to engage one of these obelisks at the site and play a game like Asteroids, reach a specific high score for a key to pop out. Ready Player One?
 
Back
Top Bottom