Why a JWE 2 would be a good thing

This one's for the people that wouldnt like it if a JWE2 were made.

Businessmechanics and (lack of) gameplayversatility aside... I'd be happy with a JWE 2. Here's two thought experiments why.

1) which of the following three would you decide if it were up to you?

A. Not have a sequel. Chances are that we wont see a JP/JW parkbuilder in a long time (think about the time after JPOG. Also, how long will it take after JW3 for a new movie in this IP?).
B. Have a sequel with all the wishes of the fanbase implemented from the start (this one is definitely not happening).
C. Have a sequel that starts slim and builds over time, requiring occassionally buying additional dlc.

2) after the first time you saw a JP/JW movie and realised/knew there were videogames... did it strike you that there must be more awesome/realistic ones coming out with time due to advances in gaming hardware? What would you say in retrospect to yourself at that moment if you could:

A) yes, there will be better and more awesome JP/JW games in the future! They keep getting better!
B) yes, but forget about it! For every game that comes out, you have to pay money. Whats more, they expand uppon these games and for every expansion you have to pay an additional 10 to 15 dollars.
 
1)
i believe kinda in A but hope of course for B
but considering that frontier want to earn money with DLC and so on:
a JWE2 dont need everything the players want from the beginning but also shouldnt start too slim.
i am overall happy with Frontiers DLC-policy but there are still some stuff that bothered me. e.g that the compy and pteranodon (both film canon) are only available within a DLC that actually had nothing to do with them. Especially future flying reptiles now need a complete big DLC just too use the aviary.
so looking at dinosaurs alone, it would be enough if JWE2 included all the Canon dinosaurs.
 
All the current game needs is a plethora of new dinosaur behaviors and we wouldn't even need a sequel. If they dont do that with a sequel it wouldn't be worth it.

The last patch actually got the dinosaurs to attack vehicles which is nice. I drove up to a sleeping bary... The tour started giving it's speel about how they are tempermental and should be approached with caution. The bary woke up, stared at the truck for a few seconds then ran right up and rammed it head on lol. Perfect timing. But the game doesn't give you enough moments like that. That's what they need to give us with an expensive dlc or a sequel.
 
1 reason. New/updated engine. Plus consoles will be a bit better. It's obvious that if there is a sequel it will be on consoles as well.

This means Frontier can do more.
 
If they wanted a sequel of any kind, it would mean they would need look for one series that would be applicable for a healthy and active post-launch nurturing system. All of their four active games do this since their business style evolved at 2013.

Jurassic World doesn’t seem applicable for this approach for a hypothetical sequel or any sort of game within the franchise for this self-proclaimed business approach of theirs when you think about it.

If a second JWE game was released by the time the last theatrical movie, the last and only current known major piece of media to be released, there won’t be enough time to keep a healthy and very active nurturing session for another few years. The entire Jurassic World trend as a whole will get weaker and weaker for Frontier Developments to take extreme advantage of for their post nurturing practices for both themselves and Universal Pictures to last a few years, as like what they did for this game. Jurassic World Evolution’s post-launch nurturing system is what they wanted because it was a good choice for their business, just like their other three active games, and not just making one to make a good sales session alone.

Plus, may I also add this active nurturing system for JWE has already taken too many potential ideas for more post nurturing content for a hypothetical second game / sequel to make both games “diverse enough”? It’s also already hinted through official UK business articles they are continuing to grow this game and not just its community alone. So, there’s no true way of knowing what other big things in mind are or will come to the game at some point, besides potential free updates for one or two major franchise releases.
 
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For another thing tied to it is that with it being a licensed property, JW:E is also more of a proof of concept pitch for more indepth sequels.

This is not saying the game isn't good, far from it. The thing is to prove to Universal that there is enough of a demand while also showing that Frontier can make the game that the fans want while being able to cover things. This lets them do a lot more into the sequel that they weren't allowed to...or unable to due to improvements...in the current game.
 
For another thing tied to it is that with it being a licensed property, JW:E is also more of a proof of concept pitch for more indepth sequels.

This is not saying the game isn't good, far from it. The thing is to prove to Universal that there is enough of a demand while also showing that Frontier can make the game that the fans want while being able to cover things. This lets them do a lot more into the sequel that they weren't allowed to...or unable to due to improvements...in the current game.
But what about after the release of one? Frontier’s goal of business is to keep growing their games via nurturing after launch. There is nothing else known that’s big coming to the franchise and after the next several months, that trend for more from the JP franchise will drop drastically, and that’s barely enough time to take advantage for them to properly do what they’ve been doing for all of their current active games as their business style to last several fundamental years for a sizeable amount of big free updates and DLCs (DLCs which Universal Pictures also advertise in their official Jurassic World YouTube channel), like Planet Coaster and Elite Dangerous before it, and the same will apply for Planet Zoo.

