Why am I being punished for having FUN!?!?!

I went to Durius last night and regretted that I did... 280K Ls to the conflict zone from any star JP. Did they select this star system on purpose to stall the player between jumps? If you need a station you have to jump out and then back in and that's another 280K Ls flying in SP. Why couldn't they pick a normal star system for this leg of the event with a station in it and some regular 300Ls - 400Ls distances? Two outposts bunch of planets and stars... Why chose this system? What is FD's logic behind this? I would love to know.

I went to Conflict Zone low intensity in my equipped to the teeth Cobra and its just a waste of time. 3000 per kill and it takes a few minutes at least to kill imperial viper. Plus, you have to jump back to the outpost to refit your shield cells, ammunition if you carry any etc. Imperials are flying Vipers or better ships. I was excited that I would help the system against the Imperial Occupation. But the way they have coded these conflict zones considering effort v reward - its a pure waste of time unless you are going there for a pure roleplay kicks. 3000 per kill no matter what you shoot at, either its a viper or a Python. Missions from the outposts give you 12K - 30K. NPC ships of Durius Dominion seem to be using basic lasers they do practically NO DAMAGE to the Imperial Ships...

I think I'll just continue doing boring trading until something is added into the game that actually gives reward equal to the effort you make. I feel being punished if I try to have fun in ED. In trading at least I can make real money there. Try to have fun in this game and forget about profit.
 
Check the station BB for missions to take out ships in the warzone. That will help buff your profits. Though, I mostly have to agree. I've found that bounty hunting is a more lucrative form of combat.

I've always felt that conflict zone rewards should increase after every ship you take down per instance since your value is increasing being one ship that takes down many.
 
I went to Durius last night and regretted that I did... 280K Ls to the conflict zone from any star JP. Did they select this star system on purpose to stall the player between jumps? If you need a station you have to jump out and then back in and that's another 280K Ls flying in SP. Why couldn't they pick a normal star system for this leg of the event with a station in it and some regular 300Ls - 400Ls distances? Two outposts bunch of planets and stars... Why chose this system? What is FD's logic behind this? I would love to know.

I went to Conflict Zone low intensity in my equipped to the teeth Cobra and its just a waste of time. 3000 per kill and it takes a few minutes at least to kill imperial viper. Plus, you have to jump back to the outpost to refit your shield cells, ammunition if you carry any etc. Imperials are flying Vipers or better ships. I was excited that I would help the system against the Imperial Occupation. But the way they have coded these conflict zones considering effort v reward - its a pure waste of time unless you are going there for a pure roleplay kicks. 3000 per kill no matter what you shoot at, either its a viper or a Python. Missions from the outposts give you 12K - 30K. NPC ships of Durius Dominion seem to be using basic lasers they do practically NO DAMAGE to the Imperial Ships...

I think I'll just continue doing boring trading until something is added into the game that actually gives reward equal to the effort you make. I feel being punished if I try to have fun in ED. In trading at least I can make real money there. Try to have fun in this game and forget about profit.

I'm not sure I understand what you are saying here. On the one hand you are complaining that you don't earn enough money from conflict zones. You then advise that you are going back to trading to make money, then state that you want to have fun and forget about profit.

If your not interested in profit and want to have fun, then why does it matter that your not earning megabucks in conflict zones?
 
LMFAO

this mabe me laugh out loud at work, i totally agree with the last guy that posted, Everyone complains too much, gezz just have fun if you want this game to be a second job so be but then dont complain about it afterwards, i feel bad you went all that way for a bad experience, but you CAN sit at 30km's a sec in SC and wait for USS and kill for bouties for money if your that hurting
 
If your not interested in profit and want to have fun, then why does it matter that your not earning megabucks in conflict zones?

the game is supposed to be play how you want, but if you can't make profits doing something you can't really play that way.
 
oh alright we'll just cut every bounty by 90% just because, it doesn't matter at all right because profits don't matter.

wait, profit DO matter. because the game has a huge grind treadmill of highly expensive gear.
 
so you guys are perfectly okay with a game design that works like following

*do stuff you don't enjoy for a long time so that you can do something you do enjoy

instead of

*just do something you enjoy and be rewarded for it like other players doing something *they* enjoy are
 
I've made money trading.

I've made money bounty hunting

I've made money exploring

I've made money mining

In fact, the only thing I've tried doing in game that didn't pay it's way, was attempting to shift the orbit of stations by repeatedly ramming them at high speeds.

Sure, I'm not the richest person out there. I've got friends that make more per evening than I do per week. They have fun playing their way. I have fun playing my way. That they have more money doesn't doesn't alter the fun I have playing, nor does anything I achieve or do alter the fun they have. With, of course, the exception of the added fun we all get from sharing accomplishments on teamspeak.
 
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so you guys are perfectly okay with a game design that works like following

*do stuff you don't enjoy for a long time so that you can do something you do enjoy

instead of

*just do something you enjoy and be rewarded for it like other players doing something *they* enjoy are


!. IMO the game is not without flaws but I have a pimped up sidey with 400k in the bank and I am still penniless on the trading rank.
 
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In fact, the only thing I've tried doing in game that didn't pay it's way, was attempting to shift the orbit of stations by repeatedly ramming them at high speeds.​






that's the entire point. you can't make money in conflict zones by fighting.
 
Just do what you enjoy in the game. If you enjoy nothing in the game, then you're free to stop and play something else - as any other rational human would do.

It's not about profit. Those that really care about profit, and want to be in the Anacondas and the Pythons, spent hours doing so. Because they wanted to. That's cool, too.

For goodness sake, blaze a trail you like blazing... you're not behind anyone. There's no leaderboard. Sure, someone will get "Elite" status before you do. Does it matter? Not a scratch. The people that it matters to are happy to grind that cash to get their first.

Me? I'm just blazing my own trail in the ways I find fun.
 
It's not about profit. Those that really care about profit, and want to be in the Anacondas and the Pythons, spent hours doing so. Because they wanted to. That's cool, too.
I can't think of any reason why I should make more money killing a shieldless eagle at a nav beacon than killing a full kitted Anaconda in a combat zone. Literally doesn't even cover ammo costs.

Durius is really bad. It takes like 15 minutes or more just to fly to the combat zone from the star. The two incredibly crappy stations are further apart than the flight to most stations from the sun. There's a weapons dealer that pays top dollar (~7500cr each) for Battle Weapons but the distance to any weapons dealers + the time it takes to fly out there render it moot. In any case you're back at trading not fighting/being a mercenary at that point.
 
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I can't think of any reason why I should make more money killing a shieldless eagle at a nav beacon than killing a full kitted Anaconda in a combat zone. Literally doesn't even cover ammo costs.

Durius is really bad. It takes like 15 minutes or more just to fly to the combat zone from the star. The two incredibly crappy stations are further apart than the flight to most stations from the sun. There's a weapons dealer that pays top dollar (~7500cr each) for Battle Weapons but the distance to any weapons dealers + the time it takes to fly out there render it moot.

Fair enough, so don't do it if it's not profitable/fun for you :)
 
Shouldn't fun things be profitable?

This... Why can't something be fun and profitable? It's kinda the same thing when some people blurt out that "I'm just playing to have fun" when they try to justify they're worse players than their grandmothers in a multiplayer game etc. It's like having fun and being good are mutually exclusive, like having fun and getting some buck In ED. Trading and bounty hunting is interesting at the moment but I imagine it getting a bit stale and grindish after I've spent more hours in the game. If the conflict zone payments are that low it kinda makes no point going there, no matter the fun factor. Just my 2c, ED noob :p
 
I went to Durius last night and regretted that I did... 280K Ls to the conflict zone from any star JP. Did they select this star system on purpose to stall the player between jumps? If you need a station you have to jump out and then back in and that's another 280K Ls flying in SP. Why couldn't they pick a normal star system for this leg of the event with a station in it and some regular 300Ls - 400Ls distances? Two outposts bunch of planets and stars... Why chose this system? What is FD's logic behind this? I would love to know.

I went to Conflict Zone low intensity in my equipped to the teeth Cobra and its just a waste of time. 3000 per kill and it takes a few minutes at least to kill imperial viper. Plus, you have to jump back to the outpost to refit your shield cells, ammunition if you carry any etc. Imperials are flying Vipers or better ships. I was excited that I would help the system against the Imperial Occupation. But the way they have coded these conflict zones considering effort v reward - its a pure waste of time unless you are going there for a pure roleplay kicks. 3000 per kill no matter what you shoot at, either its a viper or a Python. Missions from the outposts give you 12K - 30K. NPC ships of Durius Dominion seem to be using basic lasers they do practically NO DAMAGE to the Imperial Ships...

I think I'll just continue doing boring trading until something is added into the game that actually gives reward equal to the effort you make. I feel being punished if I try to have fun in ED. In trading at least I can make real money there. Try to have fun in this game and forget about profit.

Exactly this is why I think they put it there.
To check how a war goes without a mass of traders.
As they stated in the Lugh thread, trading heavily influenced the war state.
Sure, still some traders will go to Durius, but i believe by far not as many as in Sorbago f.e.

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This... Why can't something be fun and profitable? It's kinda the same thing when some people blurt out that "I'm just playing to have fun" when they try to justify they're worse players than their grandmothers in a multiplayer game etc. It's like having fun and being good are mutually exclusive, like having fun and getting some buck In ED. Trading and bounty hunting is interesting at the moment but I imagine it getting a bit stale and grindish after I've spent more hours in the game. If the conflict zone payments are that low it kinda makes no point going there, no matter the fun factor. Just my 2c, ED noob :p

You can already make a fortune when you enter the warzone with warzone-missions, to cash in afterwards.
If they scaled up the war-bounties, there would be threads about how easy it is to make money, how it is OP over the professions and to nerf it down or buff the income of professions.
It all has happened before.
 
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