If this were another type of company with a different business style, making more Jurassic World games in a single game line like sequels to their first games and so fourth in a different way, this wouldn’t be a problem. But, because how Frontier Developments is built around a specific style of business operation for all of their developed and published four active games, and the likelihood of the entire Jurassic Park franchise trend beyond the release of the upcoming 2021 movie to go down too much after several months of release, this makes the subject seem less feasible for Jurassic World Evolution and it’s associated parties as a whole.
 
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But what about after the release of one? Frontier’s goal of business is to keep growing their games via nurturing after launch. There is nothing else known that’s big coming to the franchise and after the next several months, that trend for more from the JP franchise will drop drastically, and that’s barely enough time to take advantage for them to properly do what they’ve been doing for all of their current active games as their business style to last several fundamental years for a sizeable amount of big free updates and DLCs (DLCs which Universal Pictures also advertise in their official Jurassic World YouTube channel), like Planet Coaster and Elite Dangerous before it, and the same will apply for Planet Zoo.

If this were another type of company with a different business style, making more Jurassic World games in a single game line like sequels to their first games and so fourth in a different way, this wouldn’t be a problem. But, because how Frontier Developments is built around a specific style of business operation for all of their developed and published four active games, and the likelihood of the entire Jurassic Park franchise trend beyond the release of the upcoming 2021 movie to go down too much after several months of release, this makes the subject seem less feasible for Jurassic World Evolution and it’s associated parties as a whole.
I think that they can do a lot with a post-release. There's a massive pile of other dinosaurs to fit into it, along with marine and flying reptiles that can be built into it, possibly functioning as a major DLC option.

There can also be major variations on Dinosaurs fit into it

Plus, there is the entire Ice Age where there was information on a planned park featuring them mentioned in some of the material.
 
I think that they can do a lot with a post-release. There's a massive pile of other dinosaurs to fit into it, along with marine and flying reptiles that can be built into it, possibly functioning as a major DLC option.

There can also be major variations on Dinosaurs fit into it

Plus, there is the entire Ice Age where there was information on a planned park featuring them mentioned in some of the material.
For a few years, especially with the stock market? Is that all you think they would do throughout that whole time?

They do way more than just minor stuff like that, such as nostalgia and much more deeper stuff for the general audience. Unfortunately, this game’s post-launch development has done way more than just those minor stuff you mentioned, has taken up so many potentially opportunities to keep brining in the general audience with some originality in that basic sense. These you mentioned DLCs would be too generic compared with what has been brought up here. While an Ice Age style DLC may be an exception, due to many potential original opportunities for the audience, they would want to do way more like all first three games have and what will become of Planet Zoo. But, what else could they do to do that in this short about of time, especially since they aim for general audiences and not specific party groups like “for hardcore fans” or “for the community of this or that”.

It has to be a strategy to draw in general players with more than just only animals or just only buildings and so fourth, they find ways to attract a wide audience, like Return to Jurassic Park for that nostalgic feel, the Raptor Squad Skin Collection because it represents audience attached visuals of their favorite characters, and so fourth.
Doing the same thing with big DLCs and free updates like what were done here (core wise), except your Ice Age suggestion, would be too similar and generic when compared with this game’s big DLCs, even with some basic differences within them. Essentially, not too many identity differences to keep both games unique in the right way, and one would expect more than just a typical Ice Age DLC or typical packs for less audience/community engaging stuff as oppose to the balanced number of engaging elements this game uses from the film series from a company type like Frontier Developments are in.

This game was well placed within the active trend of the JP franchise, which was expected to run at an estimate of three years after launch and, in another perspective, that three year trend is estimated to be as long as the series as a whole, a good opportunity to make marketing advantages for not only the companies, but for the game itself, something a hypothetical sequel or any big game for the franchise from Frontier’s part, like what they did with Jurassic World Evolution itself, would not be able to do healthily.

If this 2021 game is a Sony Pictures IP, like I believe it is, there are at least three options I can think of that would be well applicable for this business concept of theirs.
 
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For a few years, especially with the stock market? Is that all you think they would do throughout that whole time?

They do way more than just minor stuff like that, such as nostalgia and much more deeper stuff for the general audience. Unfortunately, this game’s post-launch development has done way more than just those minor stuff you mentioned, has taken up so many potentially opportunities to keep brining in the general audience with some originality in that basic sense. These you mentioned DLCs would be too generic compared with what has been brought up here. While an Ice Age style DLC may be an exception, due to many potential original opportunities for the audience, they would want to do way more like all first three games have and what will become of Planet Zoo. But, what else could they do to do that in this short about of time, especially since they aim for general audiences and not specific party groups like “for hardcore fans” or “for the community of this or that”.

It has to be a strategy to draw in general players with more than just only animals or just only buildings and so fourth, they find ways to attract a wide audience, like Return to Jurassic Park for that nostalgic feel, the Raptor Squad Skin Collection because it represents audience attached visuals of their favorite characters, and so fourth.
Doing the same thing with big DLCs and free updates like what were done here (core wise), except your Ice Age suggestion, would be too similar and generic when compared with this game’s big DLCs, even with some basic differences within them. Essentially, not too many identity differences to keep both games unique in the right way, and one would expect more than just a typical Ice Age DLC or typical packs for less audience/community engaging stuff as oppose to the balanced number of engaging elements this game uses from the film series from a company type like Frontier Developments are in.

This game was well placed within the active trend of the JP franchise, which was expected to run at an estimate of three years after launch and, in another perspective, that three year trend is estimated to be as long as the series as a whole, a good opportunity to make marketing advantages for not only the companies, but for the game itself, something a hypothetical sequel or any big game for the franchise from Frontier’s part, like what they did with Jurassic World Evolution itself, would not be able to do healthily.

If this 2021 game is a Sony Pictures IP, like I believe it is, there are at least three options I can think of that would be well applicable for this business concept of theirs.
A lot of the features that were wanted in the current game are ones the engine isn't really set up for. The Mosasaurus and fliers are not something easy to do other than the container building type which is a lot less customizable than a full enclosure.

For the Raptor Squad, that seems to have been doing well enough that Frontier was allowed to use them. If you remember, at launch there was a lot of things about not being allowed to use the dinosaur characters in it, playing it as making our own Blue and Rexy rather than just the ones from the movies. There was enough desire to let them be put into it, but at the same time they have nothing in the story to tie them in, which is something that could be fixed in a sequel game.

There can also be other mechanics tied into things to expand on it which are not currently supported. Actual breeding for instance could be a thing in a sequel with more of the aging and injuries and other things that were intended for JW:E (That was discussed in pre-release as a planned feature) that got cut because they couldn't make them work in time.

Hell, adding in first person, guest mode and other things could be interesting. A working Site-B could be done, and one of the things that I've wanted for one would be a Site-B island where dinosaurs could breed and randomly get different skins and some genes would only come from breeding done in the wild, you could then sample and clone with those and even continue breeding them for better versions of the genes...add a release to Site-B and a franchise mode that might let you transfer dinosaurs between parks would be interesting.

Adding in more options for things could be interesting, such as being able to ship some dinosaurs around for early anchor positions on a new island, or when a dino gets old and could die, do you try to keep it in with the higher rating, or sacrifice it to a younger one in a duel to up the rating of the new, planned star.

Additionally, a lot of the awkward issues such as the way Bathrooms were implemented would fit better with a ground up rather than dealing with the current way things are.

The real hat trick would be to have a good chunk of the current dinosaurs not directly in the game, but if you have JW:E and its expansions, they count as DLC for the new one. It rewards current players and keeps the games viable for new players to want them in order to expand their options.

Hell, a lot of the vehicle skins could work the same way for unlocks...and if the sequel had new building designs, well, if you have JW:E, why not have the older style available for it.

But that's without major engine upgrades potential between the games...
 
A lot of the features that were wanted in the current game are ones the engine isn't really set up for. The Mosasaurus and fliers are not something easy to do other than the container building type which is a lot less customizable than a full enclosure.

For the Raptor Squad, that seems to have been doing well enough that Frontier was allowed to use them. If you remember, at launch there was a lot of things about not being allowed to use the dinosaur characters in it, playing it as making our own Blue and Rexy rather than just the ones from the movies. There was enough desire to let them be put into it, but at the same time they have nothing in the story to tie them in, which is something that could be fixed in a sequel game.

There can also be other mechanics tied into things to expand on it which are not currently supported. Actual breeding for instance could be a thing in a sequel with more of the aging and injuries and other things that were intended for JW:E (That was discussed in pre-release as a planned feature) that got cut because they couldn't make them work in time.

Hell, adding in first person, guest mode and other things could be interesting. A working Site-B could be done, and one of the things that I've wanted for one would be a Site-B island where dinosaurs could breed and randomly get different skins and some genes would only come from breeding done in the wild, you could then sample and clone with those and even continue breeding them for better versions of the genes...add a release to Site-B and a franchise mode that might let you transfer dinosaurs between parks would be interesting.

Adding in more options for things could be interesting, such as being able to ship some dinosaurs around for early anchor positions on a new island, or when a dino gets old and could die, do you try to keep it in with the higher rating, or sacrifice it to a younger one in a duel to up the rating of the new, planned star.

Additionally, a lot of the awkward issues such as the way Bathrooms were implemented would fit better with a ground up rather than dealing with the current way things are.

The real hat trick would be to have a good chunk of the current dinosaurs not directly in the game, but if you have JW:E and its expansions, they count as DLC for the new one. It rewards current players and keeps the games viable for new players to want them in order to expand their options.

Hell, a lot of the vehicle skins could work the same way for unlocks...and if the sequel had new building designs, well, if you have JW:E, why not have the older style available for it.

But that's without major engine upgrades potential between the games...
Believe me, my reasons for why I do not believe a second Jurassic World Evolution game is possible go much, much, much more deeper than what is said here from you, myself and everyone else. I’m just trying my hardest best to bring out those reasons in written and spoken words. And unfortunately, those aspects you said above alone won’t be convincing enough to make a second game sound extremely feasible from them. It has to be much much more that by multiple other miscellaneous aspects I am aware of in order for this concept to work for them.

As far as I can tell, this remaining timespan from now and beyond is still plenty of time for certain big surprises.
 
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All the current game needs is a plethora of new dinosaur behaviors and we wouldn't even need a sequel. If they dont do that with a sequel it wouldn't be worth it.
This.

No amount of sequels is going to solve this. They just need to focus and add more behavior updates - it's like the core of the game and the only thing that'll bring all those people we lost back and bring more players to the game.
 
I used to post on here daily or at least read through the different discussions on the forum but ever since the last dlc came out the only active discussions are about a completely hypothetical JWE2 on a forum dedicated specifically to JWE. It says a lot that this is still the case because it shows that the community has come to the consensus that this game will never be fixed or given the right amount of content that it deserves so they put their hopes in that a new game will fix that problem.

I don't see why Frontier would bother with a sequel and if they did it would most likely share many of the same issues that JWE has unless they made it PC exclusive which isnt likely because why would they make a sequel to a multi plat game pc exclusive? Probably the best and most realistic potential outside of JWE is if they made a JW dlc for planet zoo but you would only have the most iconic dinosaurs and none of the cool obscure ones we currently have.
 
I used to post on here daily or at least read through the different discussions on the forum but ever since the last dlc came out the only active discussions are about a completely hypothetical JWE2 on a forum dedicated specifically to JWE. It says a lot that this is still the case because it shows that the community has come to the consensus that this game will never be fixed or given the right amount of content that it deserves so they put their hopes in that a new game will fix that problem.

I don't see why Frontier would bother with a sequel and if they did it would most likely share many of the same issues that JWE has unless they made it PC exclusive which isnt likely because why would they make a sequel to a multi plat game pc exclusive? Probably the best and most realistic potential outside of JWE is if they made a JW dlc for planet zoo but you would only have the most iconic dinosaurs and none of the cool obscure ones we currently have.
Frontier Developments' self-proclaimed practice of developing their games is to "make them bigger and better" after launch, which they've been doing since day one with all of their four current active ones. They even constantly bring this up in words if you look at the right places.

If a newly major sequel game for a most recent game being made for multiple platforms was made for only one exclusive platform, you fracture your customer base, which is not good for a business, unless you keep the customer base caught up with newly released platforms like how Nintendo makes their sequel games, with their own platforms of course. Everything in game marketing is a business, and one screw up in the marketing like that can cause problems in that sense.

My reasons to say why I truly believe a "Jurassic World Evolution 2" is never going to be a thing goes much, much deeper than what people have to say here on the Frontier forums, the subreddit, YouTube, or anywhere. But, sometimes things are better left in your head than struggle to try and explain in written and spoken words, if you don't know the proper ways or words to speak them out. Which is why I've stopped, at least for now...
 
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Frontier Developments' self-proclaimed practice of developing their games is to "make them bigger and better" after launch, which they've been doing since day one with all of their four current active ones. They even constantly bring this up in words if you look at the right places.

I just dont see why Frontier would bother to continue updating a game that is so fundamentally broken that arguably the largest thread on the entire forum is dedicated solely to what hypothetical JWE2 should have. The game as of now isnt "bigger and better" it is more accurately "fixed and patched".
 
